Time |
Nick |
Message |
03:41 |
Sokomine |
oh? i get some warnings when compiling? |
03:55 |
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16:00 |
pgimeno |
Sokomine: if it's deprecation warnings when compiling IrrlichtMT then that will be fixed soon probably |
16:01 |
pgimeno |
https://irc.minetest.net/minetest-dev/2024-02-08#i_6151550 |
16:04 |
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17:34 |
Sokomine |
pgimeno: probably. i'm not deep enough into it to tell more. the compiled version runs just fine as far as i can tell |
17:37 |
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18:12 |
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18:24 |
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18:25 |
grorp |
we don't guarantee backwards compat for CSMs, do we? |
18:25 |
rubenwardy |
they're experimental so no compat is guaranteed |
18:25 |
grorp |
nice, will break it then |
18:30 |
nrz |
what will you break grorp ? 🙂 |
18:34 |
grorp |
only core.localplayer.get_control().movement_speed/movement_dir |
18:34 |
grorp |
sorry to disappoint you :) |
18:39 |
Desour |
what value for active_block_range / active_object_send_range_blocks are you all using? |
18:39 |
Desour |
I suspect some might have increased these values for viewing range stuff |
18:40 |
Desour |
but I've seen a subgame (invector) increase the default to 32, and this caused 200ms server-lags every few steps |
18:41 |
Desour |
(see "ServerEnv: update active blocks" in F6 profiler page 3) |
18:43 |
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18:53 |
celeron55_ |
32 sounds ridiculous |
19:23 |
sfan5 |
mine is 6 |
20:45 |
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