Minetest logo

IRC log for #minetest-dev, 2024-02-10

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:04 proller joined #minetest-dev
01:30 SFENCE joined #minetest-dev
02:17 SFENCE joined #minetest-dev
02:25 ivanbu joined #minetest-dev
02:25 MTDiscord1 joined #minetest-dev
04:19 v-rob joined #minetest-dev
05:00 MTDiscord joined #minetest-dev
05:00 TheCoffeMaker_ joined #minetest-dev
05:49 SFENCE joined #minetest-dev
06:51 SFENCE joined #minetest-dev
07:01 SFENCE joined #minetest-dev
07:05 SFENCE joined #minetest-dev
07:07 YuGiOhJCJ joined #minetest-dev
07:11 SFENCE joined #minetest-dev
07:12 SFENCE joined #minetest-dev
07:27 SFENCE joined #minetest-dev
07:34 calcul0n joined #minetest-dev
10:45 SFENCE joined #minetest-dev
13:33 proller joined #minetest-dev
13:47 Lupercus joined #minetest-dev
14:17 SFENCE joined #minetest-dev
15:11 appguru joined #minetest-dev
15:27 TheCoffeMaker joined #minetest-dev
16:20 SFENCE joined #minetest-dev
16:31 SFENCE joined #minetest-dev
16:42 SFENCE joined #minetest-dev
16:45 SFENCE joined #minetest-dev
17:09 Desour joined #minetest-dev
17:11 SFENCE joined #minetest-dev
18:07 ROllerozxa is there a preprocessor define for checking if minetest is being built with SDL2 or not?
18:10 ROllerozxa I know _IRR_COMPILE_WITH_SDL_DEVICE_ exists in irrlichtmt but would that be dirty to introduce into minetest
18:12 Krock RenderingEngine::get_raw_device()->getType() == EIDT_SDL  for the active render. I cannot find any check for support
18:13 Krock you could probe it by calling createDeviceEx using SDL ...
18:14 Krock *  params.DeviceType == EIDT_SDL
18:14 ROllerozxa preprocessor define. I can't wrap a header include within that without causing errors
18:15 ROllerozxa (this is for fixing building minetest w/ SDL2 on MSYS2, it requires including the SDL.h header in minetest main.cpp for SDL2main to work)
18:15 ROllerozxa would adding an USE_SDL2 to cmake_config.h.in be ok
18:15 Krock is there no way to implement it in Irrlicht?
18:16 Krock because Minetest currently does not (and should not) care which device is used
18:17 rubenwardy Minetest will need to care when it starts using SDL directly
18:17 rubenwardy ie: for gamepad input
18:17 ROllerozxa alternative would be https://github.com/minetest/irrlicht/pull/265 which seems to be the wrong way to do it
18:18 rubenwardy for my SDL gamepad PR, I just break compiling on non-SDL
18:18 Krock it might be possible to forward the define by using the IrrConfig something header
18:19 Krock IrrCompileConfig.h
18:19 Krock no that's not it.
18:23 sfan5 do we need to use sdl2main? iirc it was optional
18:23 Krock either way, the irrlicht PR does look correct. After all, SDL2::SDL2 is supposed to provide necessary include and lirary paths
18:24 v-rob joined #minetest-dev
18:24 Krock > Under Visual C++, you need to link with SDL2main.lib
18:24 Krock https://wiki.libsdl.org/SDL2/FAQWindows
18:24 Krock however, this is about msys2 so that does not apply.
18:25 Krock unless they mean the VC++ runtime and not MSVC
18:27 sfan5 optional in the sense that it is then your responsibility to adhere to platform specific init procedures
18:27 sfan5 > SDL2main provides SDL_main(), which is a global entry point for all SDL apps. You are not required/forced to use it, but is presence is based on the variety of the systems SDL supports. Windows uses WinMain(), Linux uses main(), Android needs JNI and some Java to actually use SDL, so SDL_main() makes things a little easier.
18:27 sfan5 (2013 forum post)
18:33 ROllerozxa the only other platform that has init stuff in SDL2main that we would reasonably support other than windows would be haiku
18:35 SFENCE joined #minetest-dev
18:36 v-rob > Minetest will need to care when it starts using SDL directly
18:36 v-rob Yes, and my events code for the formspec replacement (which isn't in the current PR) uses SDL_Event heavily.  I want to circumvent Irrlicht's event system from the get-go.
18:37 ROllerozxa I guess we could also stall and wait until SDL3 comes out which won't have this SDL2main library, sounds like the most minetesty option
18:37 v-rob After all, the new HUD/GUI code is the whole reason I started pushing for SDL from the beginning
18:37 rubenwardy let's not wait for v3 for projects which have an association with Valve
18:41 v-rob And SDL means that I can integrate #8679 into the UI API with both keycodes/scancodes.  Woo!
18:41 ShadowBot https://github.com/minetest/minetest/issues/8679 -- Add FormSpec key and mouse events by v-rob
18:41 v-rob Yes, I am very happy about using SDL directly.
18:47 sfan5 btw (I have also commented this somewhere) I have built mt + sdl2 fine with mingw no changes to the current build script
18:47 sfan5 we can also take sdl2main out if that doesn't break anything else
18:51 ROllerozxa speaking about breaking things, I reopened https://github.com/minetest/irrlicht/pull/265 and the linux SDL CI now fails after I resolved merge conflicts, don't know why that happened
19:01 Krock possibly FindSDL2.cmake does not support the SDL2::SDL2 target yet in the CMake version that is used in the buildbot
19:02 Krock "-- Found SDL2: -lSDL2"  is unlike the other outputs
19:23 v-rob joined #minetest-dev
19:36 TheCoffeMaker joined #minetest-dev
19:43 TheCoffeMaker joined #minetest-dev
20:33 SFENCE joined #minetest-dev
22:18 SFENCE joined #minetest-dev
23:26 YuGiOhJCJ joined #minetest-dev
23:32 panwolfram joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext