Time Nick Message 03:41 Sokomine oh? i get some warnings when compiling? 16:00 pgimeno Sokomine: if it's deprecation warnings when compiling IrrlichtMT then that will be fixed soon probably 16:01 pgimeno https://irc.minetest.net/minetest-dev/2024-02-08#i_6151550 17:34 Sokomine pgimeno: probably. i'm not deep enough into it to tell more. the compiled version runs just fine as far as i can tell 18:25 grorp we don't guarantee backwards compat for CSMs, do we? 18:25 rubenwardy they're experimental so no compat is guaranteed 18:25 grorp nice, will break it then 18:30 nrz what will you break grorp ? 🙂 18:34 grorp only core.localplayer.get_control().movement_speed/movement_dir 18:34 grorp sorry to disappoint you :) 18:39 Desour what value for active_block_range / active_object_send_range_blocks are you all using? 18:39 Desour I suspect some might have increased these values for viewing range stuff 18:40 Desour but I've seen a subgame (invector) increase the default to 32, and this caused 200ms server-lags every few steps 18:41 Desour (see "ServerEnv: update active blocks" in F6 profiler page 3) 18:53 celeron55_ 32 sounds ridiculous 19:23 sfan5 mine is 6