Time |
Nick |
Message |
00:04 |
MTDiscord |
<luatic> Thanks for the info |
00:04 |
MTDiscord |
<savilli> You're welcome |
01:23 |
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04:10 |
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05:00 |
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07:02 |
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07:36 |
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09:18 |
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09:25 |
mtvisitor |
hallo, good afternoon. |
09:26 |
mtvisitor |
https://github.com/minetest/minetest |
09:26 |
mtvisitor |
https://github.com/minetest/minetest#compiling |
09:27 |
mtvisitor |
for RUN_IN_PLACE=true or false, is it possible to add "make install" section in the README.md file together with the next release of minetest engine ? |
09:30 |
* mtvisitor |
also asked this question (request) in #minetest-docs channel. |
09:36 |
mtvisitor |
for mod development, is it possible to add item and node counts (statistic) in each mod on the content web page ? |
09:37 |
mtvisitor |
https://rubenwardy.com/minetest_modding_book/en/items/nodes_items_crafting.html |
09:37 |
mtvisitor |
please let me know if i need to submit a issue or request on the github.com/minetest. |
09:37 |
mtvisitor |
that is all for today. |
09:38 |
mtvisitor |
have a nice day! ;-) |
09:45 |
mtvisitor |
ok, no problem. we could talk/discuss/chat on some minetest game server(s) later. |
09:45 |
mtvisitor |
https://content.minetest.net/packages/ROllerozxa/simple_roads/stats/ |
09:47 |
ROllerozxa |
what |
09:47 |
rubenwardy |
what |
09:48 |
rubenwardy |
showing node/item counts would require code execution and the count may vary depending on what mods are installed |
10:02 |
MTDiscord |
<jordan4ibanez> That person just answered their own question in the wrong channel |
10:07 |
sfan5 |
rubenwardy: don't forget my suggestion to run every cdb mod in docker once ;) |
10:07 |
rubenwardy |
that would be good but doesn't fix the fact that the number of items isn't a fixed number |
10:33 |
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11:08 |
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12:14 |
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12:40 |
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12:57 |
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13:39 |
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14:16 |
MTDiscord |
<herowl> Yeah, also some mods may have technical nodes/items that are replacements/placeholders/hacks (eg. crop growth stages, bow draw stages, etc.), and some items that register or not depending on some settings (eg. debug aid items, optional features), so displaying such a number is not really doable (because what circumstances would it take into account?)... and I don't even see use for such statistics. |
14:27 |
rubenwardy |
RE: CDB running mods. I'd like to see this done as an external service. I could add release status checks to ContentDB to show the results, but implementing it as an external service is good for maintainability and security |
14:31 |
MTDiscord |
<warr1024> It's feasible to display the number of nodes registered without regard to semantic meaning, which is at least useful for people trying to build a game/pack and need to know the cost of adding a mod against the registration budget. The problem is that you can't always ADD node registrations. For example, there are "more stairs" kinds of mods that have a multiplicative effect on registrations, i.e. they add a certain number of node |
14:31 |
MTDiscord |
registrations for each node already registered that meets certain criteria. |
14:38 |
sfan5 |
rubenwardy: it could be an external service code-wise (not part of CDB) without the overhead of actually having its own UI |
14:38 |
rubenwardy |
exactly |
14:38 |
rubenwardy |
it could just make ContentDB threads or show an icon with a tooltip on releases |
15:11 |
MTDiscord |
<lemente> Maybe these mods' item count could be tagged as "inaccurate"? And the item count could be a range, after testing every dependency variations |
15:41 |
rubenwardy |
There's 2^n combinations. So with 100 mods, there's 2^100 = 1.267 * 10^30 combinations |
16:06 |
sfan5 |
pushing http://sprunge.us/X7UkTJ?diff in 5-10m |
16:20 |
rubenwardy |
A "why" in the comment would probably be helpful |
16:22 |
sfan5 |
issue number |
17:08 |
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18:10 |
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18:30 |
MTDiscord |
<bla8722> sfan5: works 🙂 |
20:16 |
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20:44 |
sfan5 |
merging #14293, #14320 in 5m |
20:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/14293 -- Add flag to control mgv6 temple generation by sfan5 |
20:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/14320 -- Fix missing limit check for block y pos by sfan5 |
23:34 |
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