Time Nick Message 00:04 MTDiscord Thanks for the info 00:04 MTDiscord You're welcome 09:25 mtvisitor hallo, good afternoon. 09:26 mtvisitor https://github.com/minetest/minetest 09:26 mtvisitor https://github.com/minetest/minetest#compiling 09:27 mtvisitor for RUN_IN_PLACE=true or false, is it possible to add "make install" section in the README.md file together with the next release of minetest engine ? 09:30 * mtvisitor also asked this question (request) in #minetest-docs channel. 09:36 mtvisitor for mod development, is it possible to add item and node counts (statistic) in each mod on the content web page ? 09:37 mtvisitor https://rubenwardy.com/minetest_modding_book/en/items/nodes_items_crafting.html 09:37 mtvisitor please let me know if i need to submit a issue or request on the github.com/minetest. 09:37 mtvisitor that is all for today. 09:38 mtvisitor have a nice day! ;-) 09:45 mtvisitor ok, no problem. we could talk/discuss/chat on some minetest game server(s) later. 09:45 mtvisitor https://content.minetest.net/packages/ROllerozxa/simple_roads/stats/ 09:47 ROllerozxa what 09:47 rubenwardy what 09:48 rubenwardy showing node/item counts would require code execution and the count may vary depending on what mods are installed 10:02 MTDiscord That person just answered their own question in the wrong channel 10:07 sfan5 rubenwardy: don't forget my suggestion to run every cdb mod in docker once ;) 10:07 rubenwardy that would be good but doesn't fix the fact that the number of items isn't a fixed number 14:16 MTDiscord Yeah, also some mods may have technical nodes/items that are replacements/placeholders/hacks (eg. crop growth stages, bow draw stages, etc.), and some items that register or not depending on some settings (eg. debug aid items, optional features), so displaying such a number is not really doable (because what circumstances would it take into account?)... and I don't even see use for such statistics. 14:27 rubenwardy RE: CDB running mods. I'd like to see this done as an external service. I could add release status checks to ContentDB to show the results, but implementing it as an external service is good for maintainability and security 14:31 MTDiscord It's feasible to display the number of nodes registered without regard to semantic meaning, which is at least useful for people trying to build a game/pack and need to know the cost of adding a mod against the registration budget. The problem is that you can't always ADD node registrations. For example, there are "more stairs" kinds of mods that have a multiplicative effect on registrations, i.e. they add a certain number of node 14:31 MTDiscord registrations for each node already registered that meets certain criteria. 14:38 sfan5 rubenwardy: it could be an external service code-wise (not part of CDB) without the overhead of actually having its own UI 14:38 rubenwardy exactly 14:38 rubenwardy it could just make ContentDB threads or show an icon with a tooltip on releases 15:11 MTDiscord Maybe these mods' item count could be tagged as "inaccurate"? And the item count could be a range, after testing every dependency variations 15:41 rubenwardy There's 2^n combinations. So with 100 mods, there's 2^100 = 1.267 * 10^30 combinations 16:06 sfan5 pushing http://sprunge.us/X7UkTJ?diff in 5-10m 16:20 rubenwardy A "why" in the comment would probably be helpful 16:22 sfan5 issue number 18:30 MTDiscord sfan5: works 🙂 20:44 sfan5 merging #14293, #14320 in 5m 20:44 ShadowBot https://github.com/minetest/minetest/issues/14293 -- Add flag to control mgv6 temple generation by sfan5 20:44 ShadowBot https://github.com/minetest/minetest/issues/14320 -- Fix missing limit check for block y pos by sfan5