Time |
Nick |
Message |
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09:45 |
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10:10 |
sfan5 |
merging #14254, #14256, #14087, #14277, #14274, #14269, #14268 in 15m |
10:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/14254 -- Fix multiple password changes in one session by savilli |
10:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/14256 -- Return to the main menu if a shader compilation fails by HybridDog |
10:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/14087 -- Touchscreen: Allow mods to swap the meaning of short and long taps by grorp |
10:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/14277 -- Remove unused meshgen_block_cache_size setting by lhofhansl |
10:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/14274 -- Fix signed overflow UB in PseudoRandom::next() by Desour |
10:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/14269 -- Define strlcpy only on platforms where it's not available by okias |
10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/14268 -- Use newer IrrlichtMt by sfan5 |
10:50 |
sfan5 |
ah oops |
10:58 |
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11:48 |
[MTMatrix] |
<Zughy> sfan on steroids |
11:52 |
[MTMatrix] |
<Zughy> sfan5: #14259 doesn't look like it needs a rebase 🤔 |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/14259 -- Expose Sha224 & Sha256 algorithms to lua api by chmodsayshello |
11:59 |
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12:03 |
sfan5 |
you're right, "action / change needed" is more accurate |
12:08 |
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12:14 |
[MTMatrix] |
<Zughy> Done |
13:13 |
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16:17 |
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17:35 |
grorp |
merging minetest_android_deps#5 in 5 min (trivial) |
17:51 |
[MTMatrix] |
<Zughy> Sounds like a long shortcut |
17:52 |
grorp |
? |
18:06 |
grorp |
Zughy: in case that's what you meant: i considered the Android Irrlicht update trivial because it only consisted of 2 commits |
18:09 |
Sokomine |
hi. how are chances to get a small change into builtin/game/falling.lua? my use case is a bit special: snow on plants (see my moresnow mod). currently, it's a case of "watch what mg_villages mapgen did - but don't touch!" as changing one node near such a snow-covered field triggers a cascade. also there is no way to let a snow cover node fall on a plant (buildable_to node) without crushing it |
18:47 |
sfan5 |
fwiw the merging rules technically don't apply to anything other than minetest/minetest and minetest/minetest_game |
18:48 |
sfan5 |
Sokomine: depends on how generic it is, best to open an issue |
18:49 |
Sokomine |
that's the issue - it is not very generic. most nodes will crush plants. it's just the snow cover (that even has to cheat in order to do it) that needs special treatment. but copying functions to just add ~3 lines of changes is also not great. probably best discussed in an issue, yes |
18:55 |
Desour |
what do you actually want to happen if snow falls on grass? |
18:56 |
Desour |
if your issue could be fixed with a callback when a falling node replaces a buildable_to node, that would already be pretty generic imo |
19:14 |
[MTMatrix] |
<Zughy> grorp: I was referring to minetest_android_deps |
19:16 |
Sokomine |
the snow and the grass *appear* to be in the same place. so those parts of the grass that are high enough stick out of it |
19:17 |
Sokomine |
of course that's not technicly possible. that's why the actual snow node sits *above* the plant. it's nodebox just sits in the node below |
19:18 |
Sokomine |
you can see it on https://gitea.your-land.de/Sokomine/moresnow.git (not the github repo!). in combination with my mg_villages mod you can get (randomly) a village that is covered in snow. i think it looks pretty good. it's not perfect - but then, what is perfect |
19:19 |
MTDiscord |
<wsor4035> i mean, it will be if https://github.com/minetest/minetest/pull/14103 gets merged |
20:06 |
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20:14 |
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21:46 |
sfan5 |
merging #14279 soon |
21:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/14279 -- Move check for strlcpy before config.h generation by okias |
23:32 |
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