Time Nick Message 10:10 sfan5 merging #14254, #14256, #14087, #14277, #14274, #14269, #14268 in 15m 10:10 ShadowBot https://github.com/minetest/minetest/issues/14254 -- Fix multiple password changes in one session by savilli 10:10 ShadowBot https://github.com/minetest/minetest/issues/14256 -- Return to the main menu if a shader compilation fails by HybridDog 10:10 ShadowBot https://github.com/minetest/minetest/issues/14087 -- Touchscreen: Allow mods to swap the meaning of short and long taps by grorp 10:10 ShadowBot https://github.com/minetest/minetest/issues/14277 -- Remove unused meshgen_block_cache_size setting by lhofhansl 10:10 ShadowBot https://github.com/minetest/minetest/issues/14274 -- Fix signed overflow UB in PseudoRandom::next() by Desour 10:10 ShadowBot https://github.com/minetest/minetest/issues/14269 -- Define strlcpy only on platforms where it's not available by okias 10:11 ShadowBot https://github.com/minetest/minetest/issues/14268 -- Use newer IrrlichtMt by sfan5 10:50 sfan5 ah oops 11:48 [MTMatrix] sfan on steroids 11:52 [MTMatrix] sfan5: #14259 doesn't look like it needs a rebase 🤔 11:52 ShadowBot https://github.com/minetest/minetest/issues/14259 -- Expose Sha224 & Sha256 algorithms to lua api by chmodsayshello 12:03 sfan5 you're right, "action / change needed" is more accurate 12:14 [MTMatrix] Done 17:35 grorp merging minetest_android_deps#5 in 5 min (trivial) 17:51 [MTMatrix] Sounds like a long shortcut 17:52 grorp ? 18:06 grorp Zughy: in case that's what you meant: i considered the Android Irrlicht update trivial because it only consisted of 2 commits 18:09 Sokomine hi. how are chances to get a small change into builtin/game/falling.lua? my use case is a bit special: snow on plants (see my moresnow mod). currently, it's a case of "watch what mg_villages mapgen did - but don't touch!" as changing one node near such a snow-covered field triggers a cascade. also there is no way to let a snow cover node fall on a plant (buildable_to node) without crushing it 18:47 sfan5 fwiw the merging rules technically don't apply to anything other than minetest/minetest and minetest/minetest_game 18:48 sfan5 Sokomine: depends on how generic it is, best to open an issue 18:49 Sokomine that's the issue - it is not very generic. most nodes will crush plants. it's just the snow cover (that even has to cheat in order to do it) that needs special treatment. but copying functions to just add ~3 lines of changes is also not great. probably best discussed in an issue, yes 18:55 Desour what do you actually want to happen if snow falls on grass? 18:56 Desour if your issue could be fixed with a callback when a falling node replaces a buildable_to node, that would already be pretty generic imo 19:14 [MTMatrix] grorp: I was referring to minetest_android_deps 19:16 Sokomine the snow and the grass *appear* to be in the same place. so those parts of the grass that are high enough stick out of it 19:17 Sokomine of course that's not technicly possible. that's why the actual snow node sits *above* the plant. it's nodebox just sits in the node below 19:18 Sokomine you can see it on https://gitea.your-land.de/Sokomine/moresnow.git (not the github repo!). in combination with my mg_villages mod you can get (randomly) a village that is covered in snow. i think it looks pretty good. it's not perfect - but then, what is perfect 19:19 MTDiscord i mean, it will be if https://github.com/minetest/minetest/pull/14103 gets merged 21:46 sfan5 merging #14279 soon 21:46 ShadowBot https://github.com/minetest/minetest/issues/14279 -- Move check for strlcpy before config.h generation by okias