Time |
Nick |
Message |
01:08 |
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05:00 |
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05:20 |
MTDiscord |
<jordan4ibanez> Yes, then you could more easily throw errors and inwind the stack |
05:32 |
MTDiscord |
<jordan4ibanez> Are meshes currently stored in some kind of memory database or is it a free for all with spaghetti all over the place? |
09:14 |
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12:04 |
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12:21 |
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12:56 |
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13:09 |
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14:38 |
sfan5 |
meshes are stored in-memory in the client, in encoded form (just like the file) and decoded when an instance of it is needed |
14:38 |
sfan5 |
coredevs opinions wanted on irr#278 |
14:38 |
ShadowBot |
https://github.com/minetest/irrlicht/issues/278 -- Undefine SDL2 DirectFB video driver by okias |
14:47 |
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15:08 |
celeron55 |
based on the thumbs ups in aports, it seems alpine is going to fix it soon enough |
15:09 |
celeron55 |
or maybe not |
15:09 |
celeron55 |
this is very confusing |
18:08 |
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20:30 |
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22:11 |
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23:33 |
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23:35 |
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