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srifqi |
Hello, can #13187 be reviewed and included in 5.7.0? It is highly requested fixes/improvements in my view. |
03:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/13187 -- Place nodes with single tap on Android (+ bugfix) by grorp |
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13:45 |
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14:30 |
Zughy[m] |
Meeting reminder, today at 18:00 UTC |
14:34 |
proller |
maybe its time to speak again about https://github.com/minetest/minetest/pull/12142 ? |
14:45 |
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16:44 |
sfan5 |
no |
18:04 |
Krock |
currently busy. will begin a meeting at latest in 30 minutes unless someone else would like to begin |
18:07 |
Zughy[m] |
I could but it's way better to wait for the core dev |
18:08 |
Zughy[m] |
oh, never mind, there is only one point: rubenwardy Desour |
18:09 |
rubenwardy |
!dev Meetings |
18:09 |
ShadowBot |
Meetings - Minetest Developer Wiki -- http://dev.minetest.net/Meetings |
18:10 |
Zughy[m] |
-> Current roadmap evaluation and draft of the next one |
18:11 |
Zughy[m] |
Current: https://github.com/minetest/minetest/blob/master/doc/direction.md |
18:11 |
Zughy[m] |
Issues with suggestions (summary): https://github.com/minetest/minetest/issues/12746#issuecomment-1315569363 |
18:11 |
Zughy[m] |
*issue |
18:13 |
Zughy[m] |
for sure there was no focus on 2.4 at all (Object and entity improvements), entities are still broken as they used to be |
18:14 |
rubenwardy |
yeah, graphics far exceeded my expectations, UI was eh, object and entity improvements wasn't really done at all |
18:15 |
Zughy[m] |
2.3: no formspec replacement on sight (v-rob often disappears) and the mainmenu is still waiting for the settings window PR, which makes possible a soft transition |
18:18 |
Zughy[m] |
I agree with rubenwardy about graphics, I can't tell about code refactoring |
18:19 |
Zughy[m] |
also, as someone who's not a core dev, I must say it's really nice to see all these bugfixes lately ❤️ |
18:22 |
rubenwardy |
<3 |
18:22 |
rubenwardy |
it's taking a while, but minetest is getting better - just need infinite time |
18:22 |
rubenwardy |
Anyway - we can agree that something is a priority but that doesn't necessarily correlate to it being worked on |
18:23 |
Zughy[m] |
like SSCSM? |
18:23 |
rubenwardy |
when it comes to huge projects, maybe we need to be able to make plans involving multiple people on how it can be done and merged |
18:24 |
rubenwardy |
for the main menu redesign, maybe we need a staging branch where multiple people can work on adding to it without needing it to be 100% done before merge |
18:24 |
rubenwardy |
or maybe there could be builtin/mainmenu2 |
18:24 |
Zughy[m] |
for the main menu, we should agree on a concept first |
18:25 |
Zughy[m] |
as someone who has tried to make a mockup, I can assure you it takes a lot of time, and seeing these mockups ending into the Minetest void.... eh |
18:27 |
rubenwardy |
there's too many opinions and not enough action, we need a decision from key people |
18:27 |
rubenwardy |
I don't think your design is perfect, but I think it's a good starting place for iteration |
18:28 |
Zughy[m] |
Definitely not perfect |
18:30 |
Zughy[m] |
I think "key people" should be artists, same logic behind devs making decisions about code |
18:31 |
Zughy[m] |
designers mostly |
18:32 |
rubenwardy |
UX designers and user researchers are the skills needed in this area |
18:33 |
nrz |
a question about main menu, i saww design in the past year, none has been approved/merged ? |
18:33 |
nrz |
the one with the main menu left and the content righjt was pretty ghood |
18:33 |
nrz |
good |
18:33 |
rubenwardy |
I disagree, that design doesn't say anything about games |
18:34 |
rubenwardy |
Zughy's design is basically celeron55's proposal from years ago, fleshed out a bit more |
18:35 |
Zughy[m] |
nrz: see here https://github.com/minetest/minetest/issues/6733#issuecomment-1152586918 |
18:36 |
Zughy[m] |
rubenwardy's settings PR is basically following my proposal |
18:41 |
Zughy[m] |
so I guess we can keep point 2.3 also for the next roadmap? |
18:41 |
rubenwardy |
> We want to promote the fact that Minetest is based around games to users, so any design will need to make selecting a game to be an explicit choice, ideally with a fullpage game selector with cover art like you'd see in Steam. Separating games also allows each game to customise their section |
18:41 |
rubenwardy |
User interfaces and mainmenu (2.3) definitely needs to be on the next roadmap |
18:45 |
rubenwardy |
bad design often comes from bad requirements |
18:45 |
Zughy[m] |
I guess code refactoring as well, considering that sfan wants to merge Irrlicht into MT eventually? |
18:46 |
rubenwardy |
arguably code refactoring shouldn't be covered by the roadmap, it's an ongoing goal. Irrlicht stuff is also in the graphics goal |
18:50 |
rubenwardy |
Anyway, we need to delay 5.7.0 release - next weekend I guess? |
18:51 |
MTDiscord |
<x2048> What's left in 5.7.0? |
18:53 |
rubenwardy |
https://github.com/minetest/minetest/milestone/20 |
18:55 |
MTDiscord |
<x2048> I guess, translations, credits and protocol bump are part of release process. |
18:55 |
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18:58 |
Krock |
sorry. it took longer than I anticipated. from what I can tell the 5.7.0 milestone is looking pretty good |
18:59 |
Krock |
although #13290 needs clarification where to put the file |
18:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/13290 -- Privacy policy draft by Charleston314 |
18:59 |
rubenwardy |
It needs to go on the website because it's about online services and not tied to a release |
19:00 |
Krock |
i.e. a PR for https://github.com/minetest/minetest.github.io/ ? |
19:00 |
rubenwardy |
Yeah |
19:00 |
rubenwardy |
I was planning to pick this up soon |
19:00 |
Desour |
hi, I'm now also here, sry for being late |
19:01 |
Krock |
that's great to hear |
19:01 |
Krock |
(for both messages) |
19:03 |
MTDiscord |
<x2048> I'm getting my PRs finished and a few are ready to merge (for 5.7.0) (except #13340) |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/13340 -- Return shadow_sky_body_orbit_tilt setting by x2048 |
19:04 |
Krock |
I'm quickly testing #13339 before merging them in bulk |
19:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/13339 -- Move rendering engine reset after deletion of game objects by x2048 |
19:05 |
MTDiscord |
<x2048> I'm making fixes in 13340, it was approved a bit too early, there are comments from sfan5 |
19:06 |
Krock |
Zughy[m]: I think sfan removed the approval from #13339 because usually implicit approvals by the author are not counted in |
19:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/13339 -- Move rendering engine reset after deletion of game objects by x2048 |
19:07 |
Krock |
at least not for labels |
19:07 |
MTDiscord |
<x2048> It's difficult to track either way |
19:09 |
MTDiscord |
<Flamore> is there a milestone for 5.8.0 underway? |
19:09 |
Krock |
there is one |
19:09 |
MTDiscord |
<x2048> Yes, https://github.com/minetest/minetest/milestone/22 |
19:10 |
Krock |
will merge #13341 #13338 #13332 #13240 #13181 and #13339 in 10 minutes |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13341 -- Remove obsolete rendering core init code. by x2048 |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13338 -- Move drawing of wield tool into HUD step of the pipeline by x2048 |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13332 -- Fix server-side formspec state keeping issue by luk3yx |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13240 -- Various smaller lua_api documentation updates by Wuzzy2 |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13181 -- Clarify documentation of inventory actions by Wuzzy2 |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/13339 -- Move rendering engine reset after deletion of game objects by x2048 |
19:12 |
Krock |
@x2048 : how come the wielded tool was not drawn before everything else? I thought that was in the code for the longest time already |
19:13 |
Krock |
must be some kind of regression I think? |
19:14 |
Desour |
the wield tool used to be drawn after a z-buffer clear, see also linked commit in x2048's 2nd comment |
19:15 |
Krock |
after opening git blame I now found the same thing |
19:15 |
Desour |
Krock: wait with merging 13338 a little pls |
19:15 |
Krock |
okay |
19:22 |
Krock |
merging the others.... |
19:23 |
MTDiscord |
<x2048> I'm done with 13340, a quick look would be nice. |
19:24 |
Zughy[m] |
core devs: thoughts about the roadmap? |
19:25 |
rubenwardy |
Replying to the issue is on my to do liat |
19:26 |
Krock |
done. such with new comments were skipped |
19:27 |
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19:36 |
Krock |
tbh I currently don't care much about the roadmap, hence no input on that |
19:37 |
MTDiscord |
<GoodClover> The (now merged) PR 13240 added a spelling mistake on like 7000. > anoter_key = "Another Value", |
19:37 |
MTDiscord |
<GoodClover> *line |
19:39 |
Desour |
who knows, maybe that's intended. if you want as modder that the meta field key will never be used by the engine, use spelling mistakes |
19:40 |
Krock |
feel free to open a PR about this if it triggers your OCD |
19:40 |
MTDiscord |
<GreenXenith> now probably isnt the time but I suggest #12764 go on the 5.8 roadmap |
19:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/12764 -- Sound refactor and improvements by Desour |
19:41 |
Krock |
(although one-liner PRs are kinda pointless. at least change relevant stuff) |
19:43 |
Krock |
when did that PR get to tremendously large? |
19:43 |
Krock |
nvm it already started like that |
19:47 |
rubenwardy |
yeah, it reduced in size when some things were split off |
19:48 |
rubenwardy |
the camera api would be good to have for 5.8 as well |
19:51 |
Desour |
the most prioritized thing should be sscsm imo, as so many things depend on it, or are easier to do with it. i.e. you wouldn't have to implement server handles for cameras, ropes, or any other thing you add |
19:51 |
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19:51 |
Desour |
and it would enable so much dehardcoding. i.e. we could move most of game.cpp to lua builtin and let mods override it (e.g. movement, footstep sounds, digging behaviour, ...) |
20:11 |
MTDiscord |
<x2048> Desour: I've moved drawing of wield mesh into a dedicated step, before postfx (13338) |
20:13 |
Desour |
testing... |
20:23 |
Desour |
done. |
20:26 |
MTDiscord |
<x2048> Thank you |
20:30 |
MTDiscord |
<x2048> Merging #13338 now... |
20:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/13338 -- Move drawing of wield tool into a dedicated step of the pipeline by x2048 |
20:33 |
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20:52 |
Zughy[m] |
next meeting notice created |
22:42 |
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23:40 |
rubenwardy |
web#279 |
23:40 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/279 -- Add App Privacy Policy by rubenwardy |