Time |
Nick |
Message |
01:43 |
|
proller joined #minetest-dev |
02:04 |
|
proller joined #minetest-dev |
03:16 |
|
proller joined #minetest-dev |
03:26 |
|
YuGiOhJCJ joined #minetest-dev |
03:37 |
|
dzho joined #minetest-dev |
03:37 |
|
dzho joined #minetest-dev |
04:00 |
|
MTDiscord joined #minetest-dev |
05:34 |
|
calcul0n joined #minetest-dev |
11:38 |
nrz |
pgimeno, weird, noone ever contacted me through mail 😄 |
14:53 |
|
Desour joined #minetest-dev |
15:15 |
|
Noisytoot joined #minetest-dev |
18:10 |
|
jojje joined #minetest-dev |
18:28 |
|
LandarVargan joined #minetest-dev |
20:16 |
|
Desour joined #minetest-dev |
21:34 |
|
hmmmm joined #minetest-dev |
22:00 |
|
Desour joined #minetest-dev |
22:37 |
MTDiscord |
<x2048> #13338 is ready for review. Fixes a few reported bugs with wield mesh and post-processing (z-order, clipping etc.) |
22:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/13338 -- Move drawing of wield tool into HUD step of the pipeline by x2048 |
23:26 |
|
Noisytoot joined #minetest-dev |
23:32 |
|
YuGiOhJCJ joined #minetest-dev |