Time Nick Message 03:00 srifqi Hello, can #13187 be reviewed and included in 5.7.0? It is highly requested fixes/improvements in my view. 03:00 ShadowBot https://github.com/minetest/minetest/issues/13187 -- Place nodes with single tap on Android (+ bugfix) by grorp 14:30 Zughy[m] Meeting reminder, today at 18:00 UTC 14:34 proller maybe its time to speak again about https://github.com/minetest/minetest/pull/12142 ? 16:44 sfan5 no 18:04 Krock currently busy. will begin a meeting at latest in 30 minutes unless someone else would like to begin 18:07 Zughy[m] I could but it's way better to wait for the core dev 18:08 Zughy[m] oh, never mind, there is only one point: rubenwardy Desour 18:09 rubenwardy !dev Meetings 18:09 ShadowBot Meetings - Minetest Developer Wiki -- http://dev.minetest.net/Meetings 18:10 Zughy[m] -> Current roadmap evaluation and draft of the next one 18:11 Zughy[m] Current: https://github.com/minetest/minetest/blob/master/doc/direction.md 18:11 Zughy[m] Issues with suggestions (summary): https://github.com/minetest/minetest/issues/12746#issuecomment-1315569363 18:11 Zughy[m] *issue 18:13 Zughy[m] for sure there was no focus on 2.4 at all (Object and entity improvements), entities are still broken as they used to be 18:14 rubenwardy yeah, graphics far exceeded my expectations, UI was eh, object and entity improvements wasn't really done at all 18:15 Zughy[m] 2.3: no formspec replacement on sight (v-rob often disappears) and the mainmenu is still waiting for the settings window PR, which makes possible a soft transition 18:18 Zughy[m] I agree with rubenwardy about graphics, I can't tell about code refactoring 18:19 Zughy[m] also, as someone who's not a core dev, I must say it's really nice to see all these bugfixes lately ❤️ 18:22 rubenwardy <3 18:22 rubenwardy it's taking a while, but minetest is getting better - just need infinite time 18:22 rubenwardy Anyway - we can agree that something is a priority but that doesn't necessarily correlate to it being worked on 18:23 Zughy[m] like SSCSM? 18:23 rubenwardy when it comes to huge projects, maybe we need to be able to make plans involving multiple people on how it can be done and merged 18:24 rubenwardy for the main menu redesign, maybe we need a staging branch where multiple people can work on adding to it without needing it to be 100% done before merge 18:24 rubenwardy or maybe there could be builtin/mainmenu2 18:24 Zughy[m] for the main menu, we should agree on a concept first 18:25 Zughy[m] as someone who has tried to make a mockup, I can assure you it takes a lot of time, and seeing these mockups ending into the Minetest void.... eh 18:27 rubenwardy there's too many opinions and not enough action, we need a decision from key people 18:27 rubenwardy I don't think your design is perfect, but I think it's a good starting place for iteration 18:28 Zughy[m] Definitely not perfect 18:30 Zughy[m] I think "key people" should be artists, same logic behind devs making decisions about code 18:31 Zughy[m] designers mostly 18:32 rubenwardy UX designers and user researchers are the skills needed in this area 18:33 nrz a question about main menu, i saww design in the past year, none has been approved/merged ? 18:33 nrz the one with the main menu left and the content righjt was pretty ghood 18:33 nrz good 18:33 rubenwardy I disagree, that design doesn't say anything about games 18:34 rubenwardy Zughy's design is basically celeron55's proposal from years ago, fleshed out a bit more 18:35 Zughy[m] nrz: see here https://github.com/minetest/minetest/issues/6733#issuecomment-1152586918 18:36 Zughy[m] rubenwardy's settings PR is basically following my proposal 18:41 Zughy[m] so I guess we can keep point 2.3 also for the next roadmap? 18:41 rubenwardy > We want to promote the fact that Minetest is based around games to users, so any design will need to make selecting a game to be an explicit choice, ideally with a fullpage game selector with cover art like you'd see in Steam. Separating games also allows each game to customise their section 18:41 rubenwardy User interfaces and mainmenu (2.3) definitely needs to be on the next roadmap 18:45 rubenwardy bad design often comes from bad requirements 18:45 Zughy[m] I guess code refactoring as well, considering that sfan wants to merge Irrlicht into MT eventually? 18:46 rubenwardy arguably code refactoring shouldn't be covered by the roadmap, it's an ongoing goal. Irrlicht stuff is also in the graphics goal 18:50 rubenwardy Anyway, we need to delay 5.7.0 release - next weekend I guess? 18:51 MTDiscord What's left in 5.7.0? 18:53 rubenwardy https://github.com/minetest/minetest/milestone/20 18:55 MTDiscord I guess, translations, credits and protocol bump are part of release process. 18:58 Krock sorry. it took longer than I anticipated. from what I can tell the 5.7.0 milestone is looking pretty good 18:59 Krock although #13290 needs clarification where to put the file 18:59 ShadowBot https://github.com/minetest/minetest/issues/13290 -- Privacy policy draft by Charleston314 18:59 rubenwardy It needs to go on the website because it's about online services and not tied to a release 19:00 Krock i.e. a PR for https://github.com/minetest/minetest.github.io/ ? 19:00 rubenwardy Yeah 19:00 rubenwardy I was planning to pick this up soon 19:00 Desour hi, I'm now also here, sry for being late 19:01 Krock that's great to hear 19:01 Krock (for both messages) 19:03 MTDiscord I'm getting my PRs finished and a few are ready to merge (for 5.7.0) (except #13340) 19:03 ShadowBot https://github.com/minetest/minetest/issues/13340 -- Return shadow_sky_body_orbit_tilt setting by x2048 19:04 Krock I'm quickly testing #13339 before merging them in bulk 19:04 ShadowBot https://github.com/minetest/minetest/issues/13339 -- Move rendering engine reset after deletion of game objects by x2048 19:05 MTDiscord I'm making fixes in 13340, it was approved a bit too early, there are comments from sfan5 19:06 Krock Zughy[m]: I think sfan removed the approval from #13339 because usually implicit approvals by the author are not counted in 19:06 ShadowBot https://github.com/minetest/minetest/issues/13339 -- Move rendering engine reset after deletion of game objects by x2048 19:07 Krock at least not for labels 19:07 MTDiscord It's difficult to track either way 19:09 MTDiscord is there a milestone for 5.8.0 underway? 19:09 Krock there is one 19:09 MTDiscord Yes, https://github.com/minetest/minetest/milestone/22 19:10 Krock will merge #13341 #13338 #13332 #13240 #13181 and #13339 in 10 minutes 19:10 ShadowBot https://github.com/minetest/minetest/issues/13341 -- Remove obsolete rendering core init code. by x2048 19:10 ShadowBot https://github.com/minetest/minetest/issues/13338 -- Move drawing of wield tool into HUD step of the pipeline by x2048 19:10 ShadowBot https://github.com/minetest/minetest/issues/13332 -- Fix server-side formspec state keeping issue by luk3yx 19:10 ShadowBot https://github.com/minetest/minetest/issues/13240 -- Various smaller lua_api documentation updates by Wuzzy2 19:10 ShadowBot https://github.com/minetest/minetest/issues/13181 -- Clarify documentation of inventory actions by Wuzzy2 19:10 ShadowBot https://github.com/minetest/minetest/issues/13339 -- Move rendering engine reset after deletion of game objects by x2048 19:12 Krock @x2048 : how come the wielded tool was not drawn before everything else? I thought that was in the code for the longest time already 19:13 Krock must be some kind of regression I think? 19:14 Desour the wield tool used to be drawn after a z-buffer clear, see also linked commit in x2048's 2nd comment 19:15 Krock after opening git blame I now found the same thing 19:15 Desour Krock: wait with merging 13338 a little pls 19:15 Krock okay 19:22 Krock merging the others.... 19:23 MTDiscord I'm done with 13340, a quick look would be nice. 19:24 Zughy[m] core devs: thoughts about the roadmap? 19:25 rubenwardy Replying to the issue is on my to do liat 19:26 Krock done. such with new comments were skipped 19:36 Krock tbh I currently don't care much about the roadmap, hence no input on that 19:37 MTDiscord The (now merged) PR 13240 added a spelling mistake on like 7000. > anoter_key = "Another Value", 19:37 MTDiscord *line 19:39 Desour who knows, maybe that's intended. if you want as modder that the meta field key will never be used by the engine, use spelling mistakes 19:40 Krock feel free to open a PR about this if it triggers your OCD 19:40 MTDiscord now probably isnt the time but I suggest #12764 go on the 5.8 roadmap 19:40 ShadowBot https://github.com/minetest/minetest/issues/12764 -- Sound refactor and improvements by Desour 19:41 Krock (although one-liner PRs are kinda pointless. at least change relevant stuff) 19:43 Krock when did that PR get to tremendously large? 19:43 Krock nvm it already started like that 19:47 rubenwardy yeah, it reduced in size when some things were split off 19:48 rubenwardy the camera api would be good to have for 5.8 as well 19:51 Desour the most prioritized thing should be sscsm imo, as so many things depend on it, or are easier to do with it. i.e. you wouldn't have to implement server handles for cameras, ropes, or any other thing you add 19:51 Desour and it would enable so much dehardcoding. i.e. we could move most of game.cpp to lua builtin and let mods override it (e.g. movement, footstep sounds, digging behaviour, ...) 20:11 MTDiscord Desour: I've moved drawing of wield mesh into a dedicated step, before postfx (13338) 20:13 Desour testing... 20:23 Desour done. 20:26 MTDiscord Thank you 20:30 MTDiscord Merging #13338 now... 20:30 ShadowBot https://github.com/minetest/minetest/issues/13338 -- Move drawing of wield tool into a dedicated step of the pipeline by x2048 20:52 Zughy[m] next meeting notice created 23:40 rubenwardy web#279 23:40 ShadowBot https://github.com/minetest/minetest.github.io/issues/279 -- Add App Privacy Policy by rubenwardy