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IRC log for #minetest-dev, 2022-12-28

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All times shown according to UTC.

Time Nick Message
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12:37 Zughy[m] Let's close this fast: any chance to provide iOS build/support in the foreseeable future? #13084
12:37 ShadowBot https://github.com/minetest/minetest/issues/13084 -- iOS support (Via sideloading, not App Store)
12:42 celeron55 what on earth are they talking about
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12:44 ROllerozxa I assume it's still a no. MultiCraft has a different license so that wouldn't be possible to upstream unless we also relicense, and I assume no coredev has a mac and iphone at hand to do the development on
12:44 Zughy[m] same, but I need a core dev saying no to close it :P
12:44 rubenwardy An iOS app is more likely now that Apple is being forced to allow sideloading and alt apps stores
12:45 rubenwardy Needs someone to do it
12:45 Zughy[m] considering the quality of the Android app, I don't think it's wise to also dive into iOS
12:46 sfan5 the technical part is not so much a problem but ^
12:46 rubenwardy Yeah
12:47 Zughy[m] closing then, thanks
12:48 celeron55 an iOS port will happen as soon as there's a contributor with the time and experience to do it. those seem to be few and far between
12:49 celeron55 iOS is even more of a "only in exchange for money" thing than android
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19:44 appguru Zughy: Could you take a look at #13091, #13090, #13089, #13088?
19:44 ShadowBot https://github.com/minetest/minetest/issues/13091 -- Performance: distance view shows grass without ground
19:44 ShadowBot https://github.com/minetest/minetest/issues/13090 -- Perfomance: maximum distance for small and tiny objects.
19:44 ShadowBot https://github.com/minetest/minetest/issues/13089 -- revamp the structure of the MT docs in `doc` by a remove & improve (DRAFT) by Zweihorn
19:44 ShadowBot https://github.com/minetest/minetest/issues/13088 -- Performance: visible distance works wrong
19:45 appguru NVM about 13089 (the one by Zweihorn), that was an accident, I meant #13087
19:45 ShadowBot https://github.com/minetest/minetest/issues/13087 -- Perfomance: LOD and mipmap
19:45 appguru These 4 issues were all opened by the same author in quick succession and all 4 seem like very, very possible closes to me.
19:45 ROllerozxa there's #13085 too
19:45 ShadowBot https://github.com/minetest/minetest/issues/13085 -- Fragmentation kills a perfomance
19:48 Zughy[m] How about we temporarily ban them at the fifth issue? Jesus
19:50 Zughy[m] actually, they've already opened 5 issues
19:53 Krock close upcoming no-value issues right away
19:54 Krock with the open ones they should understand that issues need to meet a higher standard
19:57 Zughy[m] only one has survived
19:59 ROllerozxa ah brilliant, they're going over to the MTG repo now https://github.com/minetest/minetest_game/issues/3006
19:59 Zughy[m] ...
19:59 Krock this makes me believe they want to win some stupid prize
19:59 Zughy[m] if we'll ever have a vote for banning them, take my yes
20:02 MTDiscord <MisterE> Is there a good reason that hud text scale only accepts integer scale increments? It is extremely limiting.
20:03 Krock No, that appears to be a mistake
20:03 Krock HUD and formspec scaling should be floating point
20:08 MTDiscord <MisterE> Its not.
20:08 MTDiscord <MisterE> It takes the floor of whatever you give it.
20:08 MTDiscord <MisterE> Its not, it takes the floor of whatever you give it.
20:08 MTDiscord <MisterE> Eh, bad inet
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20:41 sfan5 font sizes are integers though so usually there's nothing gained by having scale be float
20:44 Desour ^ but default font size is not 1. it's rather something like 9. and if you want to have font size 10, you'd need to find an integer scaling s, such that 9*s=10, which is infeasible
20:45 sfan5 oh, right
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22:21 MTDiscord <MisterE> Default font size in minetest is about 10pt. Because of the floored scaling, the api will only let you have hud text scaled to multiples of 10pt. So the smallest is 10 pt, next possible size is 20 pt, etc.
23:05 sfan5 as once promised I eventually got around to working on this: #13092
23:05 ShadowBot https://github.com/minetest/minetest/issues/13092 -- Lua on each mapgen thread (proof of concept) by sfan5
23:16 MTDiscord <MisterE> Yay
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