Time Nick Message 12:37 Zughy[m] Let's close this fast: any chance to provide iOS build/support in the foreseeable future? #13084 12:37 ShadowBot https://github.com/minetest/minetest/issues/13084 -- iOS support (Via sideloading, not App Store) 12:42 celeron55 what on earth are they talking about 12:44 ROllerozxa I assume it's still a no. MultiCraft has a different license so that wouldn't be possible to upstream unless we also relicense, and I assume no coredev has a mac and iphone at hand to do the development on 12:44 Zughy[m] same, but I need a core dev saying no to close it :P 12:44 rubenwardy An iOS app is more likely now that Apple is being forced to allow sideloading and alt apps stores 12:45 rubenwardy Needs someone to do it 12:45 Zughy[m] considering the quality of the Android app, I don't think it's wise to also dive into iOS 12:46 sfan5 the technical part is not so much a problem but ^ 12:46 rubenwardy Yeah 12:47 Zughy[m] closing then, thanks 12:48 celeron55 an iOS port will happen as soon as there's a contributor with the time and experience to do it. those seem to be few and far between 12:49 celeron55 iOS is even more of a "only in exchange for money" thing than android 19:44 appguru Zughy: Could you take a look at #13091, #13090, #13089, #13088? 19:44 ShadowBot https://github.com/minetest/minetest/issues/13091 -- Performance: distance view shows grass without ground 19:44 ShadowBot https://github.com/minetest/minetest/issues/13090 -- Perfomance: maximum distance for small and tiny objects. 19:44 ShadowBot https://github.com/minetest/minetest/issues/13089 -- revamp the structure of the MT docs in `doc` by a remove & improve (DRAFT) by Zweihorn 19:44 ShadowBot https://github.com/minetest/minetest/issues/13088 -- Performance: visible distance works wrong 19:45 appguru NVM about 13089 (the one by Zweihorn), that was an accident, I meant #13087 19:45 ShadowBot https://github.com/minetest/minetest/issues/13087 -- Perfomance: LOD and mipmap 19:45 appguru These 4 issues were all opened by the same author in quick succession and all 4 seem like very, very possible closes to me. 19:45 ROllerozxa there's #13085 too 19:45 ShadowBot https://github.com/minetest/minetest/issues/13085 -- Fragmentation kills a perfomance 19:48 Zughy[m] How about we temporarily ban them at the fifth issue? Jesus 19:50 Zughy[m] actually, they've already opened 5 issues 19:53 Krock close upcoming no-value issues right away 19:54 Krock with the open ones they should understand that issues need to meet a higher standard 19:57 Zughy[m] only one has survived 19:59 ROllerozxa ah brilliant, they're going over to the MTG repo now https://github.com/minetest/minetest_game/issues/3006 19:59 Zughy[m] ... 19:59 Krock this makes me believe they want to win some stupid prize 19:59 Zughy[m] if we'll ever have a vote for banning them, take my yes 20:02 MTDiscord Is there a good reason that hud text scale only accepts integer scale increments? It is extremely limiting. 20:03 Krock No, that appears to be a mistake 20:03 Krock HUD and formspec scaling should be floating point 20:08 MTDiscord Its not. 20:08 MTDiscord It takes the floor of whatever you give it. 20:08 MTDiscord Its not, it takes the floor of whatever you give it. 20:08 MTDiscord Eh, bad inet 20:41 sfan5 font sizes are integers though so usually there's nothing gained by having scale be float 20:44 Desour ^ but default font size is not 1. it's rather something like 9. and if you want to have font size 10, you'd need to find an integer scaling s, such that 9*s=10, which is infeasible 20:45 sfan5 oh, right 22:21 MTDiscord Default font size in minetest is about 10pt. Because of the floored scaling, the api will only let you have hud text scaled to multiples of 10pt. So the smallest is 10 pt, next possible size is 20 pt, etc. 23:05 sfan5 as once promised I eventually got around to working on this: #13092 23:05 ShadowBot https://github.com/minetest/minetest/issues/13092 -- Lua on each mapgen thread (proof of concept) by sfan5 23:16 MTDiscord Yay