Time |
Nick |
Message |
00:38 |
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04:08 |
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04:30 |
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05:00 |
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06:32 |
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07:18 |
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09:20 |
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10:56 |
celeron55 |
nice |
10:58 |
celeron55 |
altough that's missing basically everything, i bet someone could already use that for something useful |
10:58 |
ROllerozxa |
ooo |
11:22 |
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12:40 |
proller |
celeron55, maybe you can look on it in next year? https://github.com/minetest/minetest/pull/12142 |
12:41 |
ROllerozxa |
*sigh* |
12:56 |
celeron55 |
maybe |
12:58 |
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15:43 |
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Fixer joined #minetest-dev |
15:57 |
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16:07 |
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16:59 |
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17:36 |
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18:12 |
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20:59 |
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21:37 |
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22:04 |
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22:22 |
MTDiscord |
<x2048> I'd love to hear thoughts on #13100. I use FPS cap quite often, and this change makes the game much more responsive. |
22:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/13100 -- Draft: Untie FPS cap from client tick / input rate by x2048 |
22:35 |
MTDiscord |
<x2048> Merging irrlicht#151 in 5 minutes |
22:43 |
MTDiscord |
<x2048> Merged |
23:06 |
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23:10 |
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23:32 |
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23:33 |
samw |
hello, I was wondering about the camera implementation in the engine. Before I go digging very deeply, would it be feasable at all to do away with the wield camera view and use a mesh model instead? I am new to IRC and Minetest so please ask questions if you need more information to know what I mean. |
23:54 |
rubenwardy |
Swear #13102 is a dupe but can't find it |
23:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/13102 -- Discovery of announce LAN Servers |
23:55 |
rubenwardy |
Nevermind, #10208 |
23:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/10208 -- Server discovery on local network |