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IRC log for #minetest-dev, 2022-07-12

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All times shown according to UTC.

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00:33 MTDiscord <paradust> are they using the mac build on homebrew?
00:35 rubenwardy I've asked
00:36 rubenwardy @paradust: MacPorts
00:37 rubenwardy @paradust: they're using Intel, iMac 2015, Big Sur (can't install Monterey on this model)
00:38 MTDiscord <Warr1024> I've used the homebrew one, and I think a neoascetic build, but always saw the same input latency issue on that machine.  It was only the input that lagged, everything else was good.
00:38 MTDiscord <Warr1024> I was on a MacBook pro, I think I saw the same thing on a mod 2015 (i7) and a mid 2019 (i9).
00:39 MTDiscord <paradust> i don't recall experiencing any input lag, but i didn't play for an extended time. i'll check again next time i'm near a mac
00:39 MTDiscord <Warr1024> I also saw the same issue with both the touchpad and a USB mouse.
00:40 MTDiscord <Warr1024> Big Sur and I think adjacent version(s) though I couldn't swear which ones.
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06:25 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ https://github.com/minetest
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15:37 MTDiscord <yamanq> Could this list of design concepts be added to the main description of the issue? It's very helpful but it's getting lost between other comments. Thanks https://github.com/minetest/minetest/issues/6733#issuecomment-1152586918
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15:45 rubenwardy done
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20:29 kilbith #include "ISceneNodeAnimator.h"
20:29 kilbith I cannot even use it anymore because you were too eager to remove the maximum of stuff in IrrMt
20:30 kilbith congrats
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20:32 schwarzwald[m] It's in the git history... except everything was removed at once so getting that one piece back might be hard.
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20:35 kilbith sometimes it might be worth to keep some stuff just in case
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20:35 kilbith it wasn't hurtful to keep some classes
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20:54 MTDiscord <luatic> THE PARTICLES
20:54 MTDiscord <luatic> WE'RE GETTING THE PARTICLES
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21:07 MTDiscord <FatalError> what?
21:07 MTDiscord <FatalError> explain?
21:08 MTDiscord <ROllerozxa> irrlicht particles
21:12 MTDiscord <FatalError> what's the difference? will they have references and be adjustable or something?
21:12 MTDiscord <ROllerozxa> performance.
21:16 kilbith where did you see irrlicht particles exactly?
21:20 kilbith if you're referring to #11545 these are _not_ irrlicht particles, they still use the legacy "particles" system which is based off a BillboardSceneNode per particle
21:20 ShadowBot https://github.com/minetest/minetest/issues/11545 -- Animated particlespawners by velartrill
21:23 erle in practical terms this means that you can lag basically any player by making a lot of nodes that generate particles
21:24 erle dimensional portal surfaces often do that
21:25 erle it is client rendering lag, because each scene node equals a draw call or something like this
21:25 erle hmm, how to measure drawcalls?
21:26 MTDiscord <ROllerozxa> kilbith: luatic probably means that the irrlicht particle system should be brought back alongside scene node animators as it could similarily fit a potential new usecase, that being a more optimised minetest particles implementation
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22:41 kilbith https://www.youtube.com/watch?v=aqlMdwYng_0
22:41 kilbith I succeed on `player:attach_camera(cam_id)`
22:42 kilbith this is what is possible with an attached camera, a RTS-like view
22:42 kilbith again the screen recorder is bugged, it slows the rendering down
22:44 kilbith in the future I plan to capture (optionally) the mouse clicks while an attached camera is active, to control the player moves like Diablo
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