Time Nick Message 00:33 MTDiscord are they using the mac build on homebrew? 00:35 rubenwardy I've asked 00:36 rubenwardy @paradust: MacPorts 00:37 rubenwardy @paradust: they're using Intel, iMac 2015, Big Sur (can't install Monterey on this model) 00:38 MTDiscord I've used the homebrew one, and I think a neoascetic build, but always saw the same input latency issue on that machine. It was only the input that lagged, everything else was good. 00:38 MTDiscord I was on a MacBook pro, I think I saw the same thing on a mod 2015 (i7) and a mid 2019 (i9). 00:39 MTDiscord i don't recall experiencing any input lag, but i didn't play for an extended time. i'll check again next time i'm near a mac 00:39 MTDiscord I also saw the same issue with both the touchpad and a USB mouse. 00:40 MTDiscord Big Sur and I think adjacent version(s) though I couldn't swear which ones. 15:37 MTDiscord Could this list of design concepts be added to the main description of the issue? It's very helpful but it's getting lost between other comments. Thanks https://github.com/minetest/minetest/issues/6733#issuecomment-1152586918 15:45 rubenwardy done 20:29 kilbith #include "ISceneNodeAnimator.h" 20:29 kilbith I cannot even use it anymore because you were too eager to remove the maximum of stuff in IrrMt 20:30 kilbith congrats 20:32 schwarzwald[m] It's in the git history... except everything was removed at once so getting that one piece back might be hard. 20:35 kilbith sometimes it might be worth to keep some stuff just in case 20:35 kilbith it wasn't hurtful to keep some classes 20:54 MTDiscord THE PARTICLES 20:54 MTDiscord WE'RE GETTING THE PARTICLES 21:07 MTDiscord what? 21:07 MTDiscord explain? 21:08 MTDiscord irrlicht particles 21:12 MTDiscord what's the difference? will they have references and be adjustable or something? 21:12 MTDiscord performance. 21:16 kilbith where did you see irrlicht particles exactly? 21:20 kilbith if you're referring to #11545 these are _not_ irrlicht particles, they still use the legacy "particles" system which is based off a BillboardSceneNode per particle 21:20 ShadowBot https://github.com/minetest/minetest/issues/11545 -- Animated particlespawners by velartrill 21:23 erle in practical terms this means that you can lag basically any player by making a lot of nodes that generate particles 21:24 erle dimensional portal surfaces often do that 21:25 erle it is client rendering lag, because each scene node equals a draw call or something like this 21:25 erle hmm, how to measure drawcalls? 21:26 MTDiscord kilbith: luatic probably means that the irrlicht particle system should be brought back alongside scene node animators as it could similarily fit a potential new usecase, that being a more optimised minetest particles implementation 22:41 kilbith https://www.youtube.com/watch?v=aqlMdwYng_0 22:41 kilbith I succeed on `player:attach_camera(cam_id)` 22:42 kilbith this is what is possible with an attached camera, a RTS-like view 22:42 kilbith again the screen recorder is bugged, it slows the rendering down 22:44 kilbith in the future I plan to capture (optionally) the mouse clicks while an attached camera is active, to control the player moves like Diablo