Time |
Nick |
Message |
00:00 |
|
asdflkj_sh joined #minetest-dev |
00:02 |
|
ShadowNinja joined #minetest-dev |
00:02 |
|
luk3yx joined #minetest-dev |
00:02 |
|
Soni joined #minetest-dev |
00:08 |
|
izzyb joined #minetest-dev |
00:26 |
|
Soni joined #minetest-dev |
00:46 |
|
schwarzwald[m] joined #minetest-dev |
01:28 |
|
Baytuch joined #minetest-dev |
01:50 |
|
Soni joined #minetest-dev |
04:00 |
|
MTDiscord joined #minetest-dev |
04:16 |
|
Taoki joined #minetest-dev |
05:29 |
|
calcul0n joined #minetest-dev |
06:24 |
|
MTDiscord1 joined #minetest-dev |
06:30 |
|
independent_ joined #minetest-dev |
07:56 |
|
independent_ joined #minetest-dev |
08:00 |
|
independent_ joined #minetest-dev |
08:22 |
|
independent_ joined #minetest-dev |
08:24 |
|
independent_ joined #minetest-dev |
09:57 |
|
programmerjake joined #minetest-dev |
09:57 |
|
Zughy[m] joined #minetest-dev |
10:19 |
|
lebruhgamer[m] joined #minetest-dev |
10:19 |
|
schwarzwald[m] joined #minetest-dev |
10:32 |
|
MisterE[m] joined #minetest-dev |
10:47 |
|
HuguesRoss joined #minetest-dev |
10:49 |
|
programmerjake joined #minetest-dev |
10:49 |
|
freshreplicant[m joined #minetest-dev |
10:49 |
|
Tochigi joined #minetest-dev |
10:49 |
|
lebruhgamer[m] joined #minetest-dev |
10:49 |
|
schwarzwald[m] joined #minetest-dev |
10:49 |
|
Zughy[m] joined #minetest-dev |
10:59 |
sfan5 |
pushing https://github.com/minetest/minetest/commit/a5f385917d0db5097e3cd4a1c6de794bda20c01f |
11:12 |
MTDiscord |
<luatic> BTW sfan5, I just noticed a double space (after the return) sneaked in on my serialization PR: https://github.com/minetest/minetest/blob/master/builtin/common/tests/serialize_spec.lua#L155. it's pretty irrelevant but it bugs me. |
11:15 |
|
independent_ joined #minetest-dev |
11:24 |
|
independent_ joined #minetest-dev |
11:55 |
|
Fixer joined #minetest-dev |
12:05 |
|
independent56 joined #minetest-dev |
12:32 |
|
independent56 joined #minetest-dev |
12:33 |
kilbith |
just a quick reminder: the meaning of being *core*-dev is that you are responsible for the *engines*; it doesn't mean you get to decide what to do for the website. |
12:34 |
kilbith |
(looking at you sfan5) |
12:34 |
MTDiscord |
<luatic> calm down kilbith |
12:34 |
MTDiscord |
<luatic> sfan5's point was proven |
12:34 |
MTDiscord |
<luatic> the hastily merged PR was imperfect |
12:34 |
MTDiscord |
<luatic> so a thorough review isn't wrong here |
12:34 |
kilbith |
he still don't get to get his hands on it, it's up to rubenwardy and Calinou |
12:35 |
kilbith |
a review is fine, but the decision is up to these two |
12:35 |
MTDiscord |
<luatic> huh? not quite |
12:35 |
rubenwardy |
his review is good and counts |
12:35 |
rubenwardy |
I hate the numeric filenames though |
12:35 |
MTDiscord |
<luatic> at least that's not what the permissions on GH say |
12:36 |
kilbith |
how is sfan5' review legitimate to count? officially |
12:37 |
MTDiscord |
<luatic> kilbith: Because the website repo is also managed by the MTG team: https://github.com/orgs/minetest/teams/game/repositories |
12:37 |
kilbith |
by the MTG team? |
12:37 |
MTDiscord |
<luatic> yes, apart from the website team https://github.com/orgs/minetest/teams/website, which also includes celeron |
12:37 |
kilbith |
I don't see how it has a relationship with Minetest Game at all |
12:37 |
MTDiscord |
<luatic> but out of the original site team ruben is practically the only active one :P |
12:39 |
kilbith |
in that case let's give you the permission to manage the engine PRs if we mix things up that far |
12:39 |
|
independent56 joined #minetest-dev |
12:40 |
MTDiscord |
<luatic> hehe |
12:40 |
MTDiscord |
<luatic> TBF I could review Lua PRs & trivial C++ PRs |
12:41 |
MTDiscord |
<luatic> practically all PRs that aren't large portions of C++ |
12:42 |
MTDiscord |
<luatic> technically the docs team should probably allowed to review and merge doc-only PRs |
12:42 |
MTDiscord |
<luatic> be allowed* |
12:42 |
kilbith |
nice try but still not |
12:42 |
kilbith |
to document well, you have to understand how the engine works |
12:44 |
rubenwardy |
even if this is an edge case, it would take about 10 seconds to add sfan5 to the website team |
12:45 |
MTDiscord |
<luatic> merely reading engine sources isn't difficult |
12:45 |
MTDiscord |
<luatic> rubenwardy: (X) doubt, or does celeron55 happen to be around? |
13:11 |
celeron55 |
i don't see the big issue here. the website repo permissions are a bit messed up but it's not like sfan5 isn't actually trusted to give opinions there |
13:12 |
celeron55 |
i'll get those permissions in order when something actually unwanted happens |
13:15 |
|
independent56 joined #minetest-dev |
13:17 |
rubenwardy |
I was surprised that mtg had access |
13:17 |
rubenwardy |
I thought it was just the website and engine teams |
13:19 |
|
independent56 joined #minetest-dev |
13:31 |
|
proller joined #minetest-dev |
13:42 |
|
Taoki joined #minetest-dev |
13:55 |
kilbith |
OSS is about meritocracy and it isn't meritocracy when you give someone permissions when they're unqualified for it |
13:57 |
MTDiscord |
<luatic> kilbith: I don't see anyone unqualified having access. In fact I see many who are qualified yet don't have access. |
13:57 |
kilbith |
exactly when Shara back at the time was promoted core-dev while she has wrote a single line of C++ in her life |
13:58 |
rubenwardy |
she was never promoted to core dev |
13:58 |
kilbith |
sfan5 isn't a front-end web developer like rubenwardy or Calinou, that's my point |
13:58 |
kilbith |
anyway it's not that important |
13:59 |
rubenwardy |
she was given access to improve documentation |
13:59 |
kilbith |
I just don't wanna see too much bare MTG on the website and it seems that it's one's purpose |
13:59 |
rubenwardy |
also, the thing in question here is screenshot selection not web development |
13:59 |
kilbith |
it sucks and it belongs to the old world |
14:00 |
rubenwardy |
also, calling me a front-end dev is an insult to front-end devs. I'm full-stack, meaning I'm shit at both |
14:00 |
kilbith |
oh ok, sorry |
14:00 |
MTDiscord |
<luatic> hehe |
14:00 |
MTDiscord |
<luatic> web dev isn't that hard |
14:00 |
MTDiscord |
<luatic> anyone who has wrestled with C++ will trivially be able to do web dev work |
14:00 |
MTDiscord |
<luatic> so I support giving the entire core dev team website access |
14:01 |
kilbith |
I don't think so |
14:01 |
kilbith |
look at RMS website, it sucks |
14:01 |
kilbith |
yet he's extremely efficient in C |
14:02 |
MTDiscord |
<luatic> have you ever considered the possiblity that it deliberately "sucks"? https://motherfuckingwebsite.com/ |
14:02 |
MTDiscord |
<luatic> possibility* |
14:03 |
MTDiscord |
<luatic> minimal (especially terminal-based) browsers have it way easier when clear, semantic HTML is used, CSS is not relied upon and JS isn't used at all |
14:03 |
kilbith |
I think you are off the mark, like usual |
14:03 |
rubenwardy |
obligatory http://bettermotherfuckingwebsite.com/ |
14:04 |
MTDiscord |
<ROllerozxa> https://thebestmotherfucking.website/ is best ofc |
14:04 |
MTDiscord |
<luatic> beat me to it |
14:04 |
MTDiscord |
<ROllerozxa> hehe |
14:05 |
MTDiscord |
<luatic> the bettermotherfuckingwebsite creator pulled a sneaky one, he reserved both https://bestmotherfuckingwebsite.com and https://bettermotherfucking.website/ and made the former redirect to the latter |
14:06 |
MTDiscord |
<luatic> kilbith: I think any love the website gets is worth it. I'm yet to see a core dev messing the website up. |
14:06 |
kilbith |
not if love equates to more MTG |
14:07 |
MTDiscord |
<luatic> more MTG wouldn't be bad either, currently there's very little content |
14:07 |
MTDiscord |
<luatic> ideally more "everything else" should however also be included |
14:08 |
Zughy[m] |
or MTG eventually removed, so we can get rid of those screenshots, really |
14:08 |
kilbith |
^ |
14:08 |
MTDiscord |
<luatic> :o |
14:09 |
MTDiscord |
<luatic> not my precious MTG! |
14:09 |
Zughy[m] |
first impression is key |
14:09 |
MTDiscord |
<luatic> agreed |
14:09 |
MTDiscord |
<luatic> MTG should be un-defaulted |
14:09 |
Zughy[m] |
*removed by being shipped by default |
14:09 |
MTDiscord |
<luatic> jumpscare is gone now :) |
14:10 |
rubenwardy |
rename Minetest Game to Minetest "Please mod me" Game |
14:11 |
MTDiscord |
<luatic> :3 |
14:12 |
rubenwardy |
Honestly, mtg is unredeemable - there's quite a few things you can do to make it much better without throwing it away. There's just no political will |
14:12 |
rubenwardy |
And people want either more unique or less unique games |
14:15 |
Zughy[m] |
as freshreplicant said on Matrix the other day, what Minetest needs is a default game that doesn't suck, because the best way to tell people what Minetest can do is to show them. The engine-platform-game debate is just too much |
14:17 |
|
appguru joined #minetest-dev |
14:17 |
kilbith |
a game cannot be successful or fun if it's designed by a communist-ey committee |
14:17 |
MTDiscord |
<luatic> Zughy: TBH we're still kinda missing polished games despite the game jam though |
14:17 |
rubenwardy |
A lot of the best modding communities center around a good game, rather than a technically better API |
14:17 |
Zughy[m] |
right now they install it, start it and "urgh". Just saying, if something like i3 or my texture pack (or Hugues Ross') were there by default, the reaction would be way different. The problem is, finding enough skilled people that want to focus on one single thing without blocking it every two seconds with wall of texts |
14:18 |
MTDiscord |
<luatic> hmm those aren't quite games |
14:18 |
MTDiscord |
<luatic> although those are good content |
14:18 |
MTDiscord |
<luatic> perhaps we should put more emphasis on the serverlist? |
14:18 |
MTDiscord |
<luatic> singleplayer is always rather boring from my experience |
14:19 |
kilbith |
server admins are not good at curating mods either |
14:19 |
MTDiscord |
<luatic> we'd need servers to be inventorified kinda like mods & games on CDB |
14:19 |
MTDiscord |
<luatic> including featured servers like CTF or AES |
14:23 |
Zughy[m] |
kilbith: I consider myself pretty good at curating my mods and I'm also a server admin. I wouldn't despise some helpers though |
14:24 |
kilbith |
yes you're one of the few exceptions for sure |
14:24 |
MTDiscord |
<luatic> Zughy[m]: Consider you entire arena stuff |
14:24 |
MTDiscord |
<luatic> It's pretty pointless in singleplayer |
14:24 |
MTDiscord |
<luatic> except for the few people who probably contribute arenas and/or games |
14:25 |
MTDiscord |
<luatic> The server must be advertised |
14:27 |
Zughy[m] |
actually it makes sense in singleplayer too if you want to do something with a minigame inside. In the dev version you don't have to rely on signs anymore, you can use your own way of entering a queue/a match, so you could use NPCs, portals and the like. An RPG could benefit from it |
14:28 |
Zughy[m] |
but I guess we're OT, sorry |
14:41 |
|
Fixer_ joined #minetest-dev |
14:46 |
kilbith |
https://monitor.rubenwardy.com/d/3ELzFy3Wz/contentdb?orgId=1 |
14:46 |
kilbith |
I can see the MC announce effect |
14:48 |
|
Fixer joined #minetest-dev |
15:07 |
Zughy[m] |
thank you Microsoft |
15:08 |
rubenwardy |
there's a lot more users signing up but I can't see much of a difference in downloads |
15:09 |
rubenwardy |
I should track number of reviews / comments to see activity |
15:10 |
rubenwardy |
also, ContentDB is pretty monolithic and only really supports scaling up. I'd be a bit screwed if we had a 1000x increase in user demand |
15:11 |
rubenwardy |
well, the bottleneck would be postgresql. I think the workers can be scaled out |
15:11 |
rubenwardy |
oh and network for uploads |
15:14 |
kilbith |
this is OpenMW does their post-processing framework, if one is interested: https://gitlab.com/OpenMW/openmw/-/merge_requests/1124 |
15:18 |
rubenwardy |
x2048: ^ |
15:19 |
sfan5 |
sorry what |
15:19 |
sfan5 |
I am not trusted to give opinion on the website repo? |
15:19 |
sfan5 |
and apparently I better shouldn't have write permission either? |
15:20 |
kilbith |
not on the website obviously |
15:20 |
rubenwardy |
If it wasn't for you, there wouldn't be any one else to review my changes given Cal**'s availability |
15:22 |
rubenwardy |
and sfan5 is right, you need some MTG screenshots as MTG is still packaged by default |
15:22 |
kilbith |
but it's not good marketing at all |
15:22 |
sfan5 |
"obviously"? how is it justified that some opinions should apprently discarded based on who raises them instead of their contents? |
15:22 |
kilbith |
I never said you should not give your opinion |
15:23 |
kilbith |
but demanding the write privilege is just unfair |
15:24 |
sfan5 |
i don't get it then because write permission haven't ever been discussed |
15:24 |
rubenwardy |
even without the content argument, the engine team needs write access to release minetest |
15:25 |
sfan5 |
"Are you mad because we don’t show off bare MTG enough for you ? thinking" oh yeah I can see why the provocative comments |
15:25 |
sfan5 |
if all you're gonna contribute is division between core devs then fuck off |
15:25 |
kilbith |
interrogating comment * |
15:26 |
rubenwardy |
sfan5's review comments were all valid and good, and is someone who can be trusted on the website |
15:26 |
rubenwardy |
if you want less MTG, then we need to work to dethrone it first |
15:27 |
sfan5 |
we already have less MTG, one screenshot is enough |
15:39 |
|
fluxionary joined #minetest-dev |
16:00 |
|
Taoki joined #minetest-dev |
16:02 |
|
independent56 joined #minetest-dev |
16:18 |
|
MTDiscord joined #minetest-dev |
17:35 |
|
independent56 joined #minetest-dev |
17:39 |
|
independent56 joined #minetest-dev |
18:13 |
nrz |
What i "liké" In Oss bureaucracy for nothing spécial blocking interesting contributions, just because of organization. Gg kilbith, a useless drama |
18:30 |
celeron55 |
well, what do you think, when can MTG be dropped from being shipped by default? |
18:30 |
celeron55 |
menu redesign seems to have the role of the magic bullet at the moment |
18:31 |
celeron55 |
i think i've said so somewhere myself |
18:32 |
celeron55 |
currently, if no game came with the engine, the new user's reaction would be even more "wat" than currently |
18:33 |
celeron55 |
making mtg look nicer is an easy option. not sure what effects that would have, hopefully it wouldn't make it any more popular |
18:45 |
MTDiscord |
<x2048> Making MTG look nicer would not solve anything, IMHO. Vanilla MTG lacks content. |
18:58 |
MTDiscord |
<GreenXenith> I'm currently working on implementing popular menu redesigns (sort of a hybrid of tacotexmex's and zughy's designs) |
18:59 |
rubenwardy |
oh boy, rolling your own design |
19:12 |
Pexin |
can't mtg just be renamed to something like "official barebones" or such? |
19:12 |
Pexin |
make it more obvious to users how MT works |
19:13 |
sfan5 |
"you mod mtg and that's it" isn't how mtg works, but that's the impression it would leave |
19:13 |
MTDiscord |
<GreenXenith> Rubenwardy: its not really my own design. Its literally just zughys design with tacos sidebar |
19:14 |
freshreplicant[m |
sfan5: But you'd hardly ever play it vanilla, right? |
19:14 |
MTDiscord |
<GreenXenith> But inevitably it will end up evolving |
19:24 |
MTDiscord |
<x2048> Idea check: is there anything against replacing irr with bgfx? Does it make sense to resesrch this path? |
19:25 |
rubenwardy |
bgfx seems quite well supported. I think it invokes the usual issue of replacing irrlicht with anything: the effort required |
19:25 |
|
MidasTouchHomeco joined #minetest-dev |
19:25 |
sfan5 |
freshreplicant[m: the point that we want to leave is "Minetest is an engine and there's difference games for it" and not "This is the base game and you can mod it" |
19:26 |
sfan5 |
I supposed bgfx is an alternative to writing our own renderer, but that doesn't make it an exact Irrlicht replacement |
19:27 |
sfan5 |
that's no issue though because we plan to assimilate the (rest of) IrrlichtMt anyway |
19:27 |
rubenwardy |
yeah that's what I gather |
19:27 |
* MidasTouchHomeco |
posted a file: (36KiB) < https://libera.ems.host/_matrix/media/r0/download/matrix.org/oQHSJDbDFzrewclcOnIhNKfY/EXAMPLE.html > |
19:27 |
MidasTouchHomeco |
Why do the Minetest Docs compile so long to HTML with ASCIIDoctor? |
19:27 |
rubenwardy |
also it might be worth going with something like bgfx over OpenGL as it looks like OpenGL is slowly phasing out |
19:27 |
rubenwardy |
but only if it doesn't go the same way as irrlicht |
19:28 |
rubenwardy |
#minetest-docs |
19:28 |
MidasTouchHomeco |
It literally does not exist. |
19:28 |
MidasTouchHomeco |
I cannot find the channel. |
19:28 |
sfan5 |
Minecraft usees the library too so I guess we won't be alone with that problem ;) |
19:28 |
|
independent56 joined #minetest-dev |
19:29 |
rubenwardy |
yeah exactly, bgfx seems well supported |
19:29 |
schwarzwald[m] |
MidasTouchHomeco: Maybe it isn't bridged to Matrix. I'll get in contact with someone else in the docs group and let them know. |
19:30 |
rubenwardy |
also x2048 I want to say thanks for your efforts with graphics, espcially the post processing PR lately, it's good to see |
19:30 |
|
x2048 joined #minetest-dev |
19:30 |
MidasTouchHomeco |
schwarzwald[m]: Ok, I'll try to delete and resend in the Docs channel from Discord itself.] |
19:30 |
MidasTouchHomeco |
> <@schwarzwald:matrix.org> Maybe it isn't bridged to Matrix. I'll get in contact with someone else in the docs group and let them know. |
19:30 |
MidasTouchHomeco |
* Ok, I'll try to delete and resend in the Docs channel from Discord itself. |
19:31 |
sfan5 |
yep, it's great to have a dedicated graphics person willing to work on big things |
19:32 |
sfan5 |
thanks x2048 |
19:32 |
|
YuGiOhJCJ joined #minetest-dev |
19:52 |
MTDiscord |
<x2048> sfan5 rubenwardy: thanks for the appreciation ? |
19:53 |
MTDiscord |
<x2048> regarding bgfx, I thought about making a bgfx irrlicht driver as a possible path before we dissolve irrlicht entirely. |
19:55 |
|
independent56 joined #minetest-dev |
19:57 |
|
independent56 joined #minetest-dev |
20:14 |
|
MidasTouchHomeco joined #minetest-dev |
20:14 |
|
Zughy[m] joined #minetest-dev |
20:14 |
|
schwarzwald[m] joined #minetest-dev |
20:14 |
|
lebruhgamer[m] joined #minetest-dev |
20:14 |
|
Tochigi joined #minetest-dev |
20:14 |
|
freshreplicant[m joined #minetest-dev |
20:14 |
|
programmerjake joined #minetest-dev |
20:14 |
|
HuguesRoss joined #minetest-dev |
20:14 |
|
MisterE[m] joined #minetest-dev |
20:14 |
|
ShadowNinja joined #minetest-dev |
20:14 |
|
m42uko_ joined #minetest-dev |
20:14 |
|
Thomas-S joined #minetest-dev |
20:14 |
|
ShadowBot joined #minetest-dev |
20:14 |
|
sfan5 joined #minetest-dev |
20:14 |
|
Evergreen joined #minetest-dev |
20:14 |
|
sofar joined #minetest-dev |
20:14 |
|
fossdev2 joined #minetest-dev |
20:14 |
|
Sokomine joined #minetest-dev |
20:14 |
|
clavi joined #minetest-dev |
20:14 |
|
rubenwardy joined #minetest-dev |
20:14 |
|
dzho joined #minetest-dev |
20:14 |
|
celeron55 joined #minetest-dev |
20:42 |
|
proller joined #minetest-dev |
21:04 |
|
independent56 joined #minetest-dev |
21:05 |
|
kilbith joined #minetest-dev |
21:09 |
|
independent56 joined #minetest-dev |
21:17 |
Zughy[m] |
GreenXenith: oh no, another design. Also, screens first please |
21:17 |
MTDiscord |
<GreenXenith> Again, its not really another design |
21:18 |
MTDiscord |
<GreenXenith> Its your page layout with tex's nav |
21:18 |
MTDiscord |
<GreenXenith> For now |
21:26 |
rubenwardy |
updated #11955 |
21:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/11955 -- Update and improve warnings when no games are found or when only devtest is installed by rollerozxa |
21:28 |
MTDiscord |
<luatic> I'd suggest core devs to generally start editing PRs the way ruben just did |
21:28 |
MTDiscord |
<luatic> No need for the suggestion - commit suggestion ping pong if the suggestion isn't a suggestion but rather an obvious fix |
21:29 |
MTDiscord |
<luatic> The "allow edits by maintainers" checkmark exists for a reason ;) |
21:32 |
rubenwardy |
it also took me 2 months to get around to it |
21:39 |
MTDiscord |
<ROllerozxa> hooray! |
21:54 |
schwarzwald[m] |
What's the status on the Debian release of Minetest? Have they been updating it or does IrrlichtMt need to be merged first? |
21:54 |
|
independent_ joined #minetest-dev |
21:56 |
sfan5 |
https://tracker.debian.org/pkg/minetest |
21:56 |
sfan5 |
>[2022-06-01] minetest 5.5.0+dfsg+~1.9.0mt4+dfsg-1 MIGRATED to testing |
21:57 |
MTDiscord |
<FatalError> I wrote up a (few-ish) solution to the keyboard inputs problem |
21:57 |
MTDiscord |
<FatalError> if anybody is interested: #12488 |
21:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/12488 -- Additional keybinds; keyboard, and touchscreen support |
22:03 |
schwarzwald[m] |
Glad to see that they already upgraded, sfan. I'll be excited to have it in the next stable when it finally comes out. |
22:28 |
|
independent56 joined #minetest-dev |
22:32 |
|
independent56 joined #minetest-dev |
22:32 |
|
panwolfram joined #minetest-dev |
22:42 |
|
kilbith joined #minetest-dev |
22:45 |
|
independent56 joined #minetest-dev |
22:47 |
|
independent56 joined #minetest-dev |
23:22 |
|
wsor4035 joined #minetest-dev |