Time |
Nick |
Message |
00:20 |
rubenwardy |
#12480 |
00:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/12480 -- Redesign/unify mainmenu settings interface by rubenwardy |
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13:01 |
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13:01 |
kilbith |
src/irrlicht_changes/* should be moved to IrrlichtMt |
13:15 |
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14:03 |
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14:13 |
kilbith |
I don't see any API control to switch camera modes, that's quite curious |
14:45 |
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14:48 |
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15:25 |
rubenwardy |
Calinou: https://github.com/minetest/minetest.github.io/pull/254 |
15:30 |
Zughy[m] |
^ context: I'm spamming Minetest on Reddit because of people very pissed off at Microsoft now allowing to surveil Minecraft chats (https://www.reddit.com/r/Minecraft/comments/vjpz2w/ingame_chat_moderation_and_reporting/). We can't keep those screenshots, the main menu is enough already to scare people away |
16:17 |
Pexin |
< kilbith> src/irrlicht_changes/* should be moved to IrrlichtMt |
16:17 |
Pexin |
counterpoint: irrlichtmt should be merged into MT, but is waiting for more culling so there is less to merge. moving stuff INTO irrmt is a waste of attention. |
16:23 |
sfan5 |
>This should probably show at least 1 untextured MTG screenshot so that the initial game isn't a surprise |
16:23 |
sfan5 |
why was this not considered? |
16:28 |
Pexin |
what is that airship image? |
16:30 |
MTDiscord |
<LandarVargan> The airship image kind of shows it. I forgot why I was defending the joke of a 'game' that is MTG |
16:31 |
rubenwardy |
<kilbith> There was also this one I liked a lot: pbs.twimg.com/media/FU4oT2daUAAq1jO?format=jpg&name=large |
16:31 |
rubenwardy |
where is this from? |
16:33 |
Pexin |
icewind dale :D |
16:33 |
kilbith |
https://twitter.com/Ivon852/status/1535208870943289344 |
16:34 |
rubenwardy |
hmm, should we be including images with 5.6-dev features? probably not |
16:35 |
kilbith |
showing off builtin dynamic shadows is a neat advantage over MC |
16:35 |
kilbith |
s/is/as |
16:35 |
MTDiscord |
<ROllerozxa> maybe should put some kind of text underneath the images describing what mods/games/texture packs they feature |
16:35 |
sfan5 |
if acting as if MTG does not exist is not a problem then unreleased features should not be a problem either |
16:36 |
rubenwardy |
I'm readding MTG |
16:36 |
rubenwardy |
also having two texture packs as the first images is eh |
16:36 |
MTDiscord |
<Warr1024> Builds are available for 5.6-dev so it shouldn't be terrible to show it off; players who are enticed to come because of those features CAN actually use them that way. |
16:37 |
sfan5 |
make sure to compress the images sanely too |
16:37 |
sfan5 |
I can do that if you want |
16:37 |
sfan5 |
https://raw.githubusercontent.com/minetest/minetest.github.io/1329c1c245ea35ae6c04a04afec48039f7cb8204/media/gallery/4.jpg this one isn't spectacular but works as a highlight of MTG I guess |
16:38 |
sfan5 |
+1 for description text |
16:39 |
rubenwardy |
https://rwdy.uk/fug4H.png |
16:40 |
sfan5 |
"airships mod" is that whats it called? |
16:41 |
sfan5 |
also adding attribution into LICENSE.md (but without any mention of potential licenses) to LICENSE.md is kinda random |
16:41 |
MTDiscord |
<Warr1024> 7 MTG shots and 1 MC2 shot makes it look like non-MTG games are still an afterthought... |
16:42 |
celeron55 |
i'm certainly for basically doing the screenshots as one from MTG, and the rest absolutely whatever that looks cool as long as the licenses are followed |
16:43 |
sfan5 |
I suppose highlighting one non-minecrafty game would be good too |
16:45 |
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16:45 |
MTDiscord |
<Warr1024> I offer NodeCore as a moderately not-minecraft-like game but still in the voxel building genre. If you want a really avante garde but in-depth game, Colour Hop is pretty awesome. You could also do something for a "wow wait this is done in a voxel engine?" kind of game like Subway Miner. |
16:45 |
MTDiscord |
<LandarVargan> https://content.minetest.net/uploads/d23fd3ab63.png Subway Miner |
16:45 |
MTDiscord |
<Warr1024> Oh, unfortunately, be careful of Subway Miner's "screenshot" in particular, as it's done in blender, not in MT :-| |
16:45 |
MTDiscord |
<Warr1024> yeah, I guess if you make your own screencaps then you have more control over that |
16:47 |
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16:48 |
sfan5 |
screenshots should ideally be taken afresh at 1080p with mipmapping, FSAA and high view range (where applicable) |
16:48 |
rubenwardy |
https://github.com/minetest/minetest.github.io/pull/255 |
16:48 |
MTDiscord |
<Warr1024> @rubenwardy given the need for screenshots to showcase content across the whole MT ecosystem, it makes me wonder if a screenshot voting/review type system in CDB could be helpful here. CDB has both screenshots and community curation features already, just lacking the intersection of the two... |
16:48 |
rubenwardy |
mineclone2.jpg may be GPL, but it's not in the repo so idk |
16:49 |
MTDiscord |
<Warr1024> It's also nice when packages actually include the stuff necessary to recreate screenshots, like https://gitlab.com/sztest/nodecore/-/tree/master/docs/screenshot-world |
16:51 |
Zughy[m] |
those two MTG screenshots are unnecessary |
16:51 |
Zughy[m] |
one is enough, because, let's be real, MTG graphics is not great |
16:51 |
rubenwardy |
that's what the default install gets |
16:51 |
rubenwardy |
I'd maybe replace the underwater one with the snow one |
16:52 |
Zughy[m] |
also, the name is Steampunk Blimp |
16:52 |
Zughy[m] |
of the airship I mean |
16:52 |
rubenwardy |
already fixed |
16:52 |
rubenwardy |
the name is airship and the title is Steampunk Blimp |
16:53 |
rubenwardy |
for some reason |
16:53 |
Zughy[m] |
but frankly, I don't really care as long as they don't see just MTG stuff. As I've said, the main menu is already enough to scare people away. There is a huge opportunity to obtain new players because of Microsoft really stupid move, I won't stay here nitpicking |
16:54 |
rubenwardy |
wait no I'm wrong, airship isn't anywhere |
16:55 |
MTDiscord |
<Jonathon> It's on the forums I believe. |
16:55 |
rubenwardy |
updated + links https://rwdy.uk/XW62q.png |
16:56 |
sfan5 |
better marketing won't fix the mainmenu |
16:56 |
sfan5 |
and it also won't get rid of MTG |
16:57 |
sfan5 |
that's why there should be at least one screenshot showing what you can actually expect when downloading MT and taking the shortest path to in-game |
16:57 |
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16:58 |
rubenwardy |
yeah agreed |
17:04 |
rubenwardy |
ok: web#255 |
17:04 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/255 -- Update gallery + add licenses + add figcaptions by rubenwardy |
17:04 |
Pexin |
label it "barebones minetest_game" |
17:05 |
Pexin |
..except then users will be all "I CANT FIND BAREBONES MOD" |
17:06 |
rubenwardy |
I was thinking about having a subtitle below Gallery |
17:06 |
rubenwardy |
something like "Minetest has multiple games available, and making modding easy. Here are some of the things that users have made" |
17:06 |
rubenwardy |
-ing +Es |
17:06 |
rubenwardy |
but eh |
17:07 |
rubenwardy |
maybe s/modding/customisation |
17:11 |
Calinou |
rubenwardy: screenshots look good to me :) |
17:14 |
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17:16 |
MTDiscord |
<jordan4ibanez> Is it possible to redesign the entity's design paradigm through a mod? |
17:18 |
rubenwardy |
you can build an API on top of entities |
17:18 |
rubenwardy |
For example, I've built behaviour tree APIs |
17:18 |
rubenwardy |
for conquer |
17:19 |
MTDiscord |
<jordan4ibanez> Oh yeah? So like for on_step and what not we can create systems for it with the root of a component hacked into it as a linkage to the entity's object in the engine? |
18:16 |
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19:04 |
MTDiscord |
<luatic> You have only the following limitations: (1) the entry in minetest.registered_entities[name] will be used as a metatable for the appropriate luaentities; (2) indexing luaentities may use the API fields documented in lua_api.txt (initialproperties, on*) |
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20:06 |
rubenwardy |
Regarding that snow image: https://twitter.com/Ivon852/status/1541468651945361408 |
20:07 |
rubenwardy |
looks like a no go |
20:08 |
sfan5 |
>do media licenses even apply to in-game screenshots? isn't that fair use? |
20:08 |
sfan5 |
>if so then they shouldn't be listed at all |
20:08 |
Krock |
if they only knew that Technic uses unlicensed textures from a converted Minecraft texture pack |
20:08 |
rubenwardy |
I think it may be covered under fair use but also compromises the freeness of the website repo |
20:12 |
kilbith |
MineClone2' textures do not come from a MC texture pack? |
20:12 |
MTDiscord |
<jordan4ibanez> I don't think they do, but the past behind them is a bit shady |
20:14 |
kilbith |
"The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11, authored by XSSheep" |
20:14 |
kilbith |
QED |
20:15 |
kilbith |
source: https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md |
20:15 |
rubenwardy |
pixel perfection is licensed under CC BY-SA 4.0 |
20:15 |
rubenwardy |
so it's fine |
20:16 |
rubenwardy |
the resource pack they mention doesn't seem to have a license, so is all rights reserved |
20:16 |
kilbith |
TEX-D2? |
20:16 |
rubenwardy |
yeah |
20:20 |
kilbith |
it's not even sure that a screenshot inherits of a texture pack license, seems dubious to me |
20:21 |
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20:31 |
celeron55 |
that's very arguable |
20:33 |
celeron55 |
i would argue there's so much more details and basically just raw data that a screenshot of an MT world contains that doesn't come from the texture pack (of which only a small part is shown, and every pixel is skewed somehow) that it wouldn't inherit the license |
20:33 |
celeron55 |
but i'm not a lawyer |
20:34 |
celeron55 |
if it's possible to find reasonable screenshots while playing it safe, it makes sense to do so |
20:36 |
sfan5 |
do node timers catch up when a mapblock is reactivated? |
20:40 |
sfan5 |
yes they do |
20:40 |
sfan5 |
not documented anywhere... |
21:35 |
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21:37 |
sfan5 |
also get_craft_result is pretty clunky to use |
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23:30 |
rubenwardy |
/ This is deprecated I guess? -celeron55 |
23:30 |
rubenwardy |
from 2012. Odd |
23:30 |
rubenwardy |
oops ping |
23:44 |
rubenwardy |
merging #12455 in 10 |
23:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/12455 -- Remove tile_images and special_materials compatibility code (10 years old) by Zughy |