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IRC log for #minetest-dev, 2022-06-27

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All times shown according to UTC.

Time Nick Message
00:20 rubenwardy #12480
00:20 ShadowBot https://github.com/minetest/minetest/issues/12480 -- Redesign/unify mainmenu settings interface by rubenwardy
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13:01 kilbith src/irrlicht_changes/* should be moved to IrrlichtMt
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14:13 kilbith I don't see any API control to switch camera modes, that's quite curious
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15:25 rubenwardy Calinou: https://github.com/minetest/minetest.github.io/pull/254
15:30 Zughy[m] ^ context: I'm spamming Minetest on Reddit because of people very pissed off at Microsoft now allowing to surveil Minecraft chats (https://www.reddit.com/r/Minecraft/comments/vjpz2w/ingame_chat_moderation_and_reporting/). We can't keep those screenshots, the main menu is enough already to scare people away
16:17 Pexin < kilbith> src/irrlicht_changes/* should be moved to IrrlichtMt
16:17 Pexin counterpoint: irrlichtmt should be merged into MT, but is waiting for more culling so there is less to merge. moving stuff INTO irrmt is a waste of attention.
16:23 sfan5 >This should probably show at least 1 untextured MTG screenshot so that the initial game isn't a surprise
16:23 sfan5 why was this not considered?
16:28 Pexin what is that airship image?
16:30 MTDiscord <LandarVargan> The airship image kind of shows it. I forgot why I was defending the joke of a 'game' that is MTG
16:31 rubenwardy <kilbith> There was also this one I liked a lot: pbs.twimg.com/media/FU4oT2daUAAq1jO?format=jpg&name=large
16:31 rubenwardy where is this from?
16:33 Pexin icewind dale  :D
16:33 kilbith https://twitter.com/Ivon852/status/1535208870943289344
16:34 rubenwardy hmm, should we be including images with 5.6-dev features? probably not
16:35 kilbith showing off builtin dynamic shadows is a neat advantage over MC
16:35 kilbith s/is/as
16:35 MTDiscord <ROllerozxa> maybe should put some kind of text underneath the images describing what mods/games/texture packs they feature
16:35 sfan5 if acting as if MTG does not exist is not a problem then unreleased features should not be a problem either
16:36 rubenwardy I'm readding MTG
16:36 rubenwardy also having two texture packs as the first images is eh
16:36 MTDiscord <Warr1024> Builds are available for 5.6-dev so it shouldn't be terrible to show it off; players who are enticed to come because of those features CAN actually use them that way.
16:37 sfan5 make sure to compress the images sanely too
16:37 sfan5 I can do that if you want
16:37 sfan5 https://raw.githubusercontent.com/minetest/minetest.github.io/1329c1c245ea35ae6c04a04afec48039f7cb8204/media/gallery/4.jpg this one isn't spectacular but works as a highlight of MTG I guess
16:38 sfan5 +1 for description text
16:39 rubenwardy https://rwdy.uk/fug4H.png
16:40 sfan5 "airships mod" is that whats it called?
16:41 sfan5 also adding attribution into LICENSE.md (but without any mention of potential licenses) to LICENSE.md is kinda random
16:41 MTDiscord <Warr1024> 7 MTG shots and 1 MC2 shot makes it look like non-MTG games are still an afterthought...
16:42 celeron55 i'm certainly for basically doing the screenshots as one from MTG, and the rest absolutely whatever that looks cool as long as the licenses are followed
16:43 sfan5 I suppose highlighting one non-minecrafty game would be good too
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16:45 MTDiscord <Warr1024> I offer NodeCore as a moderately not-minecraft-like game but still in the voxel building genre.  If you want a really avante garde but in-depth game, Colour Hop is pretty awesome.  You could also do something for a "wow wait this is done in a voxel engine?" kind of game like Subway Miner.
16:45 MTDiscord <LandarVargan> https://content.minetest.net/uploads/d23fd3ab63.png Subway Miner
16:45 MTDiscord <Warr1024> Oh, unfortunately, be careful of Subway Miner's "screenshot" in particular, as it's done in blender, not in MT :-|
16:45 MTDiscord <Warr1024> yeah, I guess if you make your own screencaps then you have more control over that
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16:48 sfan5 screenshots should ideally be taken afresh at 1080p with mipmapping, FSAA and high view range (where applicable)
16:48 rubenwardy https://github.com/minetest/minetest.github.io/pull/255
16:48 MTDiscord <Warr1024> @rubenwardy given the need for screenshots to showcase content across the whole MT ecosystem, it makes me wonder if a screenshot voting/review type system in CDB could be helpful here.  CDB has both screenshots and community curation features already, just lacking the intersection of the two...
16:48 rubenwardy mineclone2.jpg may be GPL, but it's not in the repo so idk
16:49 MTDiscord <Warr1024> It's also nice when packages actually include the stuff necessary to recreate screenshots, like https://gitlab.com/sztest/nodecore/-/tree/master/docs/screenshot-world
16:51 Zughy[m] those two MTG screenshots are unnecessary
16:51 Zughy[m] one is enough, because, let's be real, MTG graphics is not great
16:51 rubenwardy that's what the default install gets
16:51 rubenwardy I'd maybe replace the underwater one with the snow one
16:52 Zughy[m] also, the name is Steampunk Blimp
16:52 Zughy[m] of the airship I mean
16:52 rubenwardy already fixed
16:52 rubenwardy the name is airship and the title is Steampunk Blimp
16:53 rubenwardy for some reason
16:53 Zughy[m] but frankly, I don't really care as long as they don't see just MTG stuff. As I've said, the main menu is already enough to scare people away. There is a huge opportunity to obtain new players because of Microsoft really stupid move, I won't stay here nitpicking
16:54 rubenwardy wait no I'm wrong, airship isn't anywhere
16:55 MTDiscord <Jonathon> It's on the forums I believe.
16:55 rubenwardy updated + links https://rwdy.uk/XW62q.png
16:56 sfan5 better marketing won't fix the mainmenu
16:56 sfan5 and it also won't get rid of MTG
16:57 sfan5 that's why there should be at least one screenshot showing what you can actually expect when downloading MT and taking the shortest path to in-game
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16:58 rubenwardy yeah agreed
17:04 rubenwardy ok: web#255
17:04 ShadowBot https://github.com/minetest/minetest.github.io/issues/255 -- Update gallery + add licenses + add figcaptions by rubenwardy
17:04 Pexin label it "barebones minetest_game"
17:05 Pexin ..except then users will be all "I CANT FIND BAREBONES MOD"
17:06 rubenwardy I was thinking about having a subtitle below Gallery
17:06 rubenwardy something like "Minetest has multiple games available, and making modding easy. Here are some of the things that users have made"
17:06 rubenwardy -ing +Es
17:06 rubenwardy but eh
17:07 rubenwardy maybe s/modding/customisation
17:11 Calinou rubenwardy: screenshots look good to me :)
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17:16 MTDiscord <jordan4ibanez> Is it possible to redesign the entity's design paradigm through a mod?
17:18 rubenwardy you can build an API on top of entities
17:18 rubenwardy For example, I've built behaviour tree APIs
17:18 rubenwardy for conquer
17:19 MTDiscord <jordan4ibanez> Oh yeah? So like for on_step and what not we can create systems for it with the root of a component hacked into it as a linkage to the entity's object in the engine?
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19:04 MTDiscord <luatic> You have only the following limitations: (1) the entry in minetest.registered_entities[name] will be used as a metatable for the appropriate luaentities; (2) indexing luaentities may use the API fields documented in lua_api.txt (initialproperties, on*)
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20:06 rubenwardy Regarding that snow image: https://twitter.com/Ivon852/status/1541468651945361408
20:07 rubenwardy looks like a no go
20:08 sfan5 >do media licenses even apply to in-game screenshots? isn't that fair use?
20:08 sfan5 >if so then they shouldn't be listed at all
20:08 Krock if they only knew that Technic uses unlicensed textures from a converted Minecraft texture pack
20:08 rubenwardy I think it may be covered under fair use but also compromises the freeness of the website repo
20:12 kilbith MineClone2' textures do not come from a MC texture pack?
20:12 MTDiscord <jordan4ibanez> I don't think they do, but the past behind them is a bit shady
20:14 kilbith "The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11, authored by XSSheep"
20:14 kilbith QED
20:15 kilbith source: https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md
20:15 rubenwardy pixel perfection is licensed under CC BY-SA 4.0
20:15 rubenwardy so it's fine
20:16 rubenwardy the resource pack they mention doesn't seem to have a license, so is all rights reserved
20:16 kilbith TEX-D2?
20:16 rubenwardy yeah
20:20 kilbith it's not even sure that a screenshot inherits of a texture pack license, seems dubious to me
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20:31 celeron55 that's very arguable
20:33 celeron55 i would argue there's so much more details and basically just raw data that a screenshot of an MT world contains that doesn't come from the texture pack (of which only a small part is shown, and every pixel is skewed somehow) that it wouldn't inherit the license
20:33 celeron55 but i'm not a lawyer
20:34 celeron55 if it's possible to find reasonable screenshots while playing it safe, it makes sense to do so
20:36 sfan5 do node timers catch up when a mapblock is reactivated?
20:40 sfan5 yes they do
20:40 sfan5 not documented anywhere...
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21:37 sfan5 also get_craft_result is pretty clunky to use
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23:30 rubenwardy / This is deprecated I guess? -celeron55
23:30 rubenwardy from 2012. Odd
23:30 rubenwardy oops ping
23:44 rubenwardy merging #12455 in 10
23:44 ShadowBot https://github.com/minetest/minetest/issues/12455 -- Remove tile_images and special_materials compatibility code (10 years old) by Zughy

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