Time Nick Message 00:20 rubenwardy #12480 00:20 ShadowBot https://github.com/minetest/minetest/issues/12480 -- Redesign/unify mainmenu settings interface by rubenwardy 13:01 kilbith src/irrlicht_changes/* should be moved to IrrlichtMt 14:13 kilbith I don't see any API control to switch camera modes, that's quite curious 15:25 rubenwardy Calinou: https://github.com/minetest/minetest.github.io/pull/254 15:30 Zughy[m] ^ context: I'm spamming Minetest on Reddit because of people very pissed off at Microsoft now allowing to surveil Minecraft chats (https://www.reddit.com/r/Minecraft/comments/vjpz2w/ingame_chat_moderation_and_reporting/). We can't keep those screenshots, the main menu is enough already to scare people away 16:17 Pexin < kilbith> src/irrlicht_changes/* should be moved to IrrlichtMt 16:17 Pexin counterpoint: irrlichtmt should be merged into MT, but is waiting for more culling so there is less to merge. moving stuff INTO irrmt is a waste of attention. 16:23 sfan5 >This should probably show at least 1 untextured MTG screenshot so that the initial game isn't a surprise 16:23 sfan5 why was this not considered? 16:28 Pexin what is that airship image? 16:30 MTDiscord The airship image kind of shows it. I forgot why I was defending the joke of a 'game' that is MTG 16:31 rubenwardy There was also this one I liked a lot: pbs.twimg.com/media/FU4oT2daUAAq1jO?format=jpg&name=large 16:31 rubenwardy where is this from? 16:33 Pexin icewind dale :D 16:33 kilbith https://twitter.com/Ivon852/status/1535208870943289344 16:34 rubenwardy hmm, should we be including images with 5.6-dev features? probably not 16:35 kilbith showing off builtin dynamic shadows is a neat advantage over MC 16:35 kilbith s/is/as 16:35 MTDiscord maybe should put some kind of text underneath the images describing what mods/games/texture packs they feature 16:35 sfan5 if acting as if MTG does not exist is not a problem then unreleased features should not be a problem either 16:36 rubenwardy I'm readding MTG 16:36 rubenwardy also having two texture packs as the first images is eh 16:36 MTDiscord Builds are available for 5.6-dev so it shouldn't be terrible to show it off; players who are enticed to come because of those features CAN actually use them that way. 16:37 sfan5 make sure to compress the images sanely too 16:37 sfan5 I can do that if you want 16:37 sfan5 https://raw.githubusercontent.com/minetest/minetest.github.io/1329c1c245ea35ae6c04a04afec48039f7cb8204/media/gallery/4.jpg this one isn't spectacular but works as a highlight of MTG I guess 16:38 sfan5 +1 for description text 16:39 rubenwardy https://rwdy.uk/fug4H.png 16:40 sfan5 "airships mod" is that whats it called? 16:41 sfan5 also adding attribution into LICENSE.md (but without any mention of potential licenses) to LICENSE.md is kinda random 16:41 MTDiscord 7 MTG shots and 1 MC2 shot makes it look like non-MTG games are still an afterthought... 16:42 celeron55 i'm certainly for basically doing the screenshots as one from MTG, and the rest absolutely whatever that looks cool as long as the licenses are followed 16:43 sfan5 I suppose highlighting one non-minecrafty game would be good too 16:45 MTDiscord I offer NodeCore as a moderately not-minecraft-like game but still in the voxel building genre. If you want a really avante garde but in-depth game, Colour Hop is pretty awesome. You could also do something for a "wow wait this is done in a voxel engine?" kind of game like Subway Miner. 16:45 MTDiscord https://content.minetest.net/uploads/d23fd3ab63.png Subway Miner 16:45 MTDiscord Oh, unfortunately, be careful of Subway Miner's "screenshot" in particular, as it's done in blender, not in MT :-| 16:45 MTDiscord yeah, I guess if you make your own screencaps then you have more control over that 16:48 sfan5 screenshots should ideally be taken afresh at 1080p with mipmapping, FSAA and high view range (where applicable) 16:48 rubenwardy https://github.com/minetest/minetest.github.io/pull/255 16:48 MTDiscord @rubenwardy given the need for screenshots to showcase content across the whole MT ecosystem, it makes me wonder if a screenshot voting/review type system in CDB could be helpful here. CDB has both screenshots and community curation features already, just lacking the intersection of the two... 16:48 rubenwardy mineclone2.jpg may be GPL, but it's not in the repo so idk 16:49 MTDiscord It's also nice when packages actually include the stuff necessary to recreate screenshots, like https://gitlab.com/sztest/nodecore/-/tree/master/docs/screenshot-world 16:51 Zughy[m] those two MTG screenshots are unnecessary 16:51 Zughy[m] one is enough, because, let's be real, MTG graphics is not great 16:51 rubenwardy that's what the default install gets 16:51 rubenwardy I'd maybe replace the underwater one with the snow one 16:52 Zughy[m] also, the name is Steampunk Blimp 16:52 Zughy[m] of the airship I mean 16:52 rubenwardy already fixed 16:52 rubenwardy the name is airship and the title is Steampunk Blimp 16:53 rubenwardy for some reason 16:53 Zughy[m] but frankly, I don't really care as long as they don't see just MTG stuff. As I've said, the main menu is already enough to scare people away. There is a huge opportunity to obtain new players because of Microsoft really stupid move, I won't stay here nitpicking 16:54 rubenwardy wait no I'm wrong, airship isn't anywhere 16:55 MTDiscord It's on the forums I believe. 16:55 rubenwardy updated + links https://rwdy.uk/XW62q.png 16:56 sfan5 better marketing won't fix the mainmenu 16:56 sfan5 and it also won't get rid of MTG 16:57 sfan5 that's why there should be at least one screenshot showing what you can actually expect when downloading MT and taking the shortest path to in-game 16:58 rubenwardy yeah agreed 17:04 rubenwardy ok: web#255 17:04 ShadowBot https://github.com/minetest/minetest.github.io/issues/255 -- Update gallery + add licenses + add figcaptions by rubenwardy 17:04 Pexin label it "barebones minetest_game" 17:05 Pexin ..except then users will be all "I CANT FIND BAREBONES MOD" 17:06 rubenwardy I was thinking about having a subtitle below Gallery 17:06 rubenwardy something like "Minetest has multiple games available, and making modding easy. Here are some of the things that users have made" 17:06 rubenwardy -ing +Es 17:06 rubenwardy but eh 17:07 rubenwardy maybe s/modding/customisation 17:11 Calinou rubenwardy: screenshots look good to me :) 17:16 MTDiscord Is it possible to redesign the entity's design paradigm through a mod? 17:18 rubenwardy you can build an API on top of entities 17:18 rubenwardy For example, I've built behaviour tree APIs 17:18 rubenwardy for conquer 17:19 MTDiscord Oh yeah? So like for on_step and what not we can create systems for it with the root of a component hacked into it as a linkage to the entity's object in the engine? 19:04 MTDiscord You have only the following limitations: (1) the entry in minetest.registered_entities[name] will be used as a metatable for the appropriate luaentities; (2) indexing luaentities may use the API fields documented in lua_api.txt (initialproperties, on*) 20:06 rubenwardy Regarding that snow image: https://twitter.com/Ivon852/status/1541468651945361408 20:07 rubenwardy looks like a no go 20:08 sfan5 >do media licenses even apply to in-game screenshots? isn't that fair use? 20:08 sfan5 >if so then they shouldn't be listed at all 20:08 Krock if they only knew that Technic uses unlicensed textures from a converted Minecraft texture pack 20:08 rubenwardy I think it may be covered under fair use but also compromises the freeness of the website repo 20:12 kilbith MineClone2' textures do not come from a MC texture pack? 20:12 MTDiscord I don't think they do, but the past behind them is a bit shady 20:14 kilbith "The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11, authored by XSSheep" 20:14 kilbith QED 20:15 kilbith source: https://git.minetest.land/MineClone2/MineClone2/src/branch/master/LEGAL.md 20:15 rubenwardy pixel perfection is licensed under CC BY-SA 4.0 20:15 rubenwardy so it's fine 20:16 rubenwardy the resource pack they mention doesn't seem to have a license, so is all rights reserved 20:16 kilbith TEX-D2? 20:16 rubenwardy yeah 20:20 kilbith it's not even sure that a screenshot inherits of a texture pack license, seems dubious to me 20:31 celeron55 that's very arguable 20:33 celeron55 i would argue there's so much more details and basically just raw data that a screenshot of an MT world contains that doesn't come from the texture pack (of which only a small part is shown, and every pixel is skewed somehow) that it wouldn't inherit the license 20:33 celeron55 but i'm not a lawyer 20:34 celeron55 if it's possible to find reasonable screenshots while playing it safe, it makes sense to do so 20:36 sfan5 do node timers catch up when a mapblock is reactivated? 20:40 sfan5 yes they do 20:40 sfan5 not documented anywhere... 21:37 sfan5 also get_craft_result is pretty clunky to use 23:30 rubenwardy / This is deprecated I guess? -celeron55 23:30 rubenwardy from 2012. Odd 23:30 rubenwardy oops ping 23:44 rubenwardy merging #12455 in 10 23:44 ShadowBot https://github.com/minetest/minetest/issues/12455 -- Remove tile_images and special_materials compatibility code (10 years old) by Zughy