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09:05 |
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09:34 |
Baytuch |
Good evening |
09:55 |
erlehmann |
does anyone of you who was there in 2011 remember why some commit messages occur twice in the git history? |
10:09 |
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13:34 |
proller |
https://github.com/minetest/minetest/pull/11843 |
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13:34 |
proller |
https://github.com/minetest/minetest/pull/11910 |
13:35 |
proller |
2 days afrer release.. |
13:37 |
rubenwardy |
proller: those PRs are on the meeting agenda for the next core dev meeting |
13:41 |
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13:43 |
erlehmann |
proller so how are you getting around floatland problems? |
13:43 |
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13:43 |
erlehmann |
proller i mean having floating point inaccuracies far from zero zero |
13:43 |
erlehmann |
just double? |
13:44 |
MTDiscord |
<Sublayer plank> has minetest 5.5.0 been pushed to google play yet? |
13:44 |
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13:45 |
proller |
erlehmann, first simplest solution is double, yes. |
13:45 |
proller |
in future need to split all calculations to base int32+ float offset |
13:46 |
erlehmann |
proller does your approach finally introduce proper overflow checks instead of the MAX_MAP_GENERATION_LIMIT historical baggage or are the overflows just, uh, larger? |
13:46 |
proller |
rubenwardy, when it will be? |
13:46 |
rubenwardy |
no idea |
13:46 |
erlehmann |
proller that future sounds nice! |
13:46 |
erlehmann |
proller i wish you great success |
13:47 |
proller |
erlehmann, i cant do something before this prs will be merged |
13:48 |
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13:49 |
proller |
2 months already spent for nothing.. |
13:49 |
rubenwardy |
you should have opened or commented in an issue first |
13:50 |
rubenwardy |
or on IRC |
13:53 |
proller |
to spend another half year? |
13:54 |
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14:15 |
MTDiscord |
<luatic> "in future need to split all calculations to base int32+ float offset" - doesn't sound reasonable to me |
14:16 |
MTDiscord |
<luatic> doubles are literally this: extending the mantissa by 32 bits |
14:19 |
proller |
maybe doubles will be ok, but with second pr still something wrong with movement on huge coords |
14:41 |
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14:48 |
MTDiscord |
<josiah_wi> sfan5, I implemented my preferred solution to #12026. I'd like support of the solution so I can PR it, or if you don't support it then I'd like to know what your preference is. |
14:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/12026 -- Throw fatal error if enabled database backends are missing |
15:13 |
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18:41 |
Pexin |
luatic: I interpreted proller's statement more along the concept, int32 to get the mapblock (or something), then float offset from that reference |
18:42 |
erlehmann |
does anyone have an opinion on this? https://github.com/minetest/minetest/pull/11978 i need test nodes for various texture formats (as in: “how does this look in-game” + a proven combinaton of feature flags) often enough that if it is not part of devtest, i'd make a separate mod probably. or does something like devtest already exist on cdb? |
18:43 |
erlehmann |
i mean anyone who has not yet shared their opinion |
18:43 |
erlehmann |
also where do people *usually* put the stuff that is not accepted into devtest? |
18:50 |
Pexin |
as I think about it, the opposite (float for crude coord, int offset from there) makes more sense, IF you can ensure you are using float numbers whose precision you can calculate. eventually, far enough away from origin, ints (any width) will become insufficient to offset within the imprecision range, but it would be enormous. |
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