Time |
Nick |
Message |
00:03 |
Wuzzy |
please update https://wiki.minetest.net/Template:Version thx |
00:04 |
rubenwardy |
done |
00:04 |
rubenwardy |
but what even is that |
00:05 |
Wuzzy |
IT's a template for the version number, it is used in various places inserted in the wiki |
00:06 |
Wuzzy |
like the Minetet Game Infobox |
00:06 |
Wuzzy |
Like here: https://wiki.minetest.net/Games/Minetest_Game |
00:06 |
Wuzzy |
thx |
00:10 |
Wuzzy |
contentDB versions need updating |
00:13 |
rubenwardy |
done |
00:17 |
erlehmann |
Wuzzy will you be using package aliases because mineclone2 is no longer your package? |
00:17 |
Wuzzy |
I don't know how it works |
00:18 |
Wuzzy |
but I am obviously ok with transfer of "package ownership". I have not done anything for MCL2 for a very long time |
00:29 |
erlehmann |
https://dev.minetest.net/Changelog#5.4.0_.E2.86.92_5.5.0 is missing the removal of texture formats other than PNG, TGA, JPEG imo and removal of MD2 |
00:32 |
erlehmann |
also it would be nice if the bugfixes were actually sorted in crashfix / security etc. – can i somehow edit that thing to that effect? |
00:37 |
Wuzzy |
sure |
00:37 |
Wuzzy |
just be careful not to destroy existing information |
00:37 |
erlehmann |
what kind of account do i need? |
00:37 |
Wuzzy |
but you can use the preview feature |
00:37 |
Wuzzy |
you need a wiki account |
00:37 |
erlehmann |
i see a login button but no register button though |
00:38 |
Wuzzy |
You must request accounts here: https://forum.minetest.net/viewtopic.php?f=3&t=10473 |
00:38 |
erlehmann |
ig i first register on the forums then |
00:39 |
Wuzzy |
in the meantime, just paste the text you want me to insert lol |
00:39 |
Wuzzy |
like in chat |
00:39 |
Wuzzy |
I'll stick around for a while |
00:41 |
rubenwardy |
pcx, ppm, psd, wal, rgb |
00:43 |
erlehmann |
also in the compatibility note it does not say that you can not open them with previous versions, isn't that like the whole reason why it is in that section? |
00:44 |
erlehmann |
the maps |
00:44 |
erlehmann |
i mean |
00:44 |
erlehmann |
sorry sleepy |
00:44 |
erlehmann |
i shall edit when i am awake again, good night |
01:39 |
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02:41 |
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03:29 |
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03:30 |
rubenwardy |
Updated the PPAs |
03:31 |
rubenwardy |
Needed to edit the packaging to remove libirrlicht and add libzstd, then add irrlichtmt as a repo, and finally update the recipe to clone it to lib/irrlichtmt |
03:34 |
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04:24 |
MTDiscord |
<dettomi> Hi! Can someone tell me if texture tweaks are included in the freeze? I would mainly want to work on the ones that are really out of place or too low effort compared to the others. I know I could make a texture pack but I don't really think the people should make everything for themself mindset is the way to go with an open source project like this. |
04:25 |
erlehmann |
dettomi what do you mean with texture tweaks? there is a new PNG texture combinator, but its probably not a good idea to use it. |
04:26 |
erlehmann |
texture modifier |
04:26 |
erlehmann |
whatever it's called |
04:26 |
erlehmann |
dettomi are you talking about minetest_game maybe? |
04:27 |
MTDiscord |
<Jonathon> yes |
04:27 |
MTDiscord |
<dettomi> Sorry my bad! Yes |
05:00 |
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05:41 |
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07:20 |
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08:03 |
sfan5 |
hard to say, better open an issue first on the minetest_game repo first |
08:03 |
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08:28 |
sfan5 |
by the way, how/who updates the flatpak and snap packages? |
08:38 |
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08:38 |
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08:39 |
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08:49 |
MTDiscord |
<luatic> The mainmenu "about" tab should be completely replaced |
08:49 |
MTDiscord |
<luatic> sfan5: I believe it was sofar who managed the flatpak? The snap seems to be managed by some ominous "Snapcrafters" team, will try to contact them |
08:50 |
MTDiscord |
<luatic> https://github.com/snapcrafters/minetest |
08:52 |
MTDiscord |
<AFCM> 100% aggreed I had this idea a while ago |
08:54 |
ROllerozxa |
@luatic what should it be replaced with? |
08:54 |
nrz |
great job team for the 5.5 release ? |
08:55 |
MTDiscord |
<luatic> What should be replaced with what ROllerozxa? |
08:56 |
ROllerozxa |
the main menu "about" tab |
08:57 |
MTDiscord |
<luatic> Ah yes, hypertext |
08:58 |
MTDiscord |
<luatic> https://media.discordapp.net/attachments/369123162039910401/937534040360230962/5_5_Difference.gif?width=1386&height=562 it looks like 5.5 contains an awful regression related to either backface culling or alpha blending (most likely a different backface culling default?) |
08:58 |
MTDiscord |
<luatic> reported by @ExeVirus on the MTD |
09:04 |
MTDiscord |
<luatic> could it be that use_texture_alpha = true works no longer (looking at the commit that presumably fixed this: https://github.com/ExeVirus/lady_assets/compare/de8c05130d5716191dc2bc6726ef518ebd137985...cda456edba9bb605fcf951f65b5d64e6e5e4e5c0#diff-0fc5c43f6f1d7605fd7d16c088ba6b83f096eee8e2049517407bbaa27aa3a4f7) |
09:04 |
MTDiscord |
<luatic> arguably it was deprecated already |
09:06 |
MTDiscord |
<Sublayer plank> oh, so reworking it to use hypertext instead of the table abuse it's using right now? |
09:07 |
MTDiscord |
<luatic> not only that, the entire layout is crap now |
09:08 |
MTDiscord |
<luatic> https://cdn.discordapp.com/attachments/747163566800633906/937635335343575080/Bildschirmfoto_von_2022-01-31_10-07-50.png |
09:08 |
MTDiscord |
<luatic> The minetest.net button could be an actual link if it was hypertext[] |
09:08 |
MTDiscord |
<luatic> The entire sidebar needs to go, maybe in a header-ish way |
09:09 |
MTDiscord |
<luatic> It's ugly currently because with the "active renderer: ..." debug info mushed in there it's not even horizontally centered anymore |
09:13 |
MTDiscord |
<Sublayer plank> yeah that all needs a bit of an overhaul |
09:14 |
MTDiscord |
<Sublayer plank> renaming it from the credits tab to the about tab and cramming more junk into it may not have been a good idea |
09:14 |
MTDiscord |
<luatic> The About tab was a good idea, it just wasn't executed properly |
09:14 |
MTDiscord |
<luatic> The Credits deserve their own section in a hypertext |
09:25 |
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09:29 |
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09:44 |
MTDiscord |
<luatic> How is #12007 in any way unconfirmed!? |
09:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/12007 -- Game does not fully display on Samsung Galaxy Z Fold2's main (large) display |
09:45 |
MTDiscord |
<luatic> This is a report by a (former?) core dev, well documented with screenshots attached. Calinou, what else does it take for you to consider it conformed ;P |
09:45 |
MTDiscord |
<luatic> confirmed* |
09:45 |
erlehmann |
another person i guess |
09:45 |
MTDiscord |
<Sublayer plank> don't bug issues get the "uncomfirmed bug" by default until a triager removes it |
09:46 |
MTDiscord |
<luatic> This is also likely very tricky to confirm, as Z-Fold devices are most likely a rarity in the MT community |
09:46 |
MTDiscord |
<luatic> @floofy ralsei But I believe Calinou has labeling privs, otherwise he couldn't have added the "Android" label |
10:07 |
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10:34 |
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11:25 |
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11:25 |
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11:39 |
MTDiscord |
<exe_virus> On the subject of the star thing for LL, that's not backface culling, but definitely a change in use_texture_alpha=true handling. Before it defaulted to I think blend for mesh draw types and now it's defaulting to clip for mesh drawtypes. I suspect this helped with shadows honestly... |
11:48 |
Baytuch |
Good morning |
11:54 |
Calinou |
I never was a coredev, just someone who has labeling permissions (triager role) |
11:55 |
Calinou |
I left it as unconfirmed bug because it'll likely take a while for somone else to be able to reproduce this bug. Foldable phones aren't exactly common among Minetest developers :) |
11:59 |
MTDiscord |
<exe_virus> Yeah people who have such phone today typically never looked for open source Minecraft back in the day.... |
12:15 |
HuguesRoss |
Merging #11940 in 20min |
12:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/11940 -- Document moon orientation relative to sun by appgurueu |
12:37 |
HuguesRoss |
merge done. I'll be merging #12000 this afternoon, in ~8-9hrs. There will be another reminder before then, but if anyone cares strongly about it you have this window to speak up |
12:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/12000 -- Fix builtin statbar backgrounds by appgurueu |
12:51 |
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13:00 |
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14:08 |
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14:32 |
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14:53 |
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15:04 |
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15:23 |
Pexin |
will protocol version bump to 41 for 5.6dev? |
15:37 |
rubenwardy |
yes |
15:37 |
rubenwardy |
at some point before 5.6 release |
15:40 |
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16:11 |
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16:26 |
ROllerozxa |
#12027 uh oh |
16:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/12027 -- Forked Irrlicht not included in release. |
16:30 |
ROllerozxa |
this was what I feared would happen. Audacity has had the same issue when switching to their WxWidgets fork, and is also the reason most Linux distros are stuck on a rather old version of Audacity. I really don't want the same to happen to Minetest |
16:35 |
Pexin |
remind to extract into lib/irrlichtmt not lib/irrlicht |
16:49 |
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17:00 |
rubenwardy |
Thoughts on deprecating game.conf name, and using title instead? |
17:00 |
rubenwardy |
currently, what mods call `name` is called a `id` in game.conf |
17:00 |
rubenwardy |
and what mods call `title` is called `name` in game.conf |
17:01 |
rubenwardy |
although, a problem with deprecating like this would be then freeing up and using name in a 6.0 |
17:02 |
MTDiscord |
<Warr1024> It seems like once you've used the "name" key to mean one thing, you should probably never use it to mean a different thing unless you're able to really cleanly break from the legacy meaning. Maybe a 6.0 might be able to do that, but it seems like it'd still be painful. |
17:03 |
rubenwardy |
yeah exactly |
17:03 |
rubenwardy |
after this deprecation, games would use title in the same way as mods |
17:03 |
rubenwardy |
but would need to use id rather than name |
17:04 |
rubenwardy |
which they already do |
17:12 |
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17:17 |
rubenwardy |
merging #12029 in 10 as trivial |
17:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/12029 -- Update copyright year in README by Zughy |
17:17 |
rubenwardy |
or more |
17:21 |
rubenwardy |
huh, games don't support id |
17:25 |
sfan5 |
are you sure we don't have more copyright years |
17:25 |
sfan5 |
like not in the source files but elsewhere |
17:26 |
rubenwardy |
there's license.txt |
17:26 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/LICENSE.txt#L71 |
17:28 |
MTDiscord |
<savilli> // Copyright (C) 2019 Irrlick |
17:28 |
MTDiscord |
<savilli> who is Irrlick? |
17:29 |
ROllerozxa |
it's some kidscode guy iirc |
17:31 |
ROllerozxa |
I've seen that too and wondered if it was a typo but it is an actual user named irrlick who contributed to kidscode and I assume also contributed to upstream minetest |
17:32 |
MTDiscord |
<savilli> ah okii |
17:45 |
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18:00 |
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18:01 |
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18:01 |
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18:08 |
kilbith |
... someone has to create a tool that makes compiling on MSVC easy |
18:08 |
kilbith |
this is getting on my nerves |
18:29 |
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18:59 |
rubenwardy |
#12032 |
18:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/12032 -- Revert "Disable dynamic shadows for the 5.5.0 release" by rubenwardy |
19:01 |
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19:04 |
MTDiscord |
<Warr1024> Heh, I misread 'Revert "disable dynamic shadows for the 5.5.0 release"' as 'Revert "disable dynamic shadows" for the 5.5.0 release' |
19:05 |
Pexin |
methinks Warr1024 sees what Warr1024 wishes to see. |
19:07 |
MTDiscord |
<Warr1024> methinks Pexin wishes to see me wishing to see what Pexin thinks I should wish to see. |
19:09 |
* Pexin |
head explod |
19:19 |
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19:26 |
MTDiscord |
<josiah_wi> kilbith, what parts of the MSVC compilation frustrate you the most? |
19:28 |
kilbith_ |
cmake setup (there's always something wrong), dealing with Visual Studio which is a confusing kludge |
19:29 |
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19:30 |
kilbith_ |
I don't have the patience to deal with this shit |
19:31 |
rubenwardy |
vcpkg makes things easier, but not by much |
19:32 |
kilbith_ |
it's shit too |
19:33 |
kilbith_ |
I am able to compile on WSL and run a Linux binary, but then the cursor goes crazy and the performances are suboptimal |
19:34 |
kilbith_ |
it's gonna improve and one day it's going to be 1:1 with Linux I am sure |
20:05 |
MTDiscord |
<josiah_wi> If you catalogue some of the frustrating CMake stuff I will work on it. Unfortunately I don't have a Windows machine, so I can't easily test stuff myself. |
20:18 |
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21:09 |
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21:12 |
HuguesRoss |
Merging #12000 in 15min |
21:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/12000 -- Fix builtin statbar backgrounds by appgurueu |
21:25 |
nrz |
performance on WSL will be 1:1 with mesa on WSL with all opengl to DX 12 native translation |
21:25 |
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21:33 |
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21:38 |
rubenwardy |
looks like GitHub still has that bug where force pushing resets the last updated for all PRs :( |
21:38 |
HuguesRoss |
oof |
21:38 |
rubenwardy |
merging #12032 in 10 |
21:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/12032 -- Revert "Disable dynamic shadows for the 5.5.0 release" by rubenwardy |
21:43 |
sfan5 |
pushing http://sprunge.us/6ApUwZ?diff after that |
21:48 |
rubenwardy |
sfan5: done |
21:49 |
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