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01:33 |
rubenwardy |
I did a partial roll out, the error rate has increased by 3300% |
01:33 |
rubenwardy |
of the Android app |
01:33 |
rubenwardy |
sample size is currently 715 |
01:34 |
rubenwardy |
which is less than 4%, although I have it set to 10% roll out |
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08:15 |
sfan5 |
? |
08:27 |
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10:02 |
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10:36 |
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10:56 |
Baytuch |
Good evening, MineTesters |
10:59 |
erlehmann |
it's 11:58 in the morning |
11:13 |
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12:40 |
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13:27 |
MTDiscord |
<josiah_wi> Hello Baytuch. |
13:28 |
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13:47 |
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14:06 |
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14:10 |
erlehmann |
more evidence that ingame texture test nodes might really help with debugging IMO https://forum.minetest.net/viewtopic.php?f=6&t=27762&p=406338#p406338 |
14:10 |
erlehmann |
> Tools inside a black box in 5.5.0? |
14:10 |
erlehmann |
it would be really useful to tell the player to use devtest here |
14:11 |
erlehmann |
in particular, a unit test would *not* help to figure this out |
15:10 |
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15:53 |
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15:55 |
sfan5 |
just found out that all non-curl builds crash when creating a server |
15:55 |
rubenwardy |
easy fix, make cURL required |
15:55 |
rubenwardy |
joking, but also semi serious |
15:56 |
rubenwardy |
would reduce the number of possible configurations |
15:59 |
erlehmann |
this should be easily bisectable though? |
16:16 |
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16:24 |
sfan5 |
by "crash" I meant a Lua error |
16:24 |
sfan5 |
so it's already immediately obvious which change it was |
16:28 |
MTDiscord |
<Warr1024> Is curl required for all HTTP stuff, like the Content browser, HTTP API for mods, and server announce? |
16:28 |
MTDiscord |
<Warr1024> Something that pervasively used could very justifiably made required, even if some users really don't intend to use any of those features, because of the amount of surface area involved in making them all optional. |
16:32 |
sfan5 |
it is |
16:35 |
MTDiscord |
<josiah_wi> sfan5, could you take a look at #12026 when you have time? If you like my proposed solution, I am ready to PR it. |
16:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/12026 -- Throw fatal error if enabled database backends are missing |
17:12 |
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18:04 |
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18:39 |
sfan5 |
I think a tri-state variable (TRUE|FALSE|AUTO) would be better |
18:58 |
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19:02 |
MTDiscord |
<josiah_wi> Maybe (ENABLE|DISABLE|AUTO)? AUTO isn't a valid bool type, so it would be confusing. |
19:04 |
sfan5 |
the options should be backwards compatible anyway |
19:04 |
sfan5 |
so ENABLE, ON, TRUE and 1 have to be considered the same |
19:04 |
rubenwardy |
I don't think there's a problem with true/false |
19:05 |
MTDiscord |
<josiah_wi> I found an example on a mailing list using AUTO with an option that looks clean. Thanks for the suggestion. |
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19:38 |
MTDiscord |
<Warr1024> YES|NO|SHRUG |
19:50 |
MTDiscord |
<josiah_wi> Done. It shall be SHRUG. |
19:54 |
MTDiscord |
<LandarVargan> It looks like minetest.get_craft_result() doesn't return multiple craft results if you give it more than enough of the required items? |
19:55 |
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19:55 |
MTDiscord |
<LandarVargan> My lavastuff mod uses get_craft_result() when digging nodes with cookable drops. Clay blocks drop 4 clay lumps, but when you dig them with lavastuff items they only give one brick |
19:55 |
MTDiscord |
<LandarVargan> https://github.com/minetest-mods/lavastuff/blob/4cef3ba46f3e96b80e7f259126163d6d942904c2/init.lua#L115-L120 |
19:57 |
MTDiscord |
<Warr1024> I think the builtin recipe system only works with stacks of 1...? |
19:57 |
MTDiscord |
<LandarVargan> Ah, it gives you what's leftover instead of resulting it all |
19:57 |
MTDiscord |
<Warr1024> So if you have 4 clay lumps you'd have to search for a recipe using 1 clay lump and then multiply the output by 4 |
20:46 |
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MTDiscord |
<savilli> a local man is causally crashing the engine again |
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