Time |
Nick |
Message |
00:27 |
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00:35 |
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01:40 |
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03:29 |
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03:33 |
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03:40 |
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04:52 |
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05:00 |
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07:18 |
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07:37 |
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07:51 |
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08:40 |
sfan5 |
remarkable how any improvement done can be considered an "issue" |
08:43 |
celeron55 |
MT could write the newest format used on the map metadata so that it could display a ok/cancel dialog when opening an old map (to make sure the user doesn't intend to open it on an older version) |
08:46 |
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08:52 |
MTDiscord |
<luatic> ^ |
09:04 |
MTDiscord |
<Sublayer plank> yeah that's how minecraft does it since a couple versions back. there's also a button to make a backup of the world before joining it in the newer version |
10:35 |
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10:39 |
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12:20 |
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12:21 |
rubenwardy |
I intentionally made it a warning, rather than a bullet in known issues |
12:30 |
sfan5 |
rubenwardy: added a windows build and btw don't link to the PPA, it's not been updated in >100 weeks |
12:30 |
rubenwardy |
oof |
12:52 |
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12:53 |
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13:25 |
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13:30 |
Baytuch |
Good morning, minetesters |
13:30 |
Baytuch |
hi, sfan5 |
14:35 |
MTDiscord |
<josiah_wi> Good morning, Baytuch! |
15:14 |
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15:16 |
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15:28 |
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15:52 |
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Fixer joined #minetest-dev |
16:05 |
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17:20 |
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v-rob joined #minetest-dev |
17:25 |
v-rob |
New issue: Minetest runs properly. Last version, Minetest gave an error when I ran this mod. I upgraded, and now the mod works without errors! It's a breaking change, you need to revert it! <-- at least the way things seem to be heading. |
17:26 |
rubenwardy |
lol |
17:26 |
erlehmann |
v-rob that's funny though. which mod is it? |
17:27 |
erlehmann |
clearly, that person has the right developer expectations and is implementing stuff like it *should* be |
17:27 |
erlehmann |
:P |
17:27 |
v-rob |
None, I'm making it up |
17:29 |
v-rob |
BTW, if any core devs have PRs they want to send my way, just ping me and I will review |
17:39 |
nrz |
great job to prepare this 5.5 RC |
17:39 |
nrz |
i will try to take some time to review a bit our code on the next series in order to improve its quality |
17:57 |
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18:52 |
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19:20 |
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19:26 |
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19:41 |
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proller joined #minetest-dev |
19:50 |
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20:13 |
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20:34 |
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20:43 |
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20:54 |
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21:01 |
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21:04 |
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21:05 |
sfan5 |
not so much review but we can probably agree that #11988 is a good idea |
21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/11988 -- Add game name to server status string by sfan5 |
21:05 |
sfan5 |
also #11866 is still waiting |
21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/11866 -- Raise max mapgen limit constant to align with MapBlock by sfan5 |
21:09 |
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21:13 |
Krock |
will merge #11995 and #11993 in 10 minutes |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/11995 -- Define control(bits) as "unset" for entities by appgurueu |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/11993 -- Builtin: Sanity-check /time inputs by SmallJoker |
21:13 |
Krock |
I don't see much of an use to show the game name in the F5 info |
21:13 |
Krock |
err. server info. |
21:15 |
sfan5 |
games are the main defining measure of a minetest server, and you can figure out the mods it runs but not the game |
21:15 |
sfan5 |
the occasion was that someone in #minetest wanted to know which game a server was running |
21:15 |
sfan5 |
they had to ask the server owner personally in the end |
21:15 |
sfan5 |
plus the server list (website) also shows this information, so clearly someone considered it important |
21:16 |
Krock |
hmm yes |
21:16 |
sfan5 |
merging #11985 #11960 after you |
21:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/11985 -- [NO SQUASH] FPS limiter / Windows fixes by sfan5 |
21:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/11960 -- Automatically migrate client mod storage by TurkeyMcMac |
21:17 |
MTDiscord |
<Jonathon> game name is useful because the /mods command is disabled/formspeced/etc on some servers due the spam it generates |
21:18 |
sfan5 |
servers can obviously disable this too if they want |
21:21 |
MTDiscord |
<Jonathon> yeah |
21:22 |
Krock |
merging |
21:23 |
Krock |
sfan5: done |
21:52 |
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22:08 |
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23:26 |
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