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MTDiscord |
<exe_virus> For the record, the codebase has come a long way since even 2015 |
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06:36 |
MTDiscord |
<savilli> Who wanted a lua sandbox escape exploit - #11992 is 99% exploitable |
06:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/11992 -- Heap UAF in craft recipes |
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22:01 |
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22:01 |
fluxionary |
so... max_drop_level in tool_capabilities isn't actually used for anything? it isn't documented as having a use, i can't find any uses of it in the code, the default game, or in any of a whole lot of mods? |
22:03 |
fluxionary |
nevermind, figured it out https://github.com/minetest/minetest/blob/48e508052ad477eda1142f08990d523c8b9701ea/doc/lua_api.txt#L1953-L1959 |
22:24 |
Pexin |
this is unrelated to anything, I just want to comment that I'm discovering the collsion fixes in 5.3 were, in fact, very needed. |
22:25 |
erlehmann |
Pexin with what? |
22:26 |
Pexin |
well for one thing, in old versions you're jumping multiple times with each jump, because you're still within distance tolerance of the ground |
22:26 |
erlehmann |
oh lol |
22:26 |
erlehmann |
does this speed you up? |
22:27 |
Pexin |
depending on client cpu |
22:27 |
Pexin |
means higher jumping, but inconsistent jumping |
22:43 |
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22:50 |
rubenwardy |
Might be worth doing a release candidate, I forgot |
22:59 |
sfan5 |
better late than never |
23:00 |
erlehmann |
how much time would you give it before release? a week? |
23:01 |
sfan5 |
also reminder #11985 #11976 (though it's unclear if the postgres one is useful) |
23:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/11985 -- [NO SQUASH] FPS limiter / Windows fixes by sfan5 |
23:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/11976 -- [NO SQUASH] Database-related changes by sfan5 |
23:01 |
erlehmann |
btw, given the fact that the vivante GPU messed up its culling, any way to work around it? |
23:01 |
erlehmann |
just the backface culling for the player would make it immediately much more useful, but i have no idea what to do instead except for wait on mesa |
23:01 |
sfan5 |
and #11988 |
23:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/11988 -- Add game name to server status string by sfan5 |
23:05 |
sfan5 |
erlehmann: a week would be useful but the inital planned release date is in less than one |
23:05 |
erlehmann |
btw i asked fleckenstein to help me figure out more regarding timers on multicore systems (i.e. is setting thread affinity bad or good), but so far he only figured out that on two identical systems that have no invariant_tsr, minetest gets >45fps on linux and 1fps on windows. if anyone knows about intel atom opengl drivers, pls tell. |
23:05 |
rubenwardy |
given the irr changes in 5.5, might be worth giving it a bit more time |
23:06 |
erlehmann |
i think no one will cause a ruckus if the date is further pushed back for a few days, especially if it prevents having to release a bugfix 5.5.1 two weeks later or so. |
23:07 |
sfan5 |
a bug fix release closely after is in fact a better option than delaying 5.5 |
23:10 |
MTDiscord |
<Jonathon> no rc1/2/3 with one week between each? |
23:10 |
Pexin |
if we're doing reminders, #11969 |
23:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/11969 -- Use absolute value for bouncy in collision by pecksin |
23:16 |
erlehmann |
here are some really simple PRs with one approval (need only one more!) #11993 #11978 #11940 |
23:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/11993 -- Builtin: Sanity-check /time inputs by SmallJoker |
23:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/11978 -- Add TGA test nodes to devtest by erlehmann |
23:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/11940 -- Document moon orientation relative to sun by appgurueu |
23:18 |
sfan5 |
oh and #11866 of course |
23:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/11866 -- Raise max mapgen limit constant to align with MapBlock by sfan5 |
23:18 |
sfan5 |
anyway, bbl |
23:28 |
MTDiscord |
<luatic> #11995 |
23:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/11995 -- Define control(bits) as "unset" for entities by appgurueu |
23:31 |
erlehmann |
luatic, btw, i have not only seen ctrl.up but also ctrl["up"] in real-world code. makes no difference, or does it? |
23:33 |
MTDiscord |
<luatic> makes no difference |
23:33 |
erlehmann |
good |
23:43 |
rubenwardy |
sfan5: when you get back, please may I have a Windows build |
23:44 |
rubenwardy |
for https://forum.minetest.net/viewtopic.php?f=18&t=27731 |
23:47 |
erlehmann |
rubenwardy could you mention the map format change somewhere … maybe under “Known issues”? i expect it to be surprising to many, given that it has been a while since the last map format change. |
23:47 |
erlehmann |
or maybe highlights |
23:47 |
erlehmann |
i mean, it saves disk space after all |
23:49 |
rubenwardy |
done |
23:49 |
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23:50 |
rubenwardy |
done 2.0# |
23:51 |
erlehmann |
thx |