Minetest logo

IRC log for #minetest-dev, 2022-01-26

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:30 v-rob joined #minetest-dev
00:36 AliasAlreadyTake joined #minetest-dev
01:00 Taoki_1 joined #minetest-dev
01:09 Taoki joined #minetest-dev
01:36 queria[m] joined #minetest-dev
02:28 v-rob joined #minetest-dev
02:30 MTDiscord <exe_virus> For the record, the codebase has come a long way since even 2015
02:34 Baytuch_2 joined #minetest-dev
03:06 tekakutli joined #minetest-dev
03:28 queria^clone joined #minetest-dev
03:34 queria^clone joined #minetest-dev
04:12 v-rob joined #minetest-dev
04:16 DarkSide joined #minetest-dev
04:17 DarkSide left #minetest-dev
05:00 MTDiscord joined #minetest-dev
05:33 v-rob joined #minetest-dev
06:36 MTDiscord <savilli> Who wanted a lua sandbox escape exploit - #11992 is 99% exploitable
06:36 ShadowBot https://github.com/minetest/minetest/issues/11992 -- Heap UAF in craft recipes
08:26 Fixer joined #minetest-dev
09:11 Fixer joined #minetest-dev
09:28 nemo42 joined #minetest-dev
09:33 appguru joined #minetest-dev
09:46 calcul0n joined #minetest-dev
10:01 erlehmann joined #minetest-dev
10:04 calcul0n joined #minetest-dev
11:05 HuguesRoss joined #minetest-dev
12:50 proller joined #minetest-dev
13:27 tekakutli joined #minetest-dev
15:09 Yad_ joined #minetest-dev
15:10 erlehmann joined #minetest-dev
15:27 erlehmann joined #minetest-dev
15:41 Fleckenstein joined #minetest-dev
15:51 v-rob joined #minetest-dev
16:07 nemo42 joined #minetest-dev
16:08 olliy joined #minetest-dev
16:15 v-rob joined #minetest-dev
17:11 v-rob joined #minetest-dev
17:13 Fixer joined #minetest-dev
17:46 Taoki_1 joined #minetest-dev
18:37 Baytuch joined #minetest-dev
19:23 v-rob joined #minetest-dev
19:50 proller joined #minetest-dev
19:51 nemo42 joined #minetest-dev
20:10 Alias joined #minetest-dev
20:42 v-rob joined #minetest-dev
20:57 v-rob joined #minetest-dev
21:36 v-rob joined #minetest-dev
22:01 v-rob joined #minetest-dev
22:01 fluxionary so... max_drop_level in tool_capabilities isn't actually used for anything? it isn't documented as having a use, i can't find any uses of it in the code, the default game, or in any of a whole lot of mods?
22:03 fluxionary nevermind, figured it out https://github.com/minetest/minetest/blob/48e508052ad477eda1142f08990d523c8b9701ea/doc/lua_api.txt#L1953-L1959
22:24 Pexin this is unrelated to anything, I just want to comment that I'm discovering the collsion fixes in 5.3 were, in fact, very needed.
22:25 erlehmann Pexin with what?
22:26 Pexin well for one thing, in old versions you're jumping multiple times with each jump, because you're still within distance tolerance of the ground
22:26 erlehmann oh lol
22:26 erlehmann does this speed you up?
22:27 Pexin depending on client cpu
22:27 Pexin means higher jumping, but inconsistent jumping
22:43 v-rob joined #minetest-dev
22:47 appguru joined #minetest-dev
22:50 rubenwardy Might be worth doing a release candidate, I forgot
22:59 sfan5 better late than never
23:00 erlehmann how much time would you give it before release? a week?
23:01 sfan5 also reminder #11985 #11976 (though it's unclear if the postgres one is useful)
23:01 ShadowBot https://github.com/minetest/minetest/issues/11985 -- [NO SQUASH] FPS limiter / Windows fixes by sfan5
23:01 ShadowBot https://github.com/minetest/minetest/issues/11976 -- [NO SQUASH] Database-related changes by sfan5
23:01 erlehmann btw, given the fact that the vivante GPU messed up its culling, any way to work around it?
23:01 erlehmann just the backface culling for the player would make it immediately much more useful, but i have no idea what to do instead except for wait on mesa
23:01 sfan5 and #11988
23:01 ShadowBot https://github.com/minetest/minetest/issues/11988 -- Add game name to server status string by sfan5
23:05 sfan5 erlehmann: a week would be useful but the inital planned release date is in less than one
23:05 erlehmann btw i asked fleckenstein to help me figure out more regarding timers on multicore systems (i.e. is setting thread affinity bad or good), but so far he only figured out that on two identical systems that have no invariant_tsr, minetest gets >45fps on linux and 1fps on windows. if anyone knows about intel atom opengl drivers, pls tell.
23:05 rubenwardy given the irr changes in 5.5, might be worth giving it a bit more time
23:06 erlehmann i think no one will cause a ruckus if the date is further pushed back for a few days, especially if it prevents having to release a bugfix 5.5.1 two weeks later or so.
23:07 sfan5 a bug fix release closely after is in fact a better option than delaying 5.5
23:10 MTDiscord <Jonathon> no rc1/2/3 with one week between each?
23:10 Pexin if we're doing reminders, #11969
23:10 ShadowBot https://github.com/minetest/minetest/issues/11969 -- Use absolute value for bouncy in collision by pecksin
23:16 erlehmann here are some really simple PRs with one approval (need only one more!) #11993 #11978 #11940
23:16 ShadowBot https://github.com/minetest/minetest/issues/11993 -- Builtin: Sanity-check /time inputs by SmallJoker
23:16 ShadowBot https://github.com/minetest/minetest/issues/11978 -- Add TGA test nodes to devtest by erlehmann
23:16 ShadowBot https://github.com/minetest/minetest/issues/11940 -- Document moon orientation relative to sun by appgurueu
23:18 sfan5 oh and #11866 of course
23:18 ShadowBot https://github.com/minetest/minetest/issues/11866 -- Raise max mapgen limit constant to align with MapBlock by sfan5
23:18 sfan5 anyway, bbl
23:28 MTDiscord <luatic> #11995
23:28 ShadowBot https://github.com/minetest/minetest/issues/11995 -- Define control(bits) as "unset" for entities by appgurueu
23:31 erlehmann luatic, btw, i have not only seen ctrl.up but also ctrl["up"] in real-world code. makes no difference, or does it?
23:33 MTDiscord <luatic> makes no difference
23:33 erlehmann good
23:43 rubenwardy sfan5: when you get back, please may I have a Windows build
23:44 rubenwardy for https://forum.minetest.net/viewtopic.php?f=18&amp;t=27731
23:47 erlehmann rubenwardy could you mention the map format change somewhere … maybe under “Known issues”? i expect it to be surprising to many, given that it has been a while since the last map format change.
23:47 erlehmann or maybe highlights
23:47 erlehmann i mean, it saves disk space after all
23:49 rubenwardy done
23:49 v-rob joined #minetest-dev
23:50 rubenwardy done 2.0#
23:51 erlehmann thx

| Channels | #minetest-dev index | Today | | Google Search | Plaintext