Time Nick Message 02:30 MTDiscord For the record, the codebase has come a long way since even 2015 06:36 MTDiscord Who wanted a lua sandbox escape exploit - #11992 is 99% exploitable 06:36 ShadowBot https://github.com/minetest/minetest/issues/11992 -- Heap UAF in craft recipes 22:01 fluxionary so... max_drop_level in tool_capabilities isn't actually used for anything? it isn't documented as having a use, i can't find any uses of it in the code, the default game, or in any of a whole lot of mods? 22:03 fluxionary nevermind, figured it out https://github.com/minetest/minetest/blob/48e508052ad477eda1142f08990d523c8b9701ea/doc/lua_api.txt#L1953-L1959 22:24 Pexin this is unrelated to anything, I just want to comment that I'm discovering the collsion fixes in 5.3 were, in fact, very needed. 22:25 erlehmann Pexin with what? 22:26 Pexin well for one thing, in old versions you're jumping multiple times with each jump, because you're still within distance tolerance of the ground 22:26 erlehmann oh lol 22:26 erlehmann does this speed you up? 22:27 Pexin depending on client cpu 22:27 Pexin means higher jumping, but inconsistent jumping 22:50 rubenwardy Might be worth doing a release candidate, I forgot 22:59 sfan5 better late than never 23:00 erlehmann how much time would you give it before release? a week? 23:01 sfan5 also reminder #11985 #11976 (though it's unclear if the postgres one is useful) 23:01 ShadowBot https://github.com/minetest/minetest/issues/11985 -- [NO SQUASH] FPS limiter / Windows fixes by sfan5 23:01 ShadowBot https://github.com/minetest/minetest/issues/11976 -- [NO SQUASH] Database-related changes by sfan5 23:01 erlehmann btw, given the fact that the vivante GPU messed up its culling, any way to work around it? 23:01 erlehmann just the backface culling for the player would make it immediately much more useful, but i have no idea what to do instead except for wait on mesa 23:01 sfan5 and #11988 23:01 ShadowBot https://github.com/minetest/minetest/issues/11988 -- Add game name to server status string by sfan5 23:05 sfan5 erlehmann: a week would be useful but the inital planned release date is in less than one 23:05 erlehmann btw i asked fleckenstein to help me figure out more regarding timers on multicore systems (i.e. is setting thread affinity bad or good), but so far he only figured out that on two identical systems that have no invariant_tsr, minetest gets >45fps on linux and 1fps on windows. if anyone knows about intel atom opengl drivers, pls tell. 23:05 rubenwardy given the irr changes in 5.5, might be worth giving it a bit more time 23:06 erlehmann i think no one will cause a ruckus if the date is further pushed back for a few days, especially if it prevents having to release a bugfix 5.5.1 two weeks later or so. 23:07 sfan5 a bug fix release closely after is in fact a better option than delaying 5.5 23:10 MTDiscord no rc1/2/3 with one week between each? 23:10 Pexin if we're doing reminders, #11969 23:10 ShadowBot https://github.com/minetest/minetest/issues/11969 -- Use absolute value for bouncy in collision by pecksin 23:16 erlehmann here are some really simple PRs with one approval (need only one more!) #11993 #11978 #11940 23:16 ShadowBot https://github.com/minetest/minetest/issues/11993 -- Builtin: Sanity-check /time inputs by SmallJoker 23:16 ShadowBot https://github.com/minetest/minetest/issues/11978 -- Add TGA test nodes to devtest by erlehmann 23:16 ShadowBot https://github.com/minetest/minetest/issues/11940 -- Document moon orientation relative to sun by appgurueu 23:18 sfan5 oh and #11866 of course 23:18 ShadowBot https://github.com/minetest/minetest/issues/11866 -- Raise max mapgen limit constant to align with MapBlock by sfan5 23:18 sfan5 anyway, bbl 23:28 MTDiscord #11995 23:28 ShadowBot https://github.com/minetest/minetest/issues/11995 -- Define control(bits) as "unset" for entities by appgurueu 23:31 erlehmann luatic, btw, i have not only seen ctrl.up but also ctrl["up"] in real-world code. makes no difference, or does it? 23:33 MTDiscord makes no difference 23:33 erlehmann good 23:43 rubenwardy sfan5: when you get back, please may I have a Windows build 23:44 rubenwardy for https://forum.minetest.net/viewtopic.php?f=18&t=27731 23:47 erlehmann rubenwardy could you mention the map format change somewhere … maybe under “Known issues”? i expect it to be surprising to many, given that it has been a while since the last map format change. 23:47 erlehmann or maybe highlights 23:47 erlehmann i mean, it saves disk space after all 23:49 rubenwardy done 23:50 rubenwardy done 2.0# 23:51 erlehmann thx