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IRC log for #minetest-dev, 2021-12-09

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All times shown according to UTC.

Time Nick Message
00:00 v-rob Somewhat unrelated to my last font comments, but I found why Unifont hasn't been scaling right with the TTF.  Fonts should be measured in points.  1 point == 1 pixel at 72 DPI, but we assume that 1 point == 1 pixel at 96 DPI.  Hence, setting Unifont to a size of 12 has actually been making it a point size of 9. Fixing that bug results in NO artifacts. I will make a PR ASAP to fix this bug.
00:01 v-rob I don't think it necessarily solves the problem of TTF and pixel fonts outright, but it does do something.
00:02 v-rob Actually, it might. I have to look into it.
00:05 sfan5 hm
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02:15 kilbith there's actually a regression with this commit: https://github.com/minetest/minetest_game/commit/5273fcb3ad
02:16 kilbith 1. grab i3  2. open inventory -> normal model colors  3. exit, re-open inventory -> darker colors
02:16 kilbith git revert 5273fcb3a and colors stay the same
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02:24 v-rob #11848 - Does just about everything you could want as a replacement for pixel fonts, and all it does is adds settings and tweaks a calculation. Unifont works beautifully with it.
02:24 ShadowBot https://github.com/minetest/minetest/issues/11848 -- Improve TTF support for pixel-style fonts by v-rob
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10:07 rubenwardy Is there any reason why    1) strip_color_codes defaults to false    2) it's even an option?
10:12 rubenwardy #11849
10:12 ShadowBot https://github.com/minetest/minetest/issues/11849 -- Enable strip color codes by rubenwardy
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12:08 sfan5 idk maybe you want to give users the freedom to do whatever
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13:21 MTDiscord <luatic> kilbith: That's not a regression
13:21 MTDiscord <luatic> Grab the old model for i3 if you want full brightness
13:21 MTDiscord <luatic> Relying on missing normals is a hack
13:22 MTDiscord <luatic> Pretty sure the reduced brightness is just the shaders doing their lighting job, which is another issue and may not be fixed by getting rid of normals
13:28 sfan5 maybe model[] should have a fullbright mode
13:28 sfan5 or better a way to set the simulated light level
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13:46 kilbith eh, no. model[] has its own scene and its own lighting
13:52 sfan5 and was is it set to?
13:52 sfan5 what*
13:54 kilbith for the lighting?
13:54 kilbith it has no support for shaders
14:05 kilbith what's left remaining for this? testing? https://github.com/minetest/minetest/pull/11763
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15:09 nrz what the hell is that 😮 https://twitter.com/LizaFlux/status/1468936683668537344?s=20
15:12 sfan5 blockchain?
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15:15 MTDiscord <Sublayer plank> huh? 😳
15:15 MTDiscord <luatic> I'm getting scam vibes
15:16 MTDiscord <luatic> MT isn't really related to the blockchain at all...
15:18 nrz yeah it was some spam i received on a post talking about containers, i don't understand anything xD
15:19 MTDiscord <Sublayer plank> buzzword bingo
15:19 MTDiscord <luatic> ^ or as I like to call it, bullshit bing
15:19 MTDiscord <luatic> o
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18:10 MTDiscord <Warr1024> Decentralized execution of specially ported apps using blockchains?  Neat.  Sounds like a fun research project.  They're free to use MT for it, same as anyone else, so long as they respect the license.
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18:58 Fleckenstein > MT isn't really related to the blockchain at all...
18:58 Fleckenstein but you can build a chain of blocks
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19:24 MTDiscord <Benrob0329> You can also build a block of chains
19:33 MTDiscord <luatic> You can graph the crypto
20:02 MTDiscord <Warr1024> Isn't the blockchain basically just the nodechain but 16x larger?
20:17 sfan5 good point
20:31 MTDiscord <luatic> Going by #DEFINE BS, shouldn't it be 10x larger?
20:33 MTDiscord <Warr1024> shouldn't that be 0x10x, not 10x?
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20:48 MTDiscord <luatic> No, 0xA
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