Time |
Nick |
Message |
00:00 |
v-rob |
Somewhat unrelated to my last font comments, but I found why Unifont hasn't been scaling right with the TTF. Fonts should be measured in points. 1 point == 1 pixel at 72 DPI, but we assume that 1 point == 1 pixel at 96 DPI. Hence, setting Unifont to a size of 12 has actually been making it a point size of 9. Fixing that bug results in NO artifacts. I will make a PR ASAP to fix this bug. |
00:01 |
v-rob |
I don't think it necessarily solves the problem of TTF and pixel fonts outright, but it does do something. |
00:02 |
v-rob |
Actually, it might. I have to look into it. |
00:05 |
sfan5 |
hm |
00:27 |
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01:13 |
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02:04 |
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02:15 |
kilbith |
there's actually a regression with this commit: https://github.com/minetest/minetest_game/commit/5273fcb3ad |
02:16 |
kilbith |
1. grab i3 2. open inventory -> normal model colors 3. exit, re-open inventory -> darker colors |
02:16 |
kilbith |
git revert 5273fcb3a and colors stay the same |
02:22 |
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02:24 |
v-rob |
#11848 - Does just about everything you could want as a replacement for pixel fonts, and all it does is adds settings and tweaks a calculation. Unifont works beautifully with it. |
02:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/11848 -- Improve TTF support for pixel-style fonts by v-rob |
02:48 |
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05:00 |
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07:12 |
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09:11 |
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10:07 |
rubenwardy |
Is there any reason why 1) strip_color_codes defaults to false 2) it's even an option? |
10:12 |
rubenwardy |
#11849 |
10:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/11849 -- Enable strip color codes by rubenwardy |
10:28 |
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12:04 |
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12:08 |
sfan5 |
idk maybe you want to give users the freedom to do whatever |
12:24 |
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13:21 |
MTDiscord |
<luatic> kilbith: That's not a regression |
13:21 |
MTDiscord |
<luatic> Grab the old model for i3 if you want full brightness |
13:21 |
MTDiscord |
<luatic> Relying on missing normals is a hack |
13:22 |
MTDiscord |
<luatic> Pretty sure the reduced brightness is just the shaders doing their lighting job, which is another issue and may not be fixed by getting rid of normals |
13:28 |
sfan5 |
maybe model[] should have a fullbright mode |
13:28 |
sfan5 |
or better a way to set the simulated light level |
13:30 |
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13:39 |
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13:45 |
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13:46 |
kilbith |
eh, no. model[] has its own scene and its own lighting |
13:52 |
sfan5 |
and was is it set to? |
13:52 |
sfan5 |
what* |
13:54 |
kilbith |
for the lighting? |
13:54 |
kilbith |
it has no support for shaders |
14:05 |
kilbith |
what's left remaining for this? testing? https://github.com/minetest/minetest/pull/11763 |
14:12 |
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15:09 |
nrz |
what the hell is that ? https://twitter.com/LizaFlux/status/1468936683668537344?s=20 |
15:12 |
sfan5 |
blockchain? |
15:13 |
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15:15 |
MTDiscord |
<Sublayer plank> huh? ? |
15:15 |
MTDiscord |
<luatic> I'm getting scam vibes |
15:16 |
MTDiscord |
<luatic> MT isn't really related to the blockchain at all... |
15:18 |
nrz |
yeah it was some spam i received on a post talking about containers, i don't understand anything xD |
15:19 |
MTDiscord |
<Sublayer plank> buzzword bingo |
15:19 |
MTDiscord |
<luatic> ^ or as I like to call it, bullshit bing |
15:19 |
MTDiscord |
<luatic> o |
15:50 |
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18:10 |
MTDiscord |
<Warr1024> Decentralized execution of specially ported apps using blockchains? Neat. Sounds like a fun research project. They're free to use MT for it, same as anyone else, so long as they respect the license. |
18:29 |
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18:58 |
Fleckenstein |
> MT isn't really related to the blockchain at all... |
18:58 |
Fleckenstein |
but you can build a chain of blocks |
19:10 |
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19:24 |
MTDiscord |
<Benrob0329> You can also build a block of chains |
19:33 |
MTDiscord |
<luatic> You can graph the crypto |
20:02 |
MTDiscord |
<Warr1024> Isn't the blockchain basically just the nodechain but 16x larger? |
20:17 |
sfan5 |
good point |
20:31 |
MTDiscord |
<luatic> Going by #DEFINE BS, shouldn't it be 10x larger? |
20:33 |
MTDiscord |
<Warr1024> shouldn't that be 0x10x, not 10x? |
20:34 |
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20:48 |
MTDiscord |
<luatic> No, 0xA |
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