Time |
Nick |
Message |
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09:10 |
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10:22 |
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10:28 |
kilbith |
why is core.{de}compress not using zstd yet? |
10:49 |
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11:22 |
sfan5 |
ShadowNinja: can you split the commit you want in into a separate PR? |
11:29 |
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11:45 |
MTDiscord |
<exe_virus> on that compres question, if it's for legacy reasons, at the very least give us the option as modders to use zstd instead of zip |
11:45 |
MTDiscord |
<exe_virus> compress, DEFLATE |
12:08 |
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12:20 |
MTDiscord |
<luatic> DEFLATE may not be removed in a non-major release. |
12:21 |
MTDiscord |
<luatic> If ZSTD compression is to be supported by the API, it must be optional and not default. |
12:21 |
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18:24 |
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19:10 |
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19:13 |
v-rob |
Style question: is it better to indent everything inside a namespace block or keep the same indentation before and after? I've seen it both ways. |
19:18 |
sfan5 |
for new code the indentation should be correct but I'd avoid indenting large amounts of existing code |
19:20 |
v-rob |
ok |
20:04 |
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20:04 |
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20:05 |
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20:09 |
jonadab |
Yeah, fiddling with the whitespace makes a mess out of the history. |
20:09 |
jonadab |
If it's _extremely_ bad, you have a "flag day" where you run the entire codebase through a pretty printer. |
20:09 |
jonadab |
But minor irritations, you just live with. |
20:21 |
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20:48 |
kilbith |
v-rob: your presence's requested. |
20:51 |
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20:59 |
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21:02 |
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21:06 |
kilbith |
v-rob: what's better for animated image buttons: 1. new style property (`animation=100,2`) 2. find ':' in {bg,fg}img* textures and apply animations accordindly 3. new formspec element |
21:20 |
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22:57 |
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23:11 |
Sokomine |
hi. got a problem with connecting to a test server. others manage to join. it's a stripped-down version of the main server. i do get "Access denied. Reason: Connection timed out." entering the wrong password gets detected. entering the right one gets said message after showing "Media..." for a time. any ideas? |
23:12 |
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23:12 |
Sokomine |
i'm on latest dev now, and the server is on 5.5.0 as well |
23:13 |
Sokomine |
any ideas what might cause that? |
23:14 |
sfan5 |
"5.5.0" is too imprecise unfortunately |
23:15 |
sfan5 |
if it's not on latest dev it could be affected by bugs that were already fixed |
23:16 |
AliasAlreadyTake |
This commit: 53e126ac49807d066328377c7c06352b0fc1a380 |
23:17 |
AliasAlreadyTake |
Strange: everyone else can enter, only Sokomine cannot. I checked the ban stuff, there are hardly any mods on it. |
23:17 |
MTDiscord |
<luatic> Is that a clean slate MTE build or are there custom engine modifications? |
23:18 |
AliasAlreadyTake |
No engine modifications |
23:18 |
Sokomine |
my version is 5.5.0-dev-80c3c7e64 and on 80c3c7e642749f9316a3eee2c235df3ce8be1666 (just pulled and compiled maybe an hour ago; the older version i had before had the same problem) |
23:18 |
MTDiscord |
<luatic> Do you have overridden media? |
23:19 |
AliasAlreadyTake |
overridden media? I disabled external media server, if that's the question |
23:19 |
sfan5 |
AliasAlreadyTake: too old |
23:19 |
MTDiscord |
<luatic> Sokomine: Have you tried clearing your media cache yet? |
23:19 |
AliasAlreadyTake |
Should I rebuild? |
23:19 |
MTDiscord |
<luatic> AliasAlreadyTake: Say, two different mods which provide different media files with the same name |
23:19 |
sfan5 |
you need to go to at least commit fe5cb2cdfb137764d20ca56f17f607ec361e0dcf |
23:20 |
Sokomine |
no, not yet cleared. i don't really expect trouble there. there is far less media data on the test server than on the main one - and i can join the main one. will try anyway |
23:20 |
sfan5 |
latest master is also fine |
23:20 |
AliasAlreadyTake |
I will go to latest master |
23:21 |
Sokomine |
same error with new empty cache folder |
23:22 |
Sokomine |
the empty cache folder just got a cdb/ folder and nothing else in it |
23:24 |
AliasAlreadyTake |
server is up |
23:24 |
Sokomine |
hm, intresting: my cache folder has grown to 2 gb |
23:25 |
Sokomine |
er - and now i joined in almost no time |
23:25 |
Sokomine |
so whatever it was - it seems to have been an incompatibility with the two versions |
23:26 |
Sokomine |
the old 5.2.0er version i have on android likewise failed to connect |
23:27 |
MTDiscord |
<savilli> try to run minetest --verbose |
23:27 |
MTDiscord |
<savilli> does it stumble off specific media or off random one? |
23:28 |
Sokomine |
good question. now with the newly compiled server it works fine again. we can try with the old binary if alias got that lying around |
23:28 |
sfan5 |
debugging this is pointless, the bugfixes has been in for two months |
23:29 |
sfan5 |
bugfix* |
23:29 |
MTDiscord |
<savilli> ah it wasn't the last dev? |
23:29 |
Sokomine |
aah. thank you, sfan5. i wasn't aware of that. is it server-sided, client-sided or both? |
23:30 |
sfan5 |
both sort of, you need the fix on both at least |
23:30 |
Sokomine |
thanks! might be difficult to get people on android to update. hope they'll manage |
23:31 |
MTDiscord |
<Jonathon> andriod is the easiest platform to get people to update on tbh |
23:32 |
Sokomine |
i've noticed another issue recently (not yet tested with very latest dev): when fps drop, i fail to be able to type. letters get lost and scrambled. the computer is so busy it can't keep up with registering chars. never noticed that to this extreme before |
23:33 |
Sokomine |
jonathon: in theory. f-droid didn't get the latest version for a while, and i'm not sure it's current now |
23:33 |
MTDiscord |
<Jonathon> f-droid is abandoned and dead |
23:34 |
MTDiscord |
<Jonathon> also f-driod ~= google play which is what most of the world uses for andriod apps |
23:35 |
Sokomine |
true. but most of the world uses ms. most here probably don't |
23:36 |
Sokomine |
it seems likely that people seeking free software would look out for f-droid. or is there any reason i missed for not using it anymore? |
23:36 |
MTDiscord |
<Jonathon> minetest past 5.2 isnt supported on fdriod due to the fact they cant compile everything for it themselves |
23:37 |
Sokomine |
that is bad. is there no way to solve that? open source projects ought to overlap |
23:38 |
MTDiscord |
<Jonathon> you could tell f driod to get of there high horse |
23:38 |
Sokomine |
oh :-( doesn't sound good |
23:38 |
MTDiscord |
<Jonathon> or submit a pr to the mt repo for building everything for andriod from it |
23:38 |
sfan5 |
it can be solved with 5.5 |
23:39 |
sfan5 |
the scripts weren't in order before so that everything could be easily built from source |
23:39 |
Sokomine |
compiling under linux doesn't seem to have any problems apart from having to download and compile irrlicht seperately. that got me a bit and required asking here, but then it worked nicely |
23:39 |
Sokomine |
aah! very good. would be great if the latest version could be put on f-droid again |
23:40 |
MTDiscord |
<Jonathon> lets be honest that minetest on mobile is about 3 steps from basically being unusable |
23:40 |
Sokomine |
for me - yes. using it without keyboard and mouse is torture. yet younger people seem to manage just fine. don't know how they do - but they do |
23:40 |
MTDiscord |
<Jonathon> and is the absolute bane of most people who work with formspecs/controls |
23:40 |
Sokomine |
er, yes |
23:41 |
MTDiscord |
<Jonathon> its not just you, minetest mobile interface sucks. but its better than nothing |
23:41 |
Sokomine |
which is what i'm doing mostly (apart from building a bit lately): working on AliasAlreadyTakens npc mod so that npc can used point&click adventure like and be talked to |
23:43 |
MTDiscord |
<Jonathon> sounds painful |
23:43 |
Sokomine |
(the npc can do that already as such. what i've added is a lot of complex formspecs so that players can program those npc) |
23:43 |
Sokomine |
it's also joyful to see progress |
23:43 |
MTDiscord |
<Jonathon> he still have that based on mobs redo? |
23:44 |
MTDiscord |
<Jonathon> anyways, this seems more like a minetest irc discussion |
23:48 |
Sokomine |
yes, based on mobs_redo, but that is less relevant. hope it wasn't too much offtopic. it helps me sometimes to see people use what i implemented and enjoying it. hope you devs here think likewise and get at least a tiny bit of feedback and thanks that way :-) |