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IRC log for #minetest-dev, 2021-06-09

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All times shown according to UTC.

Time Nick Message
00:15 MTDiscord <Jordach> ultimately, you'd want farmesh to be basic vertex colours
00:15 MTDiscord <Jordach> and just specify where that smoothed area is
01:22 MTDiscord <exe_virus> doesn't farmesh require the area to already be generated?
01:23 MTDiscord <exe_virus> hence why the noise based system is novel and a decent idea
01:29 MTDiscord <Benrob0329> Perhaps this is a case where a SSCSM API could come into play, one which defines farmesh generation/mapgen prediction
01:29 MTDiscord <Benrob0329> because Lua mapgens will break any assumptions that Farmesh may make about ungenerated terrain
01:30 MTDiscord <exe_virus> right, so you as the modder or world designer need to account for that by providing a lua predictor or farmesh predictor
01:33 MTDiscord <Benrob0329> In some cases you could probably get pretty close approximations, for The Infinite IKEA's mapgen almost everything (if not everything) is deterministic so it could be easily predicted.
01:34 MTDiscord <Benrob0329> Passing the world seed and using the same perlin noise implementation (probably a given) would allow a lot of things to be predicted client-side.
01:36 MTDiscord <Benrob0329> It would be nice if the decoration placement was deterministic (based on noise and the world seed) for these purposes
01:36 MTDiscord <Benrob0329> but you could probably assume some things about certain biomes and adjust the specific farmesh functions accordingly
01:53 MTDiscord <exe_virus> well it doesn't have to be blazingly accurate for decorations, so I bet you could get by with using the seed to place decorations for the farmesh deterministically. It wont be the same spots as when the world actually loads, but it will be the same for all given renders of the farmesh
02:19 MTDiscord <exe_virus> Heads up for those who care: the "Game specific music" PR is updated and now has no use of sound_stop_all(). The only engine change was to load provided games/game/menu/theme.ogg files. Should be approved and merged extremely easily now:  https://github.com/minetest/minetest/pull/11241
02:26 MTDiscord <Benrob0329> @exe_/irus Question, does it load a random theme1/2/3/etc.ogg files like normal sound_play does?
02:26 MTDiscord <exe_virus> yep
02:26 MTDiscord <Benrob0329> Awesome
02:27 MTDiscord <exe_virus> it's easy when you copy pasta ?
02:28 MTDiscord <Benrob0329> But ofc, now I have an excuse to do some menu work for my game-
02:31 MTDiscord <exe_virus> exactly, the more fleshed out a "game" feels, the more incentive game makers have to do high quality work ?
02:34 MTDiscord <Jonathon> nice
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04:45 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/
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