Time |
Nick |
Message |
00:15 |
MTDiscord |
<Jordach> ultimately, you'd want farmesh to be basic vertex colours |
00:15 |
MTDiscord |
<Jordach> and just specify where that smoothed area is |
01:22 |
MTDiscord |
<exe_virus> doesn't farmesh require the area to already be generated? |
01:23 |
MTDiscord |
<exe_virus> hence why the noise based system is novel and a decent idea |
01:29 |
MTDiscord |
<Benrob0329> Perhaps this is a case where a SSCSM API could come into play, one which defines farmesh generation/mapgen prediction |
01:29 |
MTDiscord |
<Benrob0329> because Lua mapgens will break any assumptions that Farmesh may make about ungenerated terrain |
01:30 |
MTDiscord |
<exe_virus> right, so you as the modder or world designer need to account for that by providing a lua predictor or farmesh predictor |
01:33 |
MTDiscord |
<Benrob0329> In some cases you could probably get pretty close approximations, for The Infinite IKEA's mapgen almost everything (if not everything) is deterministic so it could be easily predicted. |
01:34 |
MTDiscord |
<Benrob0329> Passing the world seed and using the same perlin noise implementation (probably a given) would allow a lot of things to be predicted client-side. |
01:36 |
MTDiscord |
<Benrob0329> It would be nice if the decoration placement was deterministic (based on noise and the world seed) for these purposes |
01:36 |
MTDiscord |
<Benrob0329> but you could probably assume some things about certain biomes and adjust the specific farmesh functions accordingly |
01:53 |
MTDiscord |
<exe_virus> well it doesn't have to be blazingly accurate for decorations, so I bet you could get by with using the seed to place decorations for the farmesh deterministically. It wont be the same spots as when the world actually loads, but it will be the same for all given renders of the farmesh |
02:19 |
MTDiscord |
<exe_virus> Heads up for those who care: the "Game specific music" PR is updated and now has no use of sound_stop_all(). The only engine change was to load provided games/game/menu/theme.ogg files. Should be approved and merged extremely easily now: https://github.com/minetest/minetest/pull/11241 |
02:26 |
MTDiscord |
<Benrob0329> @exe_/irus Question, does it load a random theme1/2/3/etc.ogg files like normal sound_play does? |
02:26 |
MTDiscord |
<exe_virus> yep |
02:26 |
MTDiscord |
<Benrob0329> Awesome |
02:27 |
MTDiscord |
<exe_virus> it's easy when you copy pasta ? |
02:28 |
MTDiscord |
<Benrob0329> But ofc, now I have an excuse to do some menu work for my game- |
02:31 |
MTDiscord |
<exe_virus> exactly, the more fleshed out a "game" feels, the more incentive game makers have to do high quality work ? |
02:34 |
MTDiscord |
<Jonathon> nice |
03:18 |
|
ShadowBot joined #minetest-dev |
04:45 |
|
loggingbot_ joined #minetest-dev |
04:45 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ |
04:53 |
|
Extex joined #minetest-dev |
08:00 |
|
ShadowNinja joined #minetest-dev |
08:16 |
|
m42uko joined #minetest-dev |
09:01 |
|
m42uko joined #minetest-dev |
09:27 |
|
CeeGee joined #minetest-dev |
10:19 |
|
calcul0n__ joined #minetest-dev |
10:23 |
|
entuland joined #minetest-dev |
10:49 |
|
olliy joined #minetest-dev |
11:03 |
|
entuland_ joined #minetest-dev |
14:02 |
|
olliy1or joined #minetest-dev |
14:04 |
|
pmpp joined #minetest-dev |
14:09 |
|
book`_ joined #minetest-dev |
14:38 |
|
Fixer joined #minetest-dev |
15:00 |
|
clavii joined #minetest-dev |
15:01 |
|
clavi joined #minetest-dev |
15:16 |
|
MTDiscord joined #minetest-dev |
15:18 |
|
queria joined #minetest-dev |
15:22 |
|
specing_ joined #minetest-dev |
15:47 |
|
CeeGee joined #minetest-dev |
15:53 |
|
Extex joined #minetest-dev |
16:26 |
|
specing_ joined #minetest-dev |
16:52 |
|
dzho_ joined #minetest-dev |
20:01 |
|
specing joined #minetest-dev |
20:36 |
|
Extex joined #minetest-dev |
22:00 |
|
Extex joined #minetest-dev |
22:45 |
|
olliy joined #minetest-dev |
23:02 |
|
olliy1or joined #minetest-dev |