Time Nick Message 00:15 MTDiscord ultimately, you'd want farmesh to be basic vertex colours 00:15 MTDiscord and just specify where that smoothed area is 01:22 MTDiscord doesn't farmesh require the area to already be generated? 01:23 MTDiscord hence why the noise based system is novel and a decent idea 01:29 MTDiscord Perhaps this is a case where a SSCSM API could come into play, one which defines farmesh generation/mapgen prediction 01:29 MTDiscord because Lua mapgens will break any assumptions that Farmesh may make about ungenerated terrain 01:30 MTDiscord right, so you as the modder or world designer need to account for that by providing a lua predictor or farmesh predictor 01:33 MTDiscord In some cases you could probably get pretty close approximations, for The Infinite IKEA's mapgen almost everything (if not everything) is deterministic so it could be easily predicted. 01:34 MTDiscord Passing the world seed and using the same perlin noise implementation (probably a given) would allow a lot of things to be predicted client-side. 01:36 MTDiscord It would be nice if the decoration placement was deterministic (based on noise and the world seed) for these purposes 01:36 MTDiscord but you could probably assume some things about certain biomes and adjust the specific farmesh functions accordingly 01:53 MTDiscord well it doesn't have to be blazingly accurate for decorations, so I bet you could get by with using the seed to place decorations for the farmesh deterministically. It wont be the same spots as when the world actually loads, but it will be the same for all given renders of the farmesh 02:19 MTDiscord Heads up for those who care: the "Game specific music" PR is updated and now has no use of sound_stop_all(). The only engine change was to load provided games/game/menu/theme.ogg files. Should be approved and merged extremely easily now: https://github.com/minetest/minetest/pull/11241 02:26 MTDiscord @exe_/irus Question, does it load a random theme1/2/3/etc.ogg files like normal sound_play does? 02:26 MTDiscord yep 02:26 MTDiscord Awesome 02:27 MTDiscord it's easy when you copy pasta ? 02:28 MTDiscord But ofc, now I have an excuse to do some menu work for my game- 02:31 MTDiscord exactly, the more fleshed out a "game" feels, the more incentive game makers have to do high quality work ? 02:34 MTDiscord nice