Time |
Nick |
Message |
02:07 |
Pexin |
I imagine core devs have at least discussed that the changes are likely sufficient to warrant 6.0, yes? |
02:09 |
MTDiscord |
<Jordach> honestly that makes a lot of sense |
02:09 |
MTDiscord |
<Jordach> we just changed a major dependancy over to a new-er one |
02:44 |
|
Taoki joined #minetest-dev |
03:01 |
|
Taoki joined #minetest-dev |
04:00 |
|
MTDiscord joined #minetest-dev |
05:47 |
sfan5 |
which changes? |
06:31 |
|
Fleckenstein joined #minetest-dev |
06:54 |
|
nerzhul joined #minetest-dev |
07:26 |
|
EliasFleckenstei joined #minetest-dev |
07:48 |
|
nerzhul joined #minetest-dev |
08:00 |
|
ShadowNinja joined #minetest-dev |
08:10 |
|
calcul0n__ joined #minetest-dev |
08:21 |
|
absurb joined #minetest-dev |
08:38 |
MTDiscord |
<IhrFussel> Not at all...it was said that older server versions will still be compatible with newer client ones IIRC ... Also who REALLY wants to split the MT userbase even further at this point in time? |
08:40 |
MTDiscord |
<IhrFussel> Cause it was said that 6.0 would be yet another breaking release...that would result in 3 different playerbases: The ones that are stuck on iOS (0.4.X) the ones that want to keep playing on their favorite server that doesn't update anytime soon (5.X) and the ones that wanna find new servers (6.X) |
09:08 |
|
hlqkj joined #minetest-dev |
09:16 |
|
appguru joined #minetest-dev |
09:32 |
|
proller joined #minetest-dev |
09:39 |
|
Fixer joined #minetest-dev |
09:48 |
|
specing_ joined #minetest-dev |
10:07 |
|
totally_not_jord joined #minetest-dev |
10:07 |
|
totally_not_jord left #minetest-dev |
10:36 |
celeron55 |
what 6.0 are you talking about |
10:39 |
|
calcul0n_ joined #minetest-dev |
10:59 |
rubenwardy |
they're talking about Minetest releasing 6.0 because of Irrlicht fork |
11:00 |
rubenwardy |
I don't think changing dependencies should count as a breaking change, only modding or network APIs |
11:01 |
|
mizux joined #minetest-dev |
11:17 |
rubenwardy |
update #10536 |
11:17 |
rubenwardy |
+d |
11:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/10536 -- Add roadmap by rubenwardy |
11:18 |
|
hlqkj joined #minetest-dev |
13:10 |
celeron55 |
the irrlicht fork doesn't change anything in terms of user facing compatibility |
13:17 |
|
don_flymoor joined #minetest-dev |
13:24 |
don_flymoor |
I recently tried using ReShade to add more shaders to Minetest, and if turned out looking really nice. I think it would be beneficial to provide instruction to use ReShade with Minetest in the wiki, and maybe to provide a bundled version of minetest with ReShade added in the releases. |
13:32 |
|
hlqkj joined #minetest-dev |
13:48 |
|
tech_exorcist joined #minetest-dev |
13:54 |
|
amk joined #minetest-dev |
14:03 |
|
specing joined #minetest-dev |
14:36 |
|
Cybille joined #minetest-dev |
14:48 |
MTDiscord |
<Jordach> we don't care about iOS users around here |
14:48 |
MTDiscord |
<Jordach> not until i figure out iOS building with cmake |
14:48 |
MTDiscord |
<Jordach> i have a sacrificial iPhone XS to go |
14:49 |
MTDiscord |
<Jordach> and an SE 2020 handy as well |
14:52 |
Cybille |
i care for all, everybody can by an enrichment |
15:19 |
MTDiscord |
<josiah_wi> iOS works with 4.x versions but not with 5.x? Or am I misunderstanding? |
15:20 |
sfan5 |
the only iOS port is MultiCraft which is based on 0.4 |
15:20 |
sfan5 |
there is nothing technically preventing 5.x on iOS, someone would just have to do it |
15:22 |
MTDiscord |
<Jordach> i have the tools and hardware required |
15:22 |
MTDiscord |
<Jordach> i just need instructions on building it |
15:25 |
MTDiscord |
<Jonathon> multicraft is now based on 5x |
15:26 |
MTDiscord |
<Jordach> with weird 0.4x compatibility |
15:26 |
MTDiscord |
<Jordach> this aint it chief |
15:27 |
MTDiscord |
<Jonathon> im just responding to sfan5 out of date comment |
15:28 |
MTDiscord |
<Jonathon> source is public https://github.com/MultiCraft/MultiCraft2 idk if its out to there users |
15:31 |
|
proller joined #minetest-dev |
16:42 |
|
appguru joined #minetest-dev |
17:09 |
|
nerzhul joined #minetest-dev |
17:11 |
|
tech_exorcist joined #minetest-dev |
17:12 |
|
tech_exorcist joined #minetest-dev |
17:21 |
|
hlqkj joined #minetest-dev |
17:29 |
|
hlqkj_ joined #minetest-dev |
17:35 |
|
don_flymoor joined #minetest-dev |
17:44 |
|
hlqkj_ joined #minetest-dev |
18:10 |
Pexin |
RE: 6.0, I was just curious because new irrlicht does affect (temporarily?) the build process at least. but I guess it wouldn't matter for those who just download a binary, shrug. |
18:10 |
Pexin |
nevermind me. carry on. |
18:38 |
|
hlqkj_ joined #minetest-dev |
18:38 |
|
I_am_6r1d joined #minetest-dev |
18:41 |
|
ircSparky joined #minetest-dev |
18:41 |
|
ircSparky joined #minetest-dev |
18:50 |
|
proller joined #minetest-dev |
19:41 |
|
tech_exorcist_ joined #minetest-dev |
20:28 |
|
ircSparky joined #minetest-dev |
20:28 |
|
ircSparky joined #minetest-dev |
20:32 |
nerzhul |
we will tag next to 6 due to irrlicht breakage ? i agree, but no end user breakage, only toolchain & our internals |
20:33 |
nerzhul |
sfan5 i'm thinking about embedding our sound system in the irrlicht lib itself, as irrlicht may change to be more graphics & sound engine and let mt just do the voxel job, what do you think ? |
20:43 |
|
proller joined #minetest-dev |
20:53 |
rubenwardy |
what's the benefit of that? |
20:53 |
rubenwardy |
don't create more work |
21:22 |
sfan5 |
organization is a benefit, but it's kind of abstract |
21:22 |
sfan5 |
but since sound is only such a small part I don't think it makes sense |
21:34 |
|
tech_exorcist joined #minetest-dev |
22:16 |
MTDiscord |
<Jordach> sound actually has a problem under macOS eventually minetest stops being able to create contexts |
22:24 |
|
proller joined #minetest-dev |