Minetest logo

IRC log for #minetest-dev, 2021-04-12

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
02:07 Pexin I imagine core devs have at least discussed that the changes are likely sufficient to warrant 6.0, yes?
02:09 MTDiscord <Jordach> honestly that makes a lot of sense
02:09 MTDiscord <Jordach> we just changed a major dependancy over to a new-er one
02:44 Taoki joined #minetest-dev
03:01 Taoki joined #minetest-dev
04:00 MTDiscord joined #minetest-dev
05:47 sfan5 which changes?
06:31 Fleckenstein joined #minetest-dev
06:54 nerzhul joined #minetest-dev
07:26 EliasFleckenstei joined #minetest-dev
07:48 nerzhul joined #minetest-dev
08:00 ShadowNinja joined #minetest-dev
08:10 calcul0n__ joined #minetest-dev
08:21 absurb joined #minetest-dev
08:38 MTDiscord <IhrFussel> Not at all...it was said that older server versions will still be compatible with newer client ones IIRC ... Also who REALLY wants to split the MT userbase even further at this point in time?
08:40 MTDiscord <IhrFussel> Cause it was said that 6.0 would be yet another breaking release...that would result in 3 different playerbases: The ones that are stuck on iOS (0.4.X) the ones that want to keep playing on their favorite server that doesn't update anytime soon (5.X) and the ones that wanna find new servers (6.X)
09:08 hlqkj joined #minetest-dev
09:16 appguru joined #minetest-dev
09:32 proller joined #minetest-dev
09:39 Fixer joined #minetest-dev
09:48 specing_ joined #minetest-dev
10:07 totally_not_jord joined #minetest-dev
10:07 totally_not_jord left #minetest-dev
10:36 celeron55 what 6.0 are you talking about
10:39 calcul0n_ joined #minetest-dev
10:59 rubenwardy they're talking about Minetest releasing 6.0 because of Irrlicht fork
11:00 rubenwardy I don't think changing dependencies should count as a breaking change, only modding or network APIs
11:01 mizux joined #minetest-dev
11:17 rubenwardy update #10536
11:17 rubenwardy +d
11:17 ShadowBot https://github.com/minetest/minetest/issues/10536 -- Add roadmap by rubenwardy
11:18 hlqkj joined #minetest-dev
13:10 celeron55 the irrlicht fork doesn't change anything in terms of user facing compatibility
13:17 don_flymoor joined #minetest-dev
13:24 don_flymoor I recently tried using ReShade to add more shaders to Minetest, and if turned out looking really nice. I think it would be beneficial to provide instruction to use ReShade with Minetest in the wiki, and maybe to provide a bundled version of minetest with ReShade added in the releases.
13:32 hlqkj joined #minetest-dev
13:48 tech_exorcist joined #minetest-dev
13:54 amk joined #minetest-dev
14:03 specing joined #minetest-dev
14:36 Cybille joined #minetest-dev
14:48 MTDiscord <Jordach> we don't care about iOS users around here
14:48 MTDiscord <Jordach> not until i figure out iOS building with cmake
14:48 MTDiscord <Jordach> i have a sacrificial iPhone XS to go
14:49 MTDiscord <Jordach> and an SE 2020 handy as well
14:52 Cybille i care for all, everybody can by an enrichment
15:19 MTDiscord <josiah_wi> iOS works with 4.x versions but not with 5.x? Or am I misunderstanding?
15:20 sfan5 the only iOS port is MultiCraft which is based on 0.4
15:20 sfan5 there is nothing technically preventing 5.x on iOS, someone would just have to do it
15:22 MTDiscord <Jordach> i have the tools and hardware required
15:22 MTDiscord <Jordach> i just need instructions on building it
15:25 MTDiscord <Jonathon> multicraft is now based on 5x
15:26 MTDiscord <Jordach> with weird 0.4x compatibility
15:26 MTDiscord <Jordach> this aint it chief
15:27 MTDiscord <Jonathon> im just responding to sfan5 out of date comment
15:28 MTDiscord <Jonathon> source is public https://github.com/MultiCraft/MultiCraft2 idk if its out to there users
15:31 proller joined #minetest-dev
16:42 appguru joined #minetest-dev
17:09 nerzhul joined #minetest-dev
17:11 tech_exorcist joined #minetest-dev
17:12 tech_exorcist joined #minetest-dev
17:21 hlqkj joined #minetest-dev
17:29 hlqkj_ joined #minetest-dev
17:35 don_flymoor joined #minetest-dev
17:44 hlqkj_ joined #minetest-dev
18:10 Pexin RE: 6.0, I was just curious because new irrlicht does affect (temporarily?) the build process at least. but I guess it wouldn't matter for those who just download a binary, shrug.
18:10 Pexin nevermind me. carry on.
18:38 hlqkj_ joined #minetest-dev
18:38 I_am_6r1d joined #minetest-dev
18:41 ircSparky joined #minetest-dev
18:41 ircSparky joined #minetest-dev
18:50 proller joined #minetest-dev
19:41 tech_exorcist_ joined #minetest-dev
20:28 ircSparky joined #minetest-dev
20:28 ircSparky joined #minetest-dev
20:32 nerzhul we will tag next to 6 due to irrlicht breakage ? i agree, but no end user breakage, only toolchain & our internals
20:33 nerzhul sfan5 i'm thinking about embedding our sound system in the irrlicht lib itself, as irrlicht may change to be more graphics & sound engine and let mt just do the voxel job, what do you  think ?
20:43 proller joined #minetest-dev
20:53 rubenwardy what's the benefit of that?
20:53 rubenwardy don't create more work
21:22 sfan5 organization is a benefit, but it's kind of abstract
21:22 sfan5 but since sound is only such a small part I don't think it makes sense
21:34 tech_exorcist joined #minetest-dev
22:16 MTDiscord <Jordach> sound actually has a problem under macOS eventually minetest stops being able to create contexts
22:24 proller joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext