Time Nick Message 02:07 Pexin I imagine core devs have at least discussed that the changes are likely sufficient to warrant 6.0, yes? 02:09 MTDiscord honestly that makes a lot of sense 02:09 MTDiscord we just changed a major dependancy over to a new-er one 05:47 sfan5 which changes? 08:38 MTDiscord Not at all...it was said that older server versions will still be compatible with newer client ones IIRC ... Also who REALLY wants to split the MT userbase even further at this point in time? 08:40 MTDiscord Cause it was said that 6.0 would be yet another breaking release...that would result in 3 different playerbases: The ones that are stuck on iOS (0.4.X) the ones that want to keep playing on their favorite server that doesn't update anytime soon (5.X) and the ones that wanna find new servers (6.X) 10:36 celeron55 what 6.0 are you talking about 10:59 rubenwardy they're talking about Minetest releasing 6.0 because of Irrlicht fork 11:00 rubenwardy I don't think changing dependencies should count as a breaking change, only modding or network APIs 11:17 rubenwardy update #10536 11:17 rubenwardy +d 11:17 ShadowBot https://github.com/minetest/minetest/issues/10536 -- Add roadmap by rubenwardy 13:10 celeron55 the irrlicht fork doesn't change anything in terms of user facing compatibility 13:24 don_flymoor I recently tried using ReShade to add more shaders to Minetest, and if turned out looking really nice. I think it would be beneficial to provide instruction to use ReShade with Minetest in the wiki, and maybe to provide a bundled version of minetest with ReShade added in the releases. 14:48 MTDiscord we don't care about iOS users around here 14:48 MTDiscord not until i figure out iOS building with cmake 14:48 MTDiscord i have a sacrificial iPhone XS to go 14:49 MTDiscord and an SE 2020 handy as well 14:52 Cybille i care for all, everybody can by an enrichment 15:19 MTDiscord iOS works with 4.x versions but not with 5.x? Or am I misunderstanding? 15:20 sfan5 the only iOS port is MultiCraft which is based on 0.4 15:20 sfan5 there is nothing technically preventing 5.x on iOS, someone would just have to do it 15:22 MTDiscord i have the tools and hardware required 15:22 MTDiscord i just need instructions on building it 15:25 MTDiscord multicraft is now based on 5x 15:26 MTDiscord with weird 0.4x compatibility 15:26 MTDiscord this aint it chief 15:27 MTDiscord im just responding to sfan5 out of date comment 15:28 MTDiscord source is public https://github.com/MultiCraft/MultiCraft2 idk if its out to there users 18:10 Pexin RE: 6.0, I was just curious because new irrlicht does affect (temporarily?) the build process at least. but I guess it wouldn't matter for those who just download a binary, shrug. 18:10 Pexin nevermind me. carry on. 20:32 nerzhul we will tag next to 6 due to irrlicht breakage ? i agree, but no end user breakage, only toolchain & our internals 20:33 nerzhul sfan5 i'm thinking about embedding our sound system in the irrlicht lib itself, as irrlicht may change to be more graphics & sound engine and let mt just do the voxel job, what do you think ? 20:53 rubenwardy what's the benefit of that? 20:53 rubenwardy don't create more work 21:22 sfan5 organization is a benefit, but it's kind of abstract 21:22 sfan5 but since sound is only such a small part I don't think it makes sense 22:16 MTDiscord sound actually has a problem under macOS eventually minetest stops being able to create contexts