Time |
Nick |
Message |
01:07 |
MTDiscord |
<exe_virus> Kk, sounds great |
01:20 |
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01:26 |
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04:00 |
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06:11 |
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07:56 |
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08:42 |
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09:03 |
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09:13 |
nerzhul |
merging trivial #11068 fix |
09:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/11068 -- Devtest: Fix missing log level in minetest.log by Wuzzy2 |
09:15 |
nerzhul |
sfan5: agree with the name |
09:15 |
nerzhul |
tell me when things will be more stable in our integration, i will start to checkup how we can cleanup core irrlicht parts to integrate it inside :) |
10:17 |
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10:28 |
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10:35 |
rubenwardy |
#10536 updated |
10:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/10536 -- Add roadmap by rubenwardy |
10:38 |
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10:44 |
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11:00 |
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15:01 |
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18:07 |
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18:07 |
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18:08 |
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18:09 |
Andrey01 |
is there any documentation on how the engine implements the collisions? |
18:10 |
Andrey01 |
in any case, dev.minetest.net seems not to have any pages dedicated for that |
18:13 |
Andrey01 |
also, core devs, please consider #10924 |
18:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/10924 -- Add modslist formspec for /mods command. by Andrey2470T |
18:30 |
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18:37 |
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18:40 |
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18:59 |
MTDiscord |
<Flamore> Mods list formspecs is only eye candy, nothing else |
19:00 |
hlqkj |
no, it isn't |
19:01 |
hlqkj |
go doing /mods on a server which has a ton of it, and then try to hide the chat from flooding your screen |
19:01 |
hlqkj |
of them* |
19:02 |
MTDiscord |
<Jonathon> ^this |
19:03 |
MTDiscord |
<Jonathon> its really annoying, might even be worth it as a standalone mod for 5.4 and older servers |
19:04 |
MTDiscord |
<Flamore> Also, the lack of any background being the chat is a bit annoying at Day |
19:11 |
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19:11 |
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19:11 |
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19:11 |
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19:11 |
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19:12 |
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19:13 |
hlqkj |
Flamore: not the case. again, try... having a background on a chat that suddenly covers 100% of your screen wouldn't help either |
19:13 |
MTDiscord |
<appguru> well |
19:13 |
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19:13 |
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19:13 |
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19:13 |
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19:13 |
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19:13 |
MTDiscord |
<appguru> I think /mods should still return text for IRC users |
19:13 |
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19:14 |
hlqkj |
servers who suffer that problem would give truncated irc output though |
19:15 |
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19:15 |
MTDiscord |
<Jonathon> appguru: read https://github.com/minetest/minetest/pull/10450#issuecomment-769851083 |
19:16 |
rubenwardy |
F10 adds a background |
19:16 |
rubenwardy |
but mods still isn't searchable |
19:16 |
Andrey01 |
hlqkj is right, enough often your screen is overlapped almost half by calling that command with of a large amount of mods enabled and therefore it is extremely hard to browse and find something |
19:17 |
MTDiscord |
<Flamore> Background on chat wouldn't cover my whole screen, unless |
19:17 |
hlqkj |
the chat when, not opened (or the one w/out background/no F10 pressed) can extend far down if flooded |
19:18 |
hlqkj |
i'd suggest a server to try but rly don't want to do advertisement here |
19:24 |
Andrey01 |
About #2612: I thought, how about making search range configurable per each box if it can not increased indefinitely? |
19:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/2612 -- Support collision for over 3x3x3 node collision boxes |
19:27 |
Andrey01 |
the range to all three dimensions could be defined in minetest.conf |
19:27 |
Andrey01 |
if counting off the box origin |
19:29 |
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19:30 |
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19:33 |
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19:34 |
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19:50 |
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19:55 |
MTDiscord |
<appguru> defining it in minetest.conf would be an ugly hack |
19:55 |
MTDiscord |
<appguru> also note that performance would drop exponentially |
19:55 |
MTDiscord |
<appguru> polynomically* (^3) |
19:56 |
MTDiscord |
<appguru> A proper spatial indexing structure, like an R-tree, should be applied to nodes and entities |
20:05 |
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20:05 |
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20:36 |
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20:36 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://irc.minetest.net/minetest-dev/ https://dev.minetest.net/ |
21:00 |
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21:00 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://irc.minetest.net/minetest-dev/ https://dev.minetest.net/ |
21:38 |
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21:38 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://irc.minetest.net/minetest-dev/ https://dev.minetest.net/ |
21:40 |
MTDiscord |
<srinivas> *fair few |
21:40 |
MTDiscord |
<appguru> But as we are using a linear search, for a raycast, all blocks within a search range radius will have to be considered |
21:40 |
MTDiscord |
<appguru> so our "ray" is effectively to be imagined kind of like a cylinder |
21:40 |
MTDiscord |
<appguru> and search range would control the radius of said cylinder |
21:40 |
MTDiscord |
<appguru> circle area tells us that's quadratical |
21:40 |
kilbith |
say the guy who want to look smarter than anyone else |
21:40 |
MTDiscord |
<appguru> extreme example, if you raise nodebox limits to 5 in every direction, you'll have to search 10x10 = 100 blocks |
21:40 |
MTDiscord |
<appguru> for every slice, that is |
21:40 |
MTDiscord |
<appguru> kilbith: I'm sorry for insulting your intelligence |
21:40 |
MTDiscord |
<srinivas> of the top twenty servers on the serverlist now, 18 are survival |
21:40 |
MTDiscord |
<srinivas> lots diversity eh |
21:40 |
MTDiscord |
<srinivas> *lotsa |
21:41 |
MTDiscord |
<Warr1024> Yeah, like, a couple of play styles will probably be heavily overrepresented. |
21:46 |
MTDiscord |
<exe_virus> Came up with a modded solution to the collision box restriction a while back, current solution is https://github.com/ExeVirus/autobox and https://github.com/exevirus/boxgen, which allow you to represent nodes larger than 3x3x3 as a single "node". (i.e. using other airlike nodes to represent the other parts of the collision box, supports rotation and protection). Boxgen takes care of the hard work of calculating the different |
21:46 |
MTDiscord |
collision boxes, takes me maybe 10 minutes to go from: I like this .obj, to: "now I have a giant sculpture in minetest" |
21:46 |
MTDiscord |
<appguru> I generally think that stuff spanning multiple blocks should actually occupy those blocks. |
21:47 |
MTDiscord |
<appguru> Boxes bigger than one node are already kinda hacky. |
21:50 |
MTDiscord |
<IhrFussel> Survival =/= survival though...for example my server is very MMO-esque so really MT should add more gameplay categories |
21:51 |
MTDiscord |
<IhrFussel> For the server list* |
21:53 |
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21:56 |
kilbith |
btw, people need to read the full Irrlicht 1.9 changelog as there are interesting stuff for us: https://sourceforge.net/p/irrlicht/code/HEAD/tree/trunk/changes.txt |
21:57 |
kilbith |
(they added a demo for postprocessing in examples/) |
21:57 |
kilbith |
(they also added a IReferenceCounted leaks tracker) |
21:59 |
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21:59 |
MTDiscord |
<srinivas> at the same time, creative servers are highly underrepresented. and all creative servers are not the same either. |
22:06 |
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22:33 |
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22:42 |
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