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IRC log for #minetest-dev, 2021-03-15

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All times shown according to UTC.

Time Nick Message
01:07 MTDiscord <exe_virus> Kk, sounds great
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09:13 nerzhul merging trivial #11068 fix
09:13 ShadowBot https://github.com/minetest/minetest/issues/11068 -- Devtest: Fix missing log level in minetest.log by Wuzzy2
09:15 nerzhul sfan5: agree with the name
09:15 nerzhul tell me when things will be more stable in our integration, i will start to checkup how we can cleanup core irrlicht parts to integrate it inside :)
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10:35 rubenwardy #10536 updated
10:35 ShadowBot https://github.com/minetest/minetest/issues/10536 -- Add roadmap by rubenwardy
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18:09 Andrey01 is there any documentation on how the engine implements the collisions?
18:10 Andrey01 in any case, dev.minetest.net seems not to have any pages dedicated for that
18:13 Andrey01 also, core devs, please consider #10924
18:13 ShadowBot https://github.com/minetest/minetest/issues/10924 -- Add modslist formspec for /mods command. by Andrey2470T
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18:59 MTDiscord <Flamore> Mods list formspecs is only eye candy, nothing else
19:00 hlqkj no, it isn't
19:01 hlqkj go doing /mods on a server which has a ton of it, and then try to hide the chat from flooding your screen
19:01 hlqkj of them*
19:02 MTDiscord <Jonathon> ^this
19:03 MTDiscord <Jonathon> its really annoying, might even be worth it as a standalone mod for 5.4 and older servers
19:04 MTDiscord <Flamore> Also, the lack of any background being the chat is a bit annoying at Day
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19:13 hlqkj Flamore: not the case. again, try... having a background on a chat that suddenly covers 100% of your screen wouldn't help either
19:13 MTDiscord <appguru> well
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19:13 MTDiscord <appguru> I think /mods should still return text for IRC users
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19:14 hlqkj servers who suffer that problem would give truncated irc output though
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19:15 MTDiscord <Jonathon> appguru: read https://github.com/minetest/minetest/pull/10450#issuecomment-769851083
19:16 rubenwardy F10 adds a background
19:16 rubenwardy but mods still isn't searchable
19:16 Andrey01 hlqkj is right, enough often your screen is overlapped almost half by calling that command with of a large amount of mods enabled and therefore it is extremely hard to browse and find something
19:17 MTDiscord <Flamore> Background on chat wouldn't cover my whole screen, unless
19:17 hlqkj the chat when, not opened (or the one w/out background/no F10 pressed) can extend far down if flooded
19:18 hlqkj i'd suggest a server to try but rly don't want to do advertisement here
19:24 Andrey01 About #2612: I thought, how about making search range configurable per each box if it can not increased indefinitely?
19:24 ShadowBot https://github.com/minetest/minetest/issues/2612 -- Support collision for over 3x3x3 node collision boxes
19:27 Andrey01 the range to all three dimensions could be defined in minetest.conf
19:27 Andrey01 if counting off the box origin
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19:55 MTDiscord <appguru> defining it in minetest.conf would be an ugly hack
19:55 MTDiscord <appguru> also note that performance would drop exponentially
19:55 MTDiscord <appguru> polynomically* (^3)
19:56 MTDiscord <appguru> A proper spatial indexing structure, like an R-tree, should be applied to nodes and entities
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20:36 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://irc.minetest.net/minetest-dev/ https://dev.minetest.net/
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21:00 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://irc.minetest.net/minetest-dev/ https://dev.minetest.net/
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21:38 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://irc.minetest.net/minetest-dev/ https://dev.minetest.net/
21:40 MTDiscord <srinivas> *fair few
21:40 MTDiscord <appguru> But as we are using a linear search, for a raycast, all blocks within a search range radius will have to be considered
21:40 MTDiscord <appguru> so our "ray" is effectively to be imagined kind of like a cylinder
21:40 MTDiscord <appguru> and search range would control the radius of said cylinder
21:40 MTDiscord <appguru> circle area tells us that's quadratical
21:40 kilbith say the guy who want to look smarter than anyone else
21:40 MTDiscord <appguru> extreme example, if you raise nodebox limits to 5 in every direction, you'll have to search 10x10 = 100 blocks
21:40 MTDiscord <appguru> for every slice, that is
21:40 MTDiscord <appguru> kilbith: I'm sorry for insulting your intelligence
21:40 MTDiscord <srinivas> of the top twenty servers on the serverlist now, 18 are survival
21:40 MTDiscord <srinivas> lots diversity eh
21:40 MTDiscord <srinivas> *lotsa
21:41 MTDiscord <Warr1024> Yeah, like, a couple of play styles will probably be heavily overrepresented.
21:46 MTDiscord <exe_virus> Came up with a modded solution to the collision box restriction a while back, current solution is https://github.com/ExeVirus/autobox and https://github.com/exevirus/boxgen, which allow you to represent nodes larger than 3x3x3 as a single "node". (i.e. using other airlike nodes to represent the other parts of the collision box, supports rotation and protection). Boxgen takes care of the hard work of calculating the different
21:46 MTDiscord collision boxes, takes me maybe 10 minutes to go from: I like this .obj, to: "now I have a giant sculpture in minetest"
21:46 MTDiscord <appguru> I generally think that stuff spanning multiple blocks should actually occupy those blocks.
21:47 MTDiscord <appguru> Boxes bigger than one node are already kinda hacky.
21:50 MTDiscord <IhrFussel> Survival =/= survival though...for example my server is very MMO-esque so really MT should add more gameplay categories
21:51 MTDiscord <IhrFussel> For the server list*
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21:56 kilbith btw, people need to read the full Irrlicht 1.9 changelog as there are interesting stuff for us: https://sourceforge.net/p/irrlicht/code/HEAD/tree/trunk/changes.txt
21:57 kilbith (they added a demo for postprocessing in examples/)
21:57 kilbith (they also added a IReferenceCounted leaks tracker)
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21:59 MTDiscord <srinivas> at the same time, creative servers are highly underrepresented. and all creative servers are not the same either.
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