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IRC log for #minetest-dev, 2021-01-25

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All times shown according to UTC.

Time Nick Message
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07:03 nerzhul_ maybe paramat is like me, busy :D
07:43 MTDiscord <a​ppguru> Schrödinger's core dev huh?
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08:06 nerzhul_ sfan5, Krock i'm not sure, but do we validate that 5.5 will be with our own embedded irrlicht ?
08:06 nerzhul_ if yes we can make effort on it. i suggest that we start from 1.8.4 & backport fixes from 1.9.0 which are required
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16:59 Krock nerzhul_: there are no certain plans yet. if it's in an usable state we can merge it to master I think
16:59 Krock also yes, backport from 1.9.0
17:01 sfan5 why backport instead of just using 1.9.0's development state?
17:02 Krock rebase onto 1.9.0 might already now result in merge conflicts, I think? otherwise that's obvously a better approach
17:03 sfan5 can we revert #9025? most people run an updated 3d_armor now and for the people who don't it's better that it's entirely broken than subtly broken
17:03 ShadowBot https://github.com/minetest/minetest/issues/9025 -- Revert Client::sendPlayerPos optimization (part of 81c7f0a) by ClobberXD
17:03 rubenwardy revert revert
17:04 Krock revert the revert commit? uh okay
17:05 rubenwardy soon: revert revert revert
17:05 Zughy[m]1 you have to access the 3rd layer of reversion, and plant it safely
17:05 Krock the FlagDesc and Settings fixes are at a partial 4th layer of reverting and patching
17:06 Krock but yes I agree to reverting that. The previous code looks correct
17:06 Zughy[m]1 Minetest 5.4.0: Christopher Nolan
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18:55 rubenwardy super small quality of life change: #10864
18:55 ShadowBot https://github.com/minetest/minetest/issues/10864 -- ContentDB: Order installed content first by rubenwardy
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19:32 sofar oh wow someone tried to actually register a server on my mt2fa infrastructure, lol
19:32 rubenwardy What's the recommended way to make a std::(w)string from a (w)char * which needs to be deleted?
19:33 rubenwardy Or perhaps I could do      char *str = get();     auto str_p = std::make_unique<char*>(str);
19:35 Krock assign & free ?
19:36 numzero yes, I think. std::string can’t take storage ownership AFAIK
19:36 Krock if you had access to the internal c_str() you could attempt to std::swap and delete one
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19:56 MTDiscord <J​ordach> sfan5, >using a mod built from 2013 era API in 2021
19:56 sfan5 yes that's the exact issue
19:57 MTDiscord <J​ordach> i mean this is what happens when you don't refactor anew every once in a while: see dreambuilder
19:58 sfan5 rubenwardy: you could store a boolean indicating sort state instead of an unsorted copy, right?
20:18 rubenwardy not without making a new HTTP requested
20:19 rubenwardy you could store original order in the list I guess
20:19 rubenwardy the unsorted copy is to fix the order being lost if you install and uninstall a pckage - that results in the package still being at the top of the list
20:20 rubenwardy wel, I guess you that's a minor issue - it's only in memory
20:21 rubenwardy ok, explained clearer:    mymod is installed -> open CDB, mymod at the top -> uninstall mymod -> close CDB, reopen -> without `unordered`, mymod is still at top
20:21 rubenwardy closing and reopening the client refetches the list using HTTP so that restores the order
20:21 sfan5 I see
20:22 rubenwardy It's a minor issue for a package to be stuck at the top I guess, given that the order is arbitrary anyway
20:23 rubenwardy I'm happy to add a comment or just remove it
20:24 rubenwardy "Unordered stores original order from ContentDB API"  errr slight naming issue maybe
20:26 rubenwardy I'm err-ing towardings removing it as it feels a bit messy
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22:11 rubenwardy As an experiment, I tried using a scroll_container in the ContentDB dialog with screenshots disabled. Turns out that a 1000 packages causes it to be super laggy even with screenshots disabled and labels used instead of text areas. I'm not surprised
22:12 rubenwardy perhaps table could be modified to be better suited to ContentDB, then you could have view recylcing
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23:18 MTDiscord <e​xe_virus> Are all core devs using linux in some way? I want to dev a research project for testing out different octree layouts in 2D with SDL, and wanted to know if I have to support cross platform or not, so when I share it in a PR later for spatial indexes and objects, that devs can easily compile and test for themselves.
23:19 MTDiscord <e​xe_virus> *Quadtree but you get the idea
23:19 sfan5 pretty much all linux yes

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