Time |
Nick |
Message |
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09:02 |
nerzhul |
stupid question, do we think about bumping from C++11 to C++14, it's 6 years old now and supported on every common platform |
09:04 |
nerzhul |
and what is the motivation around moving inputs to SDL instead of irrlicht one, except having a more maintained library than irrlicht ? |
09:16 |
pmp-p |
multitouch/accel/gyro ? |
09:22 |
Krock |
nerzhul: what would be the benefits? C++11 seems good enough for the next few years |
09:23 |
Krock |
no objections for SDL |
09:23 |
rubenwardy |
SDL has better controller inputs and is supported by Steam |
09:24 |
rubenwardy |
Yeah, cpp14 is meh. Things get more fun in cpp17 |
09:52 |
nerzhul |
Krock: using few optimizations in the compiler we can use |
09:53 |
nerzhul |
c++17 is funier but too early, maybe in 2 years when minetest OS user base iwll rollout their os ::p |
09:53 |
nerzhul |
rubenwardy: define better controller inputs, and why we think about steam ? |
09:53 |
rubenwardy |
We currently can't detect controllers very well. SDL allows you to do that |
09:54 |
rubenwardy |
Steam/Valve contributes to SDL which is a good sign |
09:54 |
rubenwardy |
Also, irrlicht has a whole boatload of input issues that SDL is likely to better on |
09:56 |
rubenwardy |
SDL is also something we can replace irrlicht with now, and would make replacing it completely easier in the future |
09:57 |
rubenwardy |
That being said, I probably won't be able to give the time to actually do this myself |
09:58 |
rubenwardy |
And controllers and macos is probably a minority of our userbase |
10:34 |
nerzhul |
i had some skills on it, not sure if i get many time but i may give it a try, at least it's not as hard as wayland supoprt :D |
10:37 |
sfan5 |
if it's just for controller stuff we could probably use sdl alongside irrlicht |
10:38 |
sfan5 |
somehow making sdl2 work with irrlicht's input/even system would be harder |
10:38 |
sfan5 |
event* |
11:35 |
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12:13 |
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12:22 |
zughy[m] |
heyo please close #6493 |
12:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/6493 -- Server menu: Show ping ms in tooltip |
12:27 |
Krock |
seems fair |
12:34 |
sfan5 |
merging #10745 in 10m |
12:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/10745 -- Bunch of minor fixes by sfan5 |
12:41 |
Krock |
cool disassembly |
12:45 |
sfan5 |
it's just diff -u <(objdump --no-addresses -M intel -w -d content_cao.cpp.o) <(objdump --no-addresses -M intel -w -d content_cao2.cpp.o) |
12:46 |
Krock |
still A for effort |
12:48 |
pgimeno |
> In the end, the floating point registers are internally 80-bit wide anyway. There's no benefit to append the f. |
12:48 |
pgimeno |
That's not right for SSE2 instructions. |
12:52 |
pgimeno |
and yes, using 0.001 instead of 0.001f forces the left hand argument of the comparison to be converted to double |
15:19 |
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21:42 |
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21:57 |
zughy[m] |
uhm, should #8669 be closed? See latest comment |
21:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/8669 -- Modernization of the Multiplayer tab |
22:11 |
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