Time Nick Message 09:02 nerzhul stupid question, do we think about bumping from C++11 to C++14, it's 6 years old now and supported on every common platform 09:04 nerzhul and what is the motivation around moving inputs to SDL instead of irrlicht one, except having a more maintained library than irrlicht ? 09:16 pmp-p multitouch/accel/gyro ? 09:22 Krock nerzhul: what would be the benefits? C++11 seems good enough for the next few years 09:23 Krock no objections for SDL 09:23 rubenwardy SDL has better controller inputs and is supported by Steam 09:24 rubenwardy Yeah, cpp14 is meh. Things get more fun in cpp17 09:52 nerzhul Krock: using few optimizations in the compiler we can use 09:53 nerzhul c++17 is funier but too early, maybe in 2 years when minetest OS user base iwll rollout their os ::p 09:53 nerzhul rubenwardy: define better controller inputs, and why we think about steam ? 09:53 rubenwardy We currently can't detect controllers very well. SDL allows you to do that 09:54 rubenwardy Steam/Valve contributes to SDL which is a good sign 09:54 rubenwardy Also, irrlicht has a whole boatload of input issues that SDL is likely to better on 09:56 rubenwardy SDL is also something we can replace irrlicht with now, and would make replacing it completely easier in the future 09:57 rubenwardy That being said, I probably won't be able to give the time to actually do this myself 09:58 rubenwardy And controllers and macos is probably a minority of our userbase 10:34 nerzhul i had some skills on it, not sure if i get many time but i may give it a try, at least it's not as hard as wayland supoprt :D 10:37 sfan5 if it's just for controller stuff we could probably use sdl alongside irrlicht 10:38 sfan5 somehow making sdl2 work with irrlicht's input/even system would be harder 10:38 sfan5 event* 12:22 zughy[m] heyo please close #6493 12:22 ShadowBot https://github.com/minetest/minetest/issues/6493 -- Server menu: Show ping ms in tooltip 12:27 Krock seems fair 12:34 sfan5 merging #10745 in 10m 12:34 ShadowBot https://github.com/minetest/minetest/issues/10745 -- Bunch of minor fixes by sfan5 12:41 Krock cool disassembly 12:45 sfan5 it's just diff -u <(objdump --no-addresses -M intel -w -d content_cao.cpp.o) <(objdump --no-addresses -M intel -w -d content_cao2.cpp.o) 12:46 Krock still A for effort 12:48 pgimeno > In the end, the floating point registers are internally 80-bit wide anyway. There's no benefit to append the f. 12:48 pgimeno That's not right for SSE2 instructions. 12:52 pgimeno and yes, using 0.001 instead of 0.001f forces the left hand argument of the comparison to be converted to double 21:57 zughy[m] uhm, should #8669 be closed? See latest comment 21:57 ShadowBot https://github.com/minetest/minetest/issues/8669 -- Modernization of the Multiplayer tab