Time |
Nick |
Message |
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16:53 |
MTDiscord |
<Lone_Wolf> @Krock yes |
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18:48 |
Krock |
thanks for testing. will push the patch in 15 minutes |
19:03 |
Krock |
pushing.... |
19:06 |
sfan5 |
shouldn't there be a clearWasKeyDown or whatever? |
19:06 |
Krock |
wasKeyDown is created on call |
19:07 |
sfan5 |
what I mean is: what's the reason clearWasKeyPressed and clearWasKeyReleased do not clear whatever state that is read by wasKeyDown? |
19:07 |
Krock |
it's used by other keys for single-triggered actions. in this case the key is checked multiple times, hence a sanity clear at the end seems to be the best solution to me |
19:07 |
Krock |
I have abolutely no idea |
19:07 |
Krock |
I wish those two wouldn't even exit |
19:08 |
Krock |
took me a few minutes to understand this logic. it's somewhat inconsistent and need cleanup |
19:08 |
sfan5 |
¯\_(ツ)_/¯ |
20:23 |
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21:01 |
m42uko |
Yea those functions also confused me a lot when I was working on fixing joystick input recently. |
21:02 |
m42uko |
I also wanted to look into cleaning that part up, but I first wanted to get joysticks working again in general, then maybe move on to that |
23:12 |
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