Time |
Nick |
Message |
02:34 |
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02:35 |
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05:11 |
MTDiscord |
<Techy5> I don't know if this has been brought up already, but I find it somewhat strange that the minimap radar mode uses green for empty space. In almost all the pictures/videos I can find, radar screens are green where there are objects present and dark otherwise. |
05:29 |
Benrob0329[m] |
I guess its searching for caves? |
05:30 |
Benrob0329[m] |
Would be nice if nodes could say what they show up as though |
06:47 |
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07:01 |
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08:00 |
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08:19 |
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08:40 |
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10:09 |
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10:35 |
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10:49 |
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11:04 |
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11:08 |
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11:20 |
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11:32 |
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11:34 |
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11:40 |
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12:29 |
zughy[m] |
is Lua 5.2 supported by Minetest? Like, if I use a goto (5.2), does it work? |
12:31 |
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12:35 |
zughy[m] |
well, apparently it works |
12:43 |
celeron55 |
that's probably because you use luajit |
12:43 |
celeron55 |
on a non-luajit MT it won't work |
13:13 |
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13:29 |
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14:30 |
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14:40 |
p_gimeno |
specifically http://luajit.org/extensions.html#lua52 |
16:05 |
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16:06 |
MTDiscord |
<Lone_Wolf> It's best to avoid using it IMO. With mods you want a lot of players to be able to use without trouble at least |
16:12 |
zughy[m] |
so the important thing is having a server with LuaJIT right? |
16:24 |
MTDiscord |
<Lone_Wolf> Yeah, the server would need to use LuaJIT or Lua 5.2 |
17:13 |
MTDiscord |
<Jordach> when your server starts having hundreds of things to step with entities and timers you're going to hope JIT is installed |
18:45 |
p_gimeno |
I don't think Minetest supports Lua 5.2 |
19:00 |
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19:01 |
lhofhansl |
Hi all... Please have a look #10608. |
19:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/10608 -- Revert #10495 and simplify. by lhofhansl |
19:02 |
MTDiscord |
<Lone_Wolf> @p_gimeno You can compile Minetest with it though last I cecked |
19:02 |
MTDiscord |
<Lone_Wolf> *checked |
19:02 |
p_gimeno |
ah sorry, I thought it wasn't possible |
19:03 |
lhofhansl |
It reverts a previous change that optimized how many blocks are sent to the client (which is no longer needed), that change also had the negative side-effect of using a lot of server CPU when there a no new of changed blocks to be sent. The server will now re-check every block in sight. This fix reinstates the old limit per server step. |
19:05 |
lhofhansl |
The fix this reverts is longer no needed, because #10537 solved this _far_ better. |
19:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/10537 -- Avoid resetting the unsent distance unnecessarily on the server. by lhofhansl |
19:24 |
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20:53 |
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