Time Nick Message 05:11 MTDiscord I don't know if this has been brought up already, but I find it somewhat strange that the minimap radar mode uses green for empty space. In almost all the pictures/videos I can find, radar screens are green where there are objects present and dark otherwise. 05:29 Benrob0329[m] I guess its searching for caves? 05:30 Benrob0329[m] Would be nice if nodes could say what they show up as though 12:29 zughy[m] is Lua 5.2 supported by Minetest? Like, if I use a goto (5.2), does it work? 12:35 zughy[m] well, apparently it works 12:43 celeron55 that's probably because you use luajit 12:43 celeron55 on a non-luajit MT it won't work 14:40 p_gimeno specifically http://luajit.org/extensions.html#lua52 16:06 MTDiscord It's best to avoid using it IMO. With mods you want a lot of players to be able to use without trouble at least 16:12 zughy[m] so the important thing is having a server with LuaJIT right? 16:24 MTDiscord Yeah, the server would need to use LuaJIT or Lua 5.2 17:13 MTDiscord when your server starts having hundreds of things to step with entities and timers you're going to hope JIT is installed 18:45 p_gimeno I don't think Minetest supports Lua 5.2 19:01 lhofhansl Hi all... Please have a look #10608. 19:01 ShadowBot https://github.com/minetest/minetest/issues/10608 -- Revert #10495 and simplify. by lhofhansl 19:02 MTDiscord @p_gimeno You can compile Minetest with it though last I cecked 19:02 MTDiscord *checked 19:02 p_gimeno ah sorry, I thought it wasn't possible 19:03 lhofhansl It reverts a previous change that optimized how many blocks are sent to the client (which is no longer needed), that change also had the negative side-effect of using a lot of server CPU when there a no new of changed blocks to be sent. The server will now re-check every block in sight. This fix reinstates the old limit per server step. 19:05 lhofhansl The fix this reverts is longer no needed, because #10537 solved this _far_ better. 19:05 ShadowBot https://github.com/minetest/minetest/issues/10537 -- Avoid resetting the unsent distance unnecessarily on the server. by lhofhansl