Time |
Nick |
Message |
00:25 |
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00:38 |
zughy[m] |
<zughy[m] "the default outline can be neat,"> done some digging, is font outline even possible in Irrlicht? I can't find anything about it http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1_1_i_g_u_i_font.html |
00:40 |
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00:45 |
rubenwardy |
do we use freetype directly? |
00:52 |
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00:53 |
MTDiscord |
<Genshin> it's doable as a entity attached sprite afaik |
00:53 |
MTDiscord |
<Genshin> the only downside is that sprite are not transparent |
01:18 |
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02:21 |
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02:26 |
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04:39 |
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07:15 |
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08:00 |
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08:31 |
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08:40 |
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08:40 |
MTDiscord |
<appguru> Nametags should be 2d surfaces with a formspec-like API |
08:41 |
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08:49 |
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09:19 |
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09:26 |
anon5[m] |
you might also want them to get smaller as you get further away |
09:27 |
anon5[m] |
I think a better solution would be a way to make things render though walls |
09:28 |
anon5[m] |
*through |
09:29 |
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09:32 |
anon5[m] |
is 0x4f457403 (PROTOCOL_ID) just a random number or does it have some meaning? |
09:33 |
anon5[m] |
as ascii it's "OEt\x03" |
10:32 |
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10:35 |
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10:36 |
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10:36 |
zughy[m] |
so, if I got this right, right now the outline system is pretty much undoable? |
10:54 |
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11:04 |
sfan5 |
why would it be? |
11:16 |
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11:16 |
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11:16 |
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11:16 |
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11:16 |
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11:16 |
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11:28 |
zughy[m] |
Idk, nothing in the Irrlicht docs, Genshin shot down his proposal and I can't think of anything useful (yes, I don't have your knowledge, but heh..) |
11:32 |
sfan5 |
we already use freetype directly in the CGUITTFont class and I'm sure that can be made to draw outlines |
11:33 |
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11:39 |
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11:50 |
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12:29 |
MTDiscord |
<appguru> https://stackoverflow.com/questions/20874056/draw-text-outline-with-freetype |
12:41 |
anon5[m] |
Does the layer over udp minetest uses have a name? I think it should. |
12:42 |
MTDiscord |
<appguru> SmallJoker: reopen #10543 |
12:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/10543 -- get_player_velocity() returns non-null vector for static player |
13:07 |
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13:27 |
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14:06 |
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15:02 |
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15:32 |
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15:49 |
MTDiscord |
<appguru> What info does param2 of flowingliquid contain? |
15:49 |
MTDiscord |
<appguru> last three bits are level |
15:55 |
zughy[m] |
pretty trivial but: I saw that in lua_api.txt some lines end with a full stop, some others don't, arbitrarily. Should I add them or remove them? ? (in Italy we use ";" so I can't really tell) |
16:02 |
MTDiscord |
<appguru> nvm |
16:56 |
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17:40 |
MTDiscord |
<Genshin> how's it going with performance patches? |
17:59 |
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