Time Nick Message 00:38 zughy[m] done some digging, is font outline even possible in Irrlicht? I can't find anything about it http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1_1_i_g_u_i_font.html 00:45 rubenwardy do we use freetype directly? 00:53 MTDiscord it's doable as a entity attached sprite afaik 00:53 MTDiscord the only downside is that sprite are not transparent 08:40 MTDiscord Nametags should be 2d surfaces with a formspec-like API 09:26 anon5[m] you might also want them to get smaller as you get further away 09:27 anon5[m] I think a better solution would be a way to make things render though walls 09:28 anon5[m] *through 09:32 anon5[m] is 0x4f457403 (PROTOCOL_ID) just a random number or does it have some meaning? 09:33 anon5[m] as ascii it's "OEt\x03" 10:36 zughy[m] so, if I got this right, right now the outline system is pretty much undoable? 11:04 sfan5 why would it be? 11:28 zughy[m] Idk, nothing in the Irrlicht docs, Genshin shot down his proposal and I can't think of anything useful (yes, I don't have your knowledge, but heh..) 11:32 sfan5 we already use freetype directly in the CGUITTFont class and I'm sure that can be made to draw outlines 12:29 MTDiscord https://stackoverflow.com/questions/20874056/draw-text-outline-with-freetype 12:41 anon5[m] Does the layer over udp minetest uses have a name? I think it should. 12:42 MTDiscord SmallJoker: reopen #10543 12:42 ShadowBot https://github.com/minetest/minetest/issues/10543 -- get_player_velocity() returns non-null vector for static player 15:49 MTDiscord What info does param2 of flowingliquid contain? 15:49 MTDiscord last three bits are level 15:55 zughy[m] pretty trivial but: I saw that in lua_api.txt some lines end with a full stop, some others don't, arbitrarily. Should I add them or remove them? ? (in Italy we use ";" so I can't really tell) 16:02 MTDiscord nvm 17:40 MTDiscord how's it going with performance patches?