Time |
Nick |
Message |
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02:41 |
DevyHeavy |
I'm working on a camera attachment and rotation PR. I have a question about how this should affect reported player pitch and yaw values: https://github.com/minetest/minetest/pull/10072#issuecomment-652151937 |
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10:11 |
pgimeno |
I have to say I'm a bit disappointed at how #9572 was expedited vs how #8515 is hanging there for more than a year |
10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/9572 -- Some vector functions useful for working with rotations by NetherEran |
10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/8515 -- Add matrix helpers to builtin by Desour |
10:14 |
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10:17 |
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10:18 |
sfan5 |
huh didn't even know we had that one |
10:18 |
sfan5 |
timing is everything it seems |
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14:01 |
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14:03 |
ANAND |
Hello everyone. I'd like to inform y'all that due to a recent turn of events IRL, I'm leaving Minetest. The timing is unfortunate, but it needs to be done. |
14:03 |
ANAND |
Nothing against MT or anyone in particular, this is entirely due to personal reasons. |
14:04 |
sfan5 |
that's ... unforunate |
14:05 |
ANAND |
Indeed |
14:05 |
ANAND |
Thanks for a great time. I hope MT continues developing into a mature, well-developed engine. :) |
14:06 |
ANAND |
Please also mark my PRs for adoption, if possible. I won't be able to attend to them any more. |
14:06 |
ANAND |
You guys rock :) |
14:06 |
sfan5 |
I wish you good luck with whatever is happening irl and hope you'll be back some day |
14:07 |
sfan5 |
since you have push access you should be able to bulk-tag them with "Adoption needed" |
14:07 |
ANAND |
Okay, I'll do that now |
14:08 |
ANAND |
I'm not dealing with any problems, per-se. It's just that I need to move on now, if that makes sense. :) |
14:08 |
ANAND |
Farewell o/ |
14:35 |
rubenwardy |
Core development scared him away :'( |
14:39 |
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14:41 |
oil_boi |
Holy shit |
15:18 |
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16:58 |
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17:19 |
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17:19 |
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Topic for #minetest-dev is now Minetest core development and maintenance. 5.3.0-dev FEATURE FREEZE in effect! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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17:51 |
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18:43 |
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19:29 |
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19:30 |
Zughy |
Hey there, can I ask a simple C++ question related to Minetest? I know you're on feature freeze, thus I'm asking first |
19:32 |
sfan5 |
sure |
19:32 |
Wuzzy |
trivial PR #10133 |
19:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/10133 -- Fix undeclared global in devtest by Wuzzy2 |
19:34 |
Zughy |
Is the memset still necessary here? I don't totally get how memset works, so I don't know if it was necessary just when translated used to be a pointer https://github.com/minetest/minetest/pull/10128/files#diff-4923071cefc5878ea141416f1841076dR161 |
19:35 |
sfan5 |
since you're initializing it using = SEvent(), no |
19:37 |
Zughy |
many thanks |
19:39 |
Krock |
sfan5: not because SEvent(), it's a struct, but rather because all union values are assigned below |
19:40 |
sfan5 |
the constructor doesn't initialize it? |
19:40 |
Krock |
there's no constructor |
19:40 |
Krock |
none that initializes them |
19:40 |
Krock |
IEventReceiver.h |
19:41 |
sfan5 |
oh |
19:41 |
Krock |
if it were a class, yeah.. defaults would be fine, and constructors too |
19:41 |
Krock |
but this is just a plain struct |
19:41 |
sfan5 |
Zughy: in that case you can leave off both the = SEvent() and memset |
19:41 |
Wuzzy |
What does the "shaded" property for entities do? |
19:41 |
Wuzzy |
for me, it does noting no matter if true or false |
19:42 |
Krock |
darkens the sides |
19:42 |
Wuzzy |
no it doesnt |
19:42 |
Wuzzy |
try devtest |
19:42 |
Wuzzy |
testentities:mesh vs testentities:mesh_unshaded |
19:42 |
Wuzzy |
same result |
19:42 |
Wuzzy |
it seems all entities are unshaded to me |
19:42 |
sfan5 |
do you have shaders disabled? |
19:42 |
Wuzzy |
ano |
19:43 |
Zughy |
sfan5: leave off = remove? |
19:43 |
Wuzzy |
no |
19:43 |
Krock |
https://github.com/minetest/minetest/issues/9985#issuecomment-643614459 <-- this should be the difference |
19:43 |
sfan5 |
Zughy: yes |
19:43 |
Krock |
Wuzzy: well, shaded depends on shaders |
19:43 |
Wuzzy |
oh sorry. i meant "yes" |
19:44 |
Wuzzy |
it is very hot today... xd |
19:44 |
Wuzzy |
makes my brain melt |
19:44 |
Krock |
nvm, sfan5's question was inverted. your answer was correct |
19:44 |
Wuzzy |
anyway, shaders were enabled, so its still broken no matter what i do |
19:45 |
Krock |
builtin and shaders are up to date? just in case you're not running Minetest from the build directory |
19:45 |
Wuzzy |
and how am i supposed to do it correctly? |
19:45 |
sfan5 |
wfm https://a.uguu.se/Y2DT2R0Kwbgp_.png |
19:45 |
Wuzzy |
dumb question how can builtin **not** be up to date? O_O |
19:45 |
Wuzzy |
i'm on HEAD |
19:46 |
sfan5 |
if you build 5.3.0-dev with run_in_place=0 and have 5.2.0 installed globally minetest might end up using 5.2.0 builtin |
19:46 |
Krock |
^ ninja'd me |
19:46 |
Wuzzy |
wtf? |
19:46 |
Krock |
if you have RUN_IN_PLACE=1 it's nothing to care about |
19:47 |
sfan5 |
running run_in_place=0 built Minetest without installing it is only a convenience fallback |
19:47 |
Wuzzy |
of course.... |
19:48 |
Wuzzy |
i had RUN_IN_PLACE=OFF... |
19:48 |
Wuzzy |
rebuilding............ |
19:48 |
Krock |
please wait............. |
19:48 |
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19:48 |
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19:48 |
Wuzzy |
i am testing Minetest with devtest, just to see if there are any regressions... |
19:48 |
Wuzzy |
(you should too) |
19:49 |
sfan5 |
regressions from when? do you compare it with 5.2? |
19:49 |
Wuzzy |
no, i just check if anything broke |
19:49 |
Wuzzy |
looking for something stupid like all entities turn invisible |
19:49 |
Wuzzy |
ok, maybe not THAT obvious,but u get the idea |
19:49 |
Lone_Wolf |
Sounds like mipmapping |
19:50 |
Wuzzy |
sfan5: but when something behaves differently to 5.2, i might notice as well, unless is a very subtle difference |
19:50 |
Lone_Wolf |
IIRC my grenade sprites disappear after a certain distance away from the player whenever I have it enabled |
19:51 |
Wuzzy |
how long is the distance? |
19:51 |
Krock |
Lone_Wolf: for particles that's expected for a certain range, entities not. |
19:51 |
Wuzzy |
actually, entities "disappear" (=unload) if all players are X nodes away |
19:52 |
sfan5 |
mipmapping should just be fixed to downscale correctly |
19:52 |
Wuzzy |
but they reappear if players are back in range |
19:52 |
Wuzzy |
i notice this can be an issue for long-range weapons... |
19:52 |
Wuzzy |
if you fire a grenade for like 100 nodes, the effect will trigger way earlier |
19:52 |
Wuzzy |
there's a setting for that..... |
19:54 |
Wuzzy |
Krock: OK the rebuild was the solution. entity shading is fine. |
19:55 |
Wuzzy |
so far, i have only found new 0 bugs in -dev |
19:55 |
Wuzzy |
but testing has just started lol |
19:57 |
Lone_Wolf |
I'll test again, pretty sure it disappeared after going 10 nodes away though |
19:58 |
Wuzzy |
devtest is more helpful for testing, since you can exclude (most) side effects from complex mods |
19:59 |
Lone_Wolf |
heh, been a while since I've used MTG, is this expected? https://i.imgur.com/rx5QUlt.png |
19:59 |
sfan5 |
that's a feature yes |
19:59 |
sfan5 |
but I recently wondered why I approved that, the cart side doesn't actually look like that |
19:59 |
Wuzzy |
really??? |
19:59 |
Wuzzy |
this looks horrible xd |
20:00 |
Wuzzy |
oh its just mtg, nvm. |
20:01 |
Lone_Wolf |
Huh, can't reproduce the grenade thing anymore |
20:02 |
Wuzzy |
Dumb question: Has German translation (and other langs) been pulled from Weblate for this release already? |
20:02 |
Wuzzy |
i see a few translation update commits in history, but some langs are missing |
20:02 |
sfan5 |
no |
20:02 |
Wuzzy |
intentional? |
20:03 |
Lone_Wolf |
Yep, nvm then |
20:03 |
sfan5 |
it's pulled right before release |
20:03 |
Wuzzy |
k |
20:03 |
sfan5 |
and once at the start of feature freeze (already done) |
20:03 |
Wuzzy |
strange that german does not appear in the feature freeze phase |
20:03 |
Wuzzy |
not that it matters |
20:03 |
Wuzzy |
maybe the script ignores 100% langs? would be hilarious bug |
20:04 |
sfan5 |
did you do the changes before 13th June? |
20:04 |
Wuzzy |
uhhhh... no idea. its been ages ? |
20:04 |
Wuzzy |
doesnt matter anyway, as long all langs are pulled from weblate |
20:05 |
Wuzzy |
i was just slightly confused |
20:14 |
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21:44 |
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