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IRC log for #minetest-dev, 2020-07-01

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All times shown according to UTC.

Time Nick Message
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02:41 DevyHeavy I'm working on a camera attachment and rotation PR. I have a question about how this should affect reported player pitch and yaw values: https://github.com/minetest/minetest/pull/10072#issuecomment-652151937
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10:11 pgimeno I have to say I'm a bit disappointed at how #9572 was expedited vs how #8515 is hanging there for more than a year
10:11 ShadowBot https://github.com/minetest/minetest/issues/9572 -- Some vector functions useful for working with rotations by NetherEran
10:11 ShadowBot https://github.com/minetest/minetest/issues/8515 -- Add matrix helpers to builtin by Desour
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10:18 sfan5 huh didn't even know we had that one
10:18 sfan5 timing is everything it seems
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14:03 ANAND Hello everyone. I'd like to inform y'all that due to a recent turn of events IRL, I'm leaving Minetest. The timing is unfortunate, but it needs to be done.
14:03 ANAND Nothing against MT or anyone in particular, this is entirely due to personal reasons.
14:04 sfan5 that's ... unforunate
14:05 ANAND Indeed
14:05 ANAND Thanks for a great time. I hope MT continues developing into a mature, well-developed engine. :)
14:06 ANAND Please also mark my PRs for adoption, if possible. I won't be able to attend to them any more.
14:06 ANAND You guys rock :)
14:06 sfan5 I wish you good luck with whatever is happening irl and hope you'll be back some day
14:07 sfan5 since you have push access you should be able to bulk-tag them with "Adoption needed"
14:07 ANAND Okay, I'll do that now
14:08 ANAND I'm not dealing with any problems, per-se. It's just that I need to move on now, if that makes sense. :)
14:08 ANAND Farewell o/
14:35 rubenwardy Core development scared him away :'(
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14:41 oil_boi Holy shit
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17:19 Topic for #minetest-dev is now Minetest core development and maintenance. 5.3.0-dev FEATURE FREEZE in effect! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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19:30 Zughy Hey there, can I ask a simple C++ question related to Minetest? I know you're on feature freeze, thus I'm asking first
19:32 sfan5 sure
19:32 Wuzzy trivial PR #10133
19:32 ShadowBot https://github.com/minetest/minetest/issues/10133 -- Fix undeclared global in devtest by Wuzzy2
19:34 Zughy Is the memset still necessary here? I don't totally get how memset works, so I don't know if it was necessary just when translated used to be a pointer https://github.com/minetest/minetest/pull/10128/files#diff-4923071cefc5878ea141416f1841076dR161
19:35 sfan5 since you're initializing it using = SEvent(), no
19:37 Zughy many thanks
19:39 Krock sfan5: not because SEvent(), it's a struct, but rather because all union values are assigned below
19:40 sfan5 the constructor doesn't initialize it?
19:40 Krock there's no constructor
19:40 Krock none that initializes them
19:40 Krock IEventReceiver.h
19:41 sfan5 oh
19:41 Krock if it were a class, yeah.. defaults would be fine, and constructors too
19:41 Krock but this is just a plain struct
19:41 sfan5 Zughy: in that case you can leave off both the = SEvent() and memset
19:41 Wuzzy What does the "shaded" property for entities do?
19:41 Wuzzy for me, it does noting no matter if true or false
19:42 Krock darkens the sides
19:42 Wuzzy no it doesnt
19:42 Wuzzy try devtest
19:42 Wuzzy testentities:mesh vs testentities:mesh_unshaded
19:42 Wuzzy same result
19:42 Wuzzy it seems all entities are unshaded to me
19:42 sfan5 do you have shaders disabled?
19:42 Wuzzy ano
19:43 Zughy sfan5: leave off = remove?
19:43 Wuzzy no
19:43 Krock https://github.com/minetest/minetest/issues/9985#issuecomment-643614459 <-- this should be the difference
19:43 sfan5 Zughy: yes
19:43 Krock Wuzzy: well, shaded depends on shaders
19:43 Wuzzy oh sorry. i meant "yes"
19:44 Wuzzy it is very hot today... xd
19:44 Wuzzy makes my brain melt
19:44 Krock nvm, sfan5's question was inverted. your answer was correct
19:44 Wuzzy anyway, shaders were enabled, so its still broken no matter what i do
19:45 Krock builtin and shaders are up to date? just in case you're not running Minetest from the build directory
19:45 Wuzzy and how am i supposed to do it correctly?
19:45 sfan5 wfm https://a.uguu.se/Y2DT2R0Kwbgp_.png
19:45 Wuzzy dumb question how can builtin **not** be up to date? O_O
19:45 Wuzzy i'm on HEAD
19:46 sfan5 if you build 5.3.0-dev with run_in_place=0 and have 5.2.0 installed globally minetest might end up using 5.2.0 builtin
19:46 Krock ^ ninja'd me
19:46 Wuzzy wtf?
19:46 Krock if you have RUN_IN_PLACE=1 it's nothing to care about
19:47 sfan5 running run_in_place=0 built Minetest without installing it is only a convenience fallback
19:47 Wuzzy of course....
19:48 Wuzzy i had RUN_IN_PLACE=OFF...
19:48 Wuzzy rebuilding............
19:48 Krock please wait.............
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19:48 Wuzzy i am testing Minetest with devtest, just to see if there are any regressions...
19:48 Wuzzy (you should too)
19:49 sfan5 regressions from when? do you compare it with 5.2?
19:49 Wuzzy no, i just check if anything broke
19:49 Wuzzy looking for something stupid like all entities turn invisible
19:49 Wuzzy ok, maybe not THAT obvious,but u get the idea
19:49 Lone_Wolf Sounds like mipmapping
19:50 Wuzzy sfan5: but when something behaves differently to 5.2, i might notice as well, unless is a very subtle difference
19:50 Lone_Wolf IIRC my grenade sprites disappear after a certain distance away from the player whenever I have it enabled
19:51 Wuzzy how long is the distance?
19:51 Krock Lone_Wolf: for particles that's expected for a certain range, entities not.
19:51 Wuzzy actually, entities "disappear" (=unload) if all players are X nodes away
19:52 sfan5 mipmapping should just be fixed to downscale correctly
19:52 Wuzzy but they reappear if players are back in range
19:52 Wuzzy i notice this can be an issue for long-range weapons...
19:52 Wuzzy if you fire a grenade for like 100 nodes, the effect will trigger way earlier
19:52 Wuzzy there's a setting for that.....
19:54 Wuzzy Krock: OK the rebuild was the solution. entity shading is fine.
19:55 Wuzzy so far, i have only found new 0 bugs in -dev
19:55 Wuzzy but testing has just started lol
19:57 Lone_Wolf I'll test again, pretty sure it disappeared after going 10 nodes away though
19:58 Wuzzy devtest is more helpful for testing, since you can exclude (most) side effects from complex mods
19:59 Lone_Wolf heh, been a while since I've used MTG, is this expected? https://i.imgur.com/rx5QUlt.png
19:59 sfan5 that's a feature yes
19:59 sfan5 but I recently wondered why I approved that, the cart side doesn't actually look like that
19:59 Wuzzy really???
19:59 Wuzzy this looks horrible xd
20:00 Wuzzy oh its just mtg, nvm.
20:01 Lone_Wolf Huh, can't reproduce the grenade thing anymore
20:02 Wuzzy Dumb question: Has German translation (and other langs) been pulled from Weblate for this release already?
20:02 Wuzzy i see a few translation update commits in history, but some langs are missing
20:02 sfan5 no
20:02 Wuzzy intentional?
20:03 Lone_Wolf Yep, nvm then
20:03 sfan5 it's pulled right before release
20:03 Wuzzy k
20:03 sfan5 and once at the start of feature freeze (already done)
20:03 Wuzzy strange that german does not appear in the feature freeze phase
20:03 Wuzzy not that it matters
20:03 Wuzzy maybe the script ignores 100% langs? would be hilarious bug
20:04 sfan5 did you do the changes before 13th June?
20:04 Wuzzy uhhhh... no idea. its been ages ?
20:04 Wuzzy doesnt matter anyway, as long all langs are pulled from weblate
20:05 Wuzzy i was just slightly confused
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