Time Nick Message 02:41 DevyHeavy I'm working on a camera attachment and rotation PR. I have a question about how this should affect reported player pitch and yaw values: https://github.com/minetest/minetest/pull/10072#issuecomment-652151937 10:11 pgimeno I have to say I'm a bit disappointed at how #9572 was expedited vs how #8515 is hanging there for more than a year 10:11 ShadowBot https://github.com/minetest/minetest/issues/9572 -- Some vector functions useful for working with rotations by NetherEran 10:11 ShadowBot https://github.com/minetest/minetest/issues/8515 -- Add matrix helpers to builtin by Desour 10:18 sfan5 huh didn't even know we had that one 10:18 sfan5 timing is everything it seems 14:03 ANAND Hello everyone. I'd like to inform y'all that due to a recent turn of events IRL, I'm leaving Minetest. The timing is unfortunate, but it needs to be done. 14:03 ANAND Nothing against MT or anyone in particular, this is entirely due to personal reasons. 14:04 sfan5 that's ... unforunate 14:05 ANAND Indeed 14:05 ANAND Thanks for a great time. I hope MT continues developing into a mature, well-developed engine. :) 14:06 ANAND Please also mark my PRs for adoption, if possible. I won't be able to attend to them any more. 14:06 ANAND You guys rock :) 14:06 sfan5 I wish you good luck with whatever is happening irl and hope you'll be back some day 14:07 sfan5 since you have push access you should be able to bulk-tag them with "Adoption needed" 14:07 ANAND Okay, I'll do that now 14:08 ANAND I'm not dealing with any problems, per-se. It's just that I need to move on now, if that makes sense. :) 14:08 ANAND Farewell o/ 14:35 rubenwardy Core development scared him away :'( 14:41 oil_boi Holy shit 19:30 Zughy Hey there, can I ask a simple C++ question related to Minetest? I know you're on feature freeze, thus I'm asking first 19:32 sfan5 sure 19:32 Wuzzy trivial PR #10133 19:32 ShadowBot https://github.com/minetest/minetest/issues/10133 -- Fix undeclared global in devtest by Wuzzy2 19:34 Zughy Is the memset still necessary here? I don't totally get how memset works, so I don't know if it was necessary just when translated used to be a pointer https://github.com/minetest/minetest/pull/10128/files#diff-4923071cefc5878ea141416f1841076dR161 19:35 sfan5 since you're initializing it using = SEvent(), no 19:37 Zughy many thanks 19:39 Krock sfan5: not because SEvent(), it's a struct, but rather because all union values are assigned below 19:40 sfan5 the constructor doesn't initialize it? 19:40 Krock there's no constructor 19:40 Krock none that initializes them 19:40 Krock IEventReceiver.h 19:41 sfan5 oh 19:41 Krock if it were a class, yeah.. defaults would be fine, and constructors too 19:41 Krock but this is just a plain struct 19:41 sfan5 Zughy: in that case you can leave off both the = SEvent() and memset 19:41 Wuzzy What does the "shaded" property for entities do? 19:41 Wuzzy for me, it does noting no matter if true or false 19:42 Krock darkens the sides 19:42 Wuzzy no it doesnt 19:42 Wuzzy try devtest 19:42 Wuzzy testentities:mesh vs testentities:mesh_unshaded 19:42 Wuzzy same result 19:42 Wuzzy it seems all entities are unshaded to me 19:42 sfan5 do you have shaders disabled? 19:42 Wuzzy ano 19:43 Zughy sfan5: leave off = remove? 19:43 Wuzzy no 19:43 Krock https://github.com/minetest/minetest/issues/9985#issuecomment-643614459 <-- this should be the difference 19:43 sfan5 Zughy: yes 19:43 Krock Wuzzy: well, shaded depends on shaders 19:43 Wuzzy oh sorry. i meant "yes" 19:44 Wuzzy it is very hot today... xd 19:44 Wuzzy makes my brain melt 19:44 Krock nvm, sfan5's question was inverted. your answer was correct 19:44 Wuzzy anyway, shaders were enabled, so its still broken no matter what i do 19:45 Krock builtin and shaders are up to date? just in case you're not running Minetest from the build directory 19:45 Wuzzy and how am i supposed to do it correctly? 19:45 sfan5 wfm https://a.uguu.se/Y2DT2R0Kwbgp_.png 19:45 Wuzzy dumb question how can builtin **not** be up to date? O_O 19:45 Wuzzy i'm on HEAD 19:46 sfan5 if you build 5.3.0-dev with run_in_place=0 and have 5.2.0 installed globally minetest might end up using 5.2.0 builtin 19:46 Krock ^ ninja'd me 19:46 Wuzzy wtf? 19:46 Krock if you have RUN_IN_PLACE=1 it's nothing to care about 19:47 sfan5 running run_in_place=0 built Minetest without installing it is only a convenience fallback 19:47 Wuzzy of course.... 19:48 Wuzzy i had RUN_IN_PLACE=OFF... 19:48 Wuzzy rebuilding............ 19:48 Krock please wait............. 19:48 Wuzzy i am testing Minetest with devtest, just to see if there are any regressions... 19:48 Wuzzy (you should too) 19:49 sfan5 regressions from when? do you compare it with 5.2? 19:49 Wuzzy no, i just check if anything broke 19:49 Wuzzy looking for something stupid like all entities turn invisible 19:49 Wuzzy ok, maybe not THAT obvious,but u get the idea 19:49 Lone_Wolf Sounds like mipmapping 19:50 Wuzzy sfan5: but when something behaves differently to 5.2, i might notice as well, unless is a very subtle difference 19:50 Lone_Wolf IIRC my grenade sprites disappear after a certain distance away from the player whenever I have it enabled 19:51 Wuzzy how long is the distance? 19:51 Krock Lone_Wolf: for particles that's expected for a certain range, entities not. 19:51 Wuzzy actually, entities "disappear" (=unload) if all players are X nodes away 19:52 sfan5 mipmapping should just be fixed to downscale correctly 19:52 Wuzzy but they reappear if players are back in range 19:52 Wuzzy i notice this can be an issue for long-range weapons... 19:52 Wuzzy if you fire a grenade for like 100 nodes, the effect will trigger way earlier 19:52 Wuzzy there's a setting for that..... 19:54 Wuzzy Krock: OK the rebuild was the solution. entity shading is fine. 19:55 Wuzzy so far, i have only found new 0 bugs in -dev 19:55 Wuzzy but testing has just started lol 19:57 Lone_Wolf I'll test again, pretty sure it disappeared after going 10 nodes away though 19:58 Wuzzy devtest is more helpful for testing, since you can exclude (most) side effects from complex mods 19:59 Lone_Wolf heh, been a while since I've used MTG, is this expected? https://i.imgur.com/rx5QUlt.png 19:59 sfan5 that's a feature yes 19:59 sfan5 but I recently wondered why I approved that, the cart side doesn't actually look like that 19:59 Wuzzy really??? 19:59 Wuzzy this looks horrible xd 20:00 Wuzzy oh its just mtg, nvm. 20:01 Lone_Wolf Huh, can't reproduce the grenade thing anymore 20:02 Wuzzy Dumb question: Has German translation (and other langs) been pulled from Weblate for this release already? 20:02 Wuzzy i see a few translation update commits in history, but some langs are missing 20:02 sfan5 no 20:02 Wuzzy intentional? 20:03 Lone_Wolf Yep, nvm then 20:03 sfan5 it's pulled right before release 20:03 Wuzzy k 20:03 sfan5 and once at the start of feature freeze (already done) 20:03 Wuzzy strange that german does not appear in the feature freeze phase 20:03 Wuzzy not that it matters 20:03 Wuzzy maybe the script ignores 100% langs? would be hilarious bug 20:04 sfan5 did you do the changes before 13th June? 20:04 Wuzzy uhhhh... no idea. its been ages ? 20:04 Wuzzy doesnt matter anyway, as long all langs are pulled from weblate 20:05 Wuzzy i was just slightly confused