Time |
Nick |
Message |
00:23 |
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00:47 |
ANAND |
~tell Krock I see. Thanks for letting me know. If only a solution is that simple... :P |
00:47 |
ShadowBot |
ANAND: O.K. |
01:01 |
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11:49 |
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11:51 |
Krock |
#9177 |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/9177 -- Add core.get_player_or_load by SmallJoker |
12:23 |
rubenwardy |
I suggest forbidding the player refs from being stored, meaning they could be invalidated between callbacks. This way mods don't need to care about when a player is loaded, it's handled by the engine |
12:24 |
Krock |
you may not store ObjectRefs anyway |
12:24 |
Krock |
s/store/keep them referenced after leaving a callback/ |
12:25 |
rubenwardy |
Yeah |
12:26 |
rubenwardy |
Therefore it's fine for the engine to unload players outside of callbacks |
12:26 |
rubenwardy |
Players may only join when packets are being received, which is outside of callbacks |
12:29 |
Krock |
hmm.. hooking runCallbacks() |
12:29 |
Krock |
tbh I'm not very happy about this approach |
12:30 |
Krock |
what if the player is modified on mod load? |
12:42 |
rubenwardy |
No need to hook run callbacks |
12:43 |
rubenwardy |
I haven't looked at the pr yet |
12:43 |
rubenwardy |
But defining using a playerred between callbacks as undefined behaviour |
12:44 |
rubenwardy |
And then forcefully closing references between a player joins is fine to me |
12:48 |
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17:52 |
sfan5 |
merging #8996 in 5 minutes |
17:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/8996 -- Formspec: make bgcolor element less confusing and allow setting fullscreen color by DS-Minetest |
18:05 |
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21:38 |
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22:22 |
Fixer |
this may be a serious bug linked to outdated translation not letting players to connect to servers: https://github.com/minetest/minetest/issues/8568 |
22:23 |
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