Time Nick Message 00:47 ANAND ~tell Krock I see. Thanks for letting me know. If only a solution is that simple... :P 00:47 ShadowBot ANAND: O.K. 11:51 Krock #9177 11:52 ShadowBot https://github.com/minetest/minetest/issues/9177 -- Add core.get_player_or_load by SmallJoker 12:23 rubenwardy I suggest forbidding the player refs from being stored, meaning they could be invalidated between callbacks. This way mods don't need to care about when a player is loaded, it's handled by the engine 12:24 Krock you may not store ObjectRefs anyway 12:24 Krock s/store/keep them referenced after leaving a callback/ 12:25 rubenwardy Yeah 12:26 rubenwardy Therefore it's fine for the engine to unload players outside of callbacks 12:26 rubenwardy Players may only join when packets are being received, which is outside of callbacks 12:29 Krock hmm.. hooking runCallbacks() 12:29 Krock tbh I'm not very happy about this approach 12:30 Krock what if the player is modified on mod load? 12:42 rubenwardy No need to hook run callbacks 12:43 rubenwardy I haven't looked at the pr yet 12:43 rubenwardy But defining using a playerred between callbacks as undefined behaviour 12:44 rubenwardy And then forcefully closing references between a player joins is fine to me 17:52 sfan5 merging #8996 in 5 minutes 17:52 ShadowBot https://github.com/minetest/minetest/issues/8996 -- Formspec: make bgcolor element less confusing and allow setting fullscreen color by DS-Minetest 22:22 Fixer this may be a serious bug linked to outdated translation not letting players to connect to servers: https://github.com/minetest/minetest/issues/8568