Time |
Nick |
Message |
00:54 |
ANAND |
~tell Wuzzy on_grant and on_revoke do exist, but in a very mangled form that grep can't comprehend :P |
00:54 |
ShadowBot |
ANAND: O.K. |
00:54 |
ANAND |
no wait |
00:57 |
ANAND |
~tell Wuzzy https://github.com/minetest/minetest/blob/master/builtin/game/chat.lua#L189 and L261 for on_grant and on_revoke respectively |
00:57 |
ShadowBot |
ANAND: O.K. |
01:10 |
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01:11 |
paramat |
merging game#2485 |
01:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2485 -- Update functions.lua by leucome |
01:14 |
paramat |
updated proposal for sorting out the TNT mess, see game#2472 |
01:14 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting |
01:16 |
paramat |
can anyone support game#2453 ? logical, obvious, simple and will clean up player_api mod to help people use it in new games |
01:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2453 -- Move hotbar textures/code, and player damage sound, from player_api to default by paramat |
03:10 |
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07:40 |
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09:08 |
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10:43 |
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10:47 |
p_gimeno |
hm, I don't think Minetest is in the business to tell people how to make gunpowder. I like the current unrealistic, simple (as in not needing components introduced on purpose for it) and cheap approach. As for the TNT name, while it's not trinitrotoluene, it's not too wrong to call it that. https://en.wikipedia.org/wiki/Dynamite#TNT |
10:47 |
p_gimeno |
(re game#2472) |
10:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting |
10:49 |
p_gimeno |
IOW I don't see issue 2472 as an issue, and I don't think there's anything that needs to be changed |
11:08 |
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11:15 |
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11:20 |
pmpp |
but everyobody is expected to know gunpowder formula so using a wrong one is akward |
11:26 |
H4mlet |
I do not know the gunpowder's formula, and I don't even think that putting an iron lump into a furnace would give me a steel ingot. |
11:26 |
pmpp |
for steel you need iron and carbon at a higher temp than bronze |
11:27 |
pmpp |
that's also in basic chemistry or jules vernes books as you prefer |
11:27 |
H4mlet |
Correct, thus IF having a wrong tnt crafting recipe is an issue, then also having a wrong steel ingot recipe is an issue. |
11:28 |
pmpp |
indeed |
11:28 |
H4mlet |
Long story short: MTG is not realistic, you should try instead Real Test. |
11:28 |
pmpp |
i tend to favour mt as an educationnal tool |
11:29 |
p_gimeno |
I don't think educating on how to make gunpowder is a priority |
11:29 |
H4mlet |
https://github.com/VanessaE/realtest |
11:30 |
pmpp |
p_gimeno: you already said that |
11:31 |
H4mlet |
Molotov mod anyone? [joking] |
11:31 |
pmpp |
*that* is not in science class |
11:32 |
H4mlet |
:D I hope so! |
11:32 |
pmpp |
but can be learned it in the streets later :p |
11:32 |
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11:37 |
pmpp |
H4mlet: thx for the link making a mod for https://en.wikipedia.org/wiki/The_Mysterious_Island would require at leat 4 differents explosives acurrate craft lists :) |
11:41 |
H4mlet |
You're welcome, this is the forum's thread https://forum.minetest.net/viewtopic.php?f=50&t=2671 |
11:42 |
H4mlet |
Be warned that it supports just mapgen v6. |
11:43 |
H4mlet |
(It would be better moving to #Minetest I think) |
11:43 |
H4mlet |
afk back in 15 |
11:46 |
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12:32 |
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12:34 |
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12:45 |
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13:27 |
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13:29 |
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13:45 |
Calinou |
sfan5: https://github.com/minetest/minetest.github.io/pull/190 :) |
13:45 |
Calinou |
wait |
13:45 |
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13:46 |
Calinou |
fixed it |
13:49 |
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14:25 |
sfan5 |
merging #8640 in 10m |
14:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/8640 -- Trigger on_place in many situations even if prediction failed by DS-Minetest |
14:41 |
sfan5 |
pushing https://a.uguu.se/aS1ldCE6Wxpw_6P2UY1w.txt (small fix) in a few minutes |
15:26 |
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15:57 |
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16:16 |
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16:27 |
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16:58 |
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17:26 |
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17:32 |
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17:52 |
Krock |
are wielded items limited to players? |
17:53 |
Krock |
seems to be worthy merging that into ActiveObject so it's entirely generic |
17:55 |
sfan5 |
entities have no inventory |
17:57 |
Krock |
yeah.. although it's requested many times |
18:04 |
sfan5 |
merging #7557 in 5 minutes |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD |
18:05 |
Krock |
and may the hand item be placed? maybe.. it's not decreased, though |
18:05 |
Krock |
aagh |
18:08 |
DS-minetest |
the placement should be avoidable with a lua callback |
18:08 |
DS-minetest |
(on_place or whatever) |
18:09 |
Krock |
I'll limit its capabilities to the groupcaps/damage stuff |
18:09 |
Krock |
if someone wants to place or activate the hand item they should implement it how they want it |
18:10 |
sfan5 |
yes, that's how it should be |
18:10 |
DS-minetest |
btw. another problem with the "hand" is that its tool properties don't work anymore if you for example have dirt in your hand |
18:11 |
DS-minetest |
then "" is used |
18:12 |
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18:12 |
Krock |
indeed |
18:12 |
Krock |
unless dirt is not capable digging it |
18:13 |
sfan5 |
ideally, instead of finding out which item is the hand, the code would call getDigParams with each possible item (wielditem, "hand" list, hardcoded hand) and use the best result |
18:14 |
Krock |
use std::min on the returned caps |
18:19 |
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18:34 |
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18:57 |
Krock |
#8888 .. mmh. after this notification I noticed that new areas are inserted in ascending order, but persistent IDs might actually cause it to fail |
18:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/8888 -- Fix AreaStore's IDs persistence by SmallJoker |
18:57 |
Krock |
i.e. a "find next free ID" would be needed somehow |
18:57 |
Krock |
probably just a loop more |
19:32 |
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19:34 |
sfan5 |
Krock: getWieldedItem changing its entire behaviour if you omit an optional parameter leaves a bitter taste |
19:35 |
sfan5 |
if I saw an api with two pointer-returned values where one can be nullptr, I'd expect "providing an argument and not using it" to be equivalent to "not providing an argument" |
19:36 |
sfan5 |
it's fine for this PR, though |
19:36 |
Krock |
well yeah |
19:37 |
Krock |
in other locations both are used so it wasn't that weird |
19:47 |
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20:16 |
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21:10 |
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21:25 |
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22:32 |
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22:54 |
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23:31 |
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