Time Nick Message 00:54 ANAND ~tell Wuzzy on_grant and on_revoke do exist, but in a very mangled form that grep can't comprehend :P 00:54 ShadowBot ANAND: O.K. 00:54 ANAND no wait 00:57 ANAND ~tell Wuzzy https://github.com/minetest/minetest/blob/master/builtin/game/chat.lua#L189 and L261 for on_grant and on_revoke respectively 00:57 ShadowBot ANAND: O.K. 01:11 paramat merging game#2485 01:11 ShadowBot https://github.com/minetest/minetest_game/issues/2485 -- Update functions.lua by leucome 01:14 paramat updated proposal for sorting out the TNT mess, see game#2472 01:14 ShadowBot https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting 01:16 paramat can anyone support game#2453 ? logical, obvious, simple and will clean up player_api mod to help people use it in new games 01:16 ShadowBot https://github.com/minetest/minetest_game/issues/2453 -- Move hotbar textures/code, and player damage sound, from player_api to default by paramat 10:47 p_gimeno hm, I don't think Minetest is in the business to tell people how to make gunpowder. I like the current unrealistic, simple (as in not needing components introduced on purpose for it) and cheap approach. As for the TNT name, while it's not trinitrotoluene, it's not too wrong to call it that. https://en.wikipedia.org/wiki/Dynamite#TNT 10:47 p_gimeno (re game#2472) 10:47 ShadowBot https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting 10:49 p_gimeno IOW I don't see issue 2472 as an issue, and I don't think there's anything that needs to be changed 11:20 pmpp but everyobody is expected to know gunpowder formula so using a wrong one is akward 11:26 H4mlet I do not know the gunpowder's formula, and I don't even think that putting an iron lump into a furnace would give me a steel ingot. 11:26 pmpp for steel you need iron and carbon at a higher temp than bronze 11:27 pmpp that's also in basic chemistry or jules vernes books as you prefer 11:27 H4mlet Correct, thus IF having a wrong tnt crafting recipe is an issue, then also having a wrong steel ingot recipe is an issue. 11:28 pmpp indeed 11:28 H4mlet Long story short: MTG is not realistic, you should try instead Real Test. 11:28 pmpp i tend to favour mt as an educationnal tool 11:29 p_gimeno I don't think educating on how to make gunpowder is a priority 11:29 H4mlet https://github.com/VanessaE/realtest 11:30 pmpp p_gimeno: you already said that 11:31 H4mlet Molotov mod anyone? [joking] 11:31 pmpp *that* is not in science class 11:32 H4mlet :D I hope so! 11:32 pmpp but can be learned it in the streets later :p 11:37 pmpp H4mlet: thx for the link making a mod for https://en.wikipedia.org/wiki/The_Mysterious_Island would require at leat 4 differents explosives acurrate craft lists :) 11:41 H4mlet You're welcome, this is the forum's thread https://forum.minetest.net/viewtopic.php?f=50&t=2671 11:42 H4mlet Be warned that it supports just mapgen v6. 11:43 H4mlet (It would be better moving to #Minetest I think) 11:43 H4mlet afk back in 15 13:45 Calinou sfan5: https://github.com/minetest/minetest.github.io/pull/190 :) 13:45 Calinou wait 13:46 Calinou fixed it 14:25 sfan5 merging #8640 in 10m 14:26 ShadowBot https://github.com/minetest/minetest/issues/8640 -- Trigger on_place in many situations even if prediction failed by DS-Minetest 14:41 sfan5 pushing https://a.uguu.se/aS1ldCE6Wxpw_6P2UY1w.txt (small fix) in a few minutes 17:52 Krock are wielded items limited to players? 17:53 Krock seems to be worthy merging that into ActiveObject so it's entirely generic 17:55 sfan5 entities have no inventory 17:57 Krock yeah.. although it's requested many times 18:04 sfan5 merging #7557 in 5 minutes 18:04 ShadowBot https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD 18:05 Krock and may the hand item be placed? maybe.. it's not decreased, though 18:05 Krock aagh 18:08 DS-minetest the placement should be avoidable with a lua callback 18:08 DS-minetest (on_place or whatever) 18:09 Krock I'll limit its capabilities to the groupcaps/damage stuff 18:09 Krock if someone wants to place or activate the hand item they should implement it how they want it 18:10 sfan5 yes, that's how it should be 18:10 DS-minetest btw. another problem with the "hand" is that its tool properties don't work anymore if you for example have dirt in your hand 18:11 DS-minetest then "" is used 18:12 Krock indeed 18:12 Krock unless dirt is not capable digging it 18:13 sfan5 ideally, instead of finding out which item is the hand, the code would call getDigParams with each possible item (wielditem, "hand" list, hardcoded hand) and use the best result 18:14 Krock use std::min on the returned caps 18:57 Krock #8888 .. mmh. after this notification I noticed that new areas are inserted in ascending order, but persistent IDs might actually cause it to fail 18:57 ShadowBot https://github.com/minetest/minetest/issues/8888 -- Fix AreaStore's IDs persistence by SmallJoker 18:57 Krock i.e. a "find next free ID" would be needed somehow 18:57 Krock probably just a loop more 19:34 sfan5 Krock: getWieldedItem changing its entire behaviour if you omit an optional parameter leaves a bitter taste 19:35 sfan5 if I saw an api with two pointer-returned values where one can be nullptr, I'd expect "providing an argument and not using it" to be equivalent to "not providing an argument" 19:36 sfan5 it's fine for this PR, though 19:36 Krock well yeah 19:37 Krock in other locations both are used so it wasn't that weird