Time |
Nick |
Message |
01:35 |
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YuGiOhJCJ joined #minetest-dev |
02:46 |
ANAND |
Just noticed that #7557 was merged yesterday. Yay :D |
02:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD |
03:26 |
ANAND |
It'd be nice if someone fix the triple backticks in the first post of #8947 |
03:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/8947 -- Sound: Audio Open |
03:29 |
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03:29 |
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03:33 |
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05:02 |
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13:16 |
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14:39 |
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15:26 |
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16:53 |
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17:59 |
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18:08 |
sfan5 |
pushing trivial fix for incorrect doors infotext to mtg in a few minutes |
18:29 |
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18:39 |
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18:55 |
sfan5 |
the trapdoor code has the same bug, pushing a fix for that too |
18:59 |
Jordach |
paramat: branch set_sky_3 is *much* more simplified but at the same time has a few extra controls |
19:05 |
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19:06 |
Jordach |
paramat: the behaviour of old set_sky calls (ie hides the sun in textured or plain mode) will work as expected |
19:06 |
Jordach |
and will still start on the classic default sky |
19:08 |
paramat |
ok. it's a good idea to also answer in the thread so that everyone gets to see this information |
19:08 |
Jordach |
i still think my "hybrid" packet is bad form |
19:09 |
Jordach |
the "regular" sky sends all the sky colours, while "skybox" only has sun/moon sunrise/set tints |
19:19 |
Jordach |
i also removed the irrlicht textured skybox scene node in favour of a mesh one |
19:20 |
Jordach |
which removes any and all graphical artifracting due to ESCRN::SKYBOX collisions |
20:19 |
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20:22 |
Jordach |
paramat: links to comments showing issues would be nice |
21:06 |
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22:26 |
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