Time |
Nick |
Message |
00:05 |
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00:28 |
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00:35 |
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00:45 |
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01:05 |
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01:30 |
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02:00 |
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02:00 |
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04:03 |
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04:11 |
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04:13 |
jas_ |
confirming infinite range, weeee |
04:54 |
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indiana joined #minetest-dev |
05:19 |
ANAND |
o_O |
05:28 |
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07:22 |
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08:36 |
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ensonic joined #minetest-dev |
08:46 |
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09:12 |
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09:39 |
p_gimeno |
what does 'range' mean in this context? weapons? map visibility? |
09:43 |
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proller joined #minetest-dev |
09:47 |
ANAND |
Tool range |
10:26 |
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Fixer joined #minetest-dev |
11:09 |
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DoctorPCStudio joined #minetest-dev |
11:11 |
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DoctorPCStudio joined #minetest-dev |
11:21 |
rubenwardy |
It's been fixed |
11:55 |
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DoctorPCStudio joined #minetest-dev |
12:43 |
rubenwardy |
does #8740 count as a breaking change? |
12:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/8740 -- Make formspec elements real elements for draw order and clipping by DS-Minetest |
12:43 |
rubenwardy |
it changes undocumented behaviour |
12:43 |
rubenwardy |
but in a way that's not that bad |
12:43 |
rubenwardy |
like, backgrounds are still backgrounds |
12:43 |
rubenwardy |
this also actually defines the order of drawing now |
12:46 |
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Cornelia joined #minetest-dev |
13:11 |
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DoctorPCStudio joined #minetest-dev |
13:35 |
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Cornelia joined #minetest-dev |
13:56 |
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14:42 |
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proller joined #minetest-dev |
15:05 |
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kilbith joined #minetest-dev |
15:06 |
kilbith |
https://github.com/minetest/minetest/blob/master/src/gui/guiVolumeChange.cpp#L51 |
15:06 |
kilbith |
easy fix: `ID_soundMuteButton` must be removed also |
15:06 |
kilbith |
otherwise it'll be duplicated when the window's resized |
15:30 |
ANAND |
Can confirm that the "Muted" checkbox is duplicated when resizing the window. Fixing... |
15:30 |
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15:31 |
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lisac joined #minetest-dev |
15:32 |
ANAND |
Rebased #8529 |
15:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/8529 -- Allow customizing chat message format by ClobberXD |
15:41 |
ANAND |
Fix works. Making a PR. Thanks, kilbith! |
15:41 |
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15:45 |
rubenwardy |
merging #8529 in 10 |
15:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/8529 -- Allow customizing chat message format by ClobberXD |
15:45 |
ANAND |
Trivial PR #8765 |
15:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/8765 -- guiVolumeChange: Fix child not being removed by ClobberXD |
15:49 |
sfan5 |
merging trivial #8765 in 5 minutes |
15:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/8765 -- guiVolumeChange: Fix child not being removed by ClobberXD |
15:49 |
sfan5 |
oh, not 5 but whenever ruben has merged his |
16:02 |
sfan5 |
rubenwardy: did your clock stop |
16:02 |
rubenwardy |
damn it |
16:02 |
rubenwardy |
you can merge first |
16:03 |
sfan5 |
done |
16:33 |
ANAND |
Aaaah, merge conflicts everywhere |
16:42 |
ANAND |
Rebased and renamed #7557 |
16:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Add support for FOV overrides and multipliers per-player by ClobberXD |
16:43 |
ANAND |
And... renamed again |
16:44 |
ANAND |
One more approval required for 7557 ^ |
16:45 |
ANAND |
To summarise: It just makes the existing zoom feature more generic and flexible |
16:56 |
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Krock joined #minetest-dev |
17:04 |
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DS-minetest joined #minetest-dev |
17:27 |
Krock |
will push https://github.com/minetest/minetest/pull/8731/commits/e290923 as "Builtin UI: Move box element to ensure correct draw order" |
17:27 |
Krock |
in like 5 mins or so |
17:34 |
Krock |
pushing |
17:34 |
Krock |
.b19400aa7 |
17:41 |
Krock |
ANAND: what if the multiplier from #7557 is only used when using 'zoom'? The current implementation is acceptable too, but I'm thinking about possible improvements to not distract players on laggy servers |
17:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD |
17:50 |
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ensonic joined #minetest-dev |
18:32 |
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fwhcat joined #minetest-dev |
19:21 |
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ssieb joined #minetest-dev |
19:54 |
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21:18 |
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21:18 |
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21:18 |
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21:22 |
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21:25 |
Andrey01 |
devs, please, fix #8363! Particlespawners positions are not changed due to parent`s yaw change |
21:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object |
21:28 |
sfan5 |
someone could step up and create a PR |
21:31 |
Andrey01 |
and who? |
21:58 |
p_gimeno |
I submitted a patch |
21:58 |
p_gimeno |
em, sorry, I already said that in the thread |
22:03 |
p_gimeno |
the Irrlicht particles PR should take that into account too, I didn't find a way to make it work, attaching the particles to the object made them disappear |
22:47 |
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22:58 |
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23:30 |
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