Time Nick Message 04:13 jas_ confirming infinite range, weeee 05:19 ANAND o_O 09:39 p_gimeno what does 'range' mean in this context? weapons? map visibility? 09:47 ANAND Tool range 11:21 rubenwardy It's been fixed 12:43 rubenwardy does #8740 count as a breaking change? 12:43 ShadowBot https://github.com/minetest/minetest/issues/8740 -- Make formspec elements real elements for draw order and clipping by DS-Minetest 12:43 rubenwardy it changes undocumented behaviour 12:43 rubenwardy but in a way that's not that bad 12:43 rubenwardy like, backgrounds are still backgrounds 12:43 rubenwardy this also actually defines the order of drawing now 15:06 kilbith https://github.com/minetest/minetest/blob/master/src/gui/guiVolumeChange.cpp#L51 15:06 kilbith easy fix: `ID_soundMuteButton` must be removed also 15:06 kilbith otherwise it'll be duplicated when the window's resized 15:30 ANAND Can confirm that the "Muted" checkbox is duplicated when resizing the window. Fixing... 15:32 ANAND Rebased #8529 15:32 ShadowBot https://github.com/minetest/minetest/issues/8529 -- Allow customizing chat message format by ClobberXD 15:41 ANAND Fix works. Making a PR. Thanks, kilbith! 15:45 rubenwardy merging #8529 in 10 15:45 ShadowBot https://github.com/minetest/minetest/issues/8529 -- Allow customizing chat message format by ClobberXD 15:45 ANAND Trivial PR #8765 15:45 ShadowBot https://github.com/minetest/minetest/issues/8765 -- guiVolumeChange: Fix child not being removed by ClobberXD 15:49 sfan5 merging trivial #8765 in 5 minutes 15:49 ShadowBot https://github.com/minetest/minetest/issues/8765 -- guiVolumeChange: Fix child not being removed by ClobberXD 15:49 sfan5 oh, not 5 but whenever ruben has merged his 16:02 sfan5 rubenwardy: did your clock stop 16:02 rubenwardy damn it 16:02 rubenwardy you can merge first 16:03 sfan5 done 16:33 ANAND Aaaah, merge conflicts everywhere 16:42 ANAND Rebased and renamed #7557 16:42 ShadowBot https://github.com/minetest/minetest/issues/7557 -- Add support for FOV overrides and multipliers per-player by ClobberXD 16:43 ANAND And... renamed again 16:44 ANAND One more approval required for 7557 ^ 16:45 ANAND To summarise: It just makes the existing zoom feature more generic and flexible 17:27 Krock will push https://github.com/minetest/minetest/pull/8731/commits/e290923 as "Builtin UI: Move box element to ensure correct draw order" 17:27 Krock in like 5 mins or so 17:34 Krock pushing 17:34 Krock .b19400aa7 17:41 Krock ANAND: what if the multiplier from #7557 is only used when using 'zoom'? The current implementation is acceptable too, but I'm thinking about possible improvements to not distract players on laggy servers 17:41 ShadowBot https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD 21:25 Andrey01 devs, please, fix #8363! Particlespawners positions are not changed due to parent`s yaw change 21:25 ShadowBot https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object 21:28 sfan5 someone could step up and create a PR 21:31 Andrey01 and who? 21:58 p_gimeno I submitted a patch 21:58 p_gimeno em, sorry, I already said that in the thread 22:03 p_gimeno the Irrlicht particles PR should take that into account too, I didn't find a way to make it work, attaching the particles to the object made them disappear