Time |
Nick |
Message |
00:01 |
rubenwardy |
VanessaE: what do they mean by lag? |
00:01 |
paramat |
will merge game#2301 in 15 mins, trivial |
00:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2301 -- 'permafrost_with_stones/moss' drops itself instead of permafrost by paramat |
00:02 |
paramat |
merging game#2299 |
00:02 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2299 -- Add screenshot.png, and more info to game.conf by rubenwardy |
00:05 |
Lone-Star |
so there's in game screenshots now? |
00:05 |
VanessaE |
rubenwardy: for example, issuing the profiler dump command, which of course produces log output. she had an ssh session open to watch the log. the command wrote its output there so fast that she couldn't switch windows fast enough to see it flood in -- just as it should be -- yet the command also produces a chat message that it's writing its output the log. this message might take up to 30s to appear. |
00:05 |
paramat |
rubenwardy why is that PR important for 5.0.0? don't mind merging, just wondering |
00:06 |
rubenwardy |
It provides the meta for contentdb |
00:06 |
VanessaE |
rubenwardy: so client -> server is obviously fast, but server -> client is slow |
00:06 |
paramat |
ok merging |
00:06 |
VanessaE |
(even if out-of-band comms like an ssh session is fast both ways) |
00:08 |
VanessaE |
rubenwardy: and like I said, it seemed fine for me, and I'm on IPv6 (but without needing a 6rd tunnel). I have not changed any settings on the server (or my client) since the update. |
00:10 |
VanessaE |
I've advised her to open a github issue about this, but in the meantime is there something I should check on that might be breaking things for her. |
00:10 |
VanessaE |
? |
00:22 |
paramat |
seems like an exotic issue with no obvious cause or advice we can give. need more info in an issue |
00:23 |
paramat |
merging game 2301 |
00:28 |
VanessaE |
yeah I thought so, too. |
00:56 |
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01:08 |
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01:24 |
sofar |
nerzhul: looks like there's almost no diff, except new openssl defines OPENSSL_cleanse to be straight memset, we probably want to take that change? |
01:36 |
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03:08 |
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03:41 |
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04:10 |
machinehum |
Digging through the code |
04:10 |
machinehum |
It's a well put togeather project |
04:10 |
machinehum |
Are there more docs than this https://dev.minetest.net/Main_Page |
04:29 |
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06:11 |
nerzhul |
sofar don't know |
06:29 |
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08:16 |
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10:32 |
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11:38 |
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12:00 |
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12:29 |
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12:35 |
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12:37 |
JDCodeIt |
Hi All - I found a possibly unintended behavior in function getDigParams(...) - anyone here want to discuss? |
12:39 |
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12:49 |
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12:54 |
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12:54 |
JDCodeIt |
Hi Fixer |
12:57 |
JDCodeIt |
To discuss if this was intended in minetest/src/tool.cpp:201 - return value not checked. Has a side effect under certain conditions. code: int rating = itemgroup_get(groups, groupname); |
13:10 |
JDCodeIt |
conditions: the node does not define a level, and the tool defines at least one groupcaps with a times entry for level=0 - maybe these are invalid, but nothing is noted during loading of the mods with these settings. |
13:41 |
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13:56 |
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13:58 |
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14:03 |
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14:48 |
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14:51 |
JDCodeIt |
The effect is that tools that have no match for groups with another node's groups - are able to dig the node |
15:07 |
p_gimeno |
JDCodeIt: that's best suited for the issue tracker, https://github.com/minetest/minetest/issues |
15:16 |
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15:27 |
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15:27 |
JDCodeIt |
Ok. wasn't sure it was an issue or an intended behavior - thought someone here might know. |
15:30 |
JDCodeIt |
If for sure - we don't want tools to dig nodes where there is no match between their groups, then yes I will raise as an issue |
15:32 |
p_gimeno |
the best way to get it visibility is to file it as an issue, eventually it will be looked into to see if it's a problem |
15:32 |
p_gimeno |
- it |
15:32 |
JDCodeIt |
Will do. thanks. |
15:33 |
p_gimeno |
thank you :) |
15:51 |
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15:52 |
JDCodeIt |
Issue #8180 posted |
15:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/8180 -- Tools without groups match to node can sometimes still dig the node |
16:00 |
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18:04 |
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19:38 |
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19:49 |
machinehum |
is '#ifdef SERVER' L189 main.cpp legacy? Because I don't see where that would be defined. |
19:50 |
sfan5 |
its defined in cmake |
19:50 |
rubenwardy |
SERVER is defined from CMake |
19:51 |
rubenwardy |
when -DBUILD_SERVER=1 is true a server-only target is made |
19:51 |
rubenwardy |
SERVER means that it's only a server, no client |
19:53 |
machinehum |
Got it. |
19:53 |
machinehum |
Thanks |
19:54 |
machinehum |
This is a really well built project |
19:54 |
machinehum |
It's going to take me another couple of weeks to completely get my head around it... but so far so good. |
20:09 |
sofar |
it's taking me 3 years |
20:39 |
machinehum |
sofar: Fair enough |
21:08 |
VanessaE |
guys don't forget to fix the behavior of /give[me] for counts larger than stack_max. |
21:11 |
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21:13 |
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21:14 |
VanessaE |
related: https://github.com/minetest/minetest/pull/6159 |
21:23 |
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21:54 |
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22:27 |
paramat |
VanessaE there's no github issue for this problem, could you open one? requests in IRC will be missed/forgotten |
22:28 |
VanessaE |
paramat: see above. |
22:28 |
VanessaE |
#6159 |
22:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6159 -- Builtin: Give any stack size to player by SmallJoker |
22:36 |
paramat |
that's a PR not an issue :) nothings been done because there isn't an issue |
22:36 |
VanessaE |
... |
22:37 |
VanessaE |
don't split hairs. |
22:40 |
p_gimeno |
Paramat has a point. The PR was closed because the code it implemented wasn't desired; that's what happens with PRs. Closed = not visible. |
22:41 |
paramat |
well, it is a PR. attention is brought to issues by creating a github issue, relying on a comment in a closed PR is much less likely to make anything happen. the existing comments in that PR didn't make anything happen either, probably because there isn't an issue ;) it's up to you |
22:41 |
VanessaE |
the PR was closed without a clearly-stated reason, and it obviously WAS wanted. |
22:42 |
VanessaE |
and anyway read the comments. there's enough there to fill any issue someone could open. |
22:45 |
paramat |
you're an obvious person to open the issue as you care about it, it would have taken less effort than what you have posted here ;) |
22:46 |
paramat |
but yes, a core dev should have opened an issue when that PR was closed |
22:47 |
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23:00 |
Fixer |
*cough* spawning in trees |
23:03 |
Fixer |
someone was mentioning cacti digging problems, so I can dig it with axe only... as intended? |
23:23 |
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23:34 |
paramat |
'groups = {choppy = 3},' expected, but we could add more groups |
23:34 |
paramat |
well |
23:34 |
paramat |
pickaxe, sword and shovel don't make sense |
23:43 |
Fixer |
also, if I quit from singleplayer on a boat, then start again, I'm detached from the boat and sinking down, not good, this must be like that for age |
23:43 |
Fixer |
s |